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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Vulf" data-source="post: 6990366" data-attributes="member: 6860056"><p>I would take Resilient Constitution at level 4 to help your party. It will push your concentration checks into auto-save territory, so you can go into melee and keep those spells running regardless of the damage you take. Bless at 2nd level for 4 party members is a serious increase to the DPR of your group, especially when they all make their saves against paralysis because of your +4 Aura of Protection and +1d4 bless.</p><p></p><p>It also frees the cleric up to run Spirit Guardians or another serious spell.</p><p></p><p>Focus on optimizing your party teamwork, it can be fun too!</p><p></p><p>I'm playing a Vengeance Half-elf at level 8 and I do not regret taking Res Con at level 4. Curse of Strahd is tough and maintaining Bane on the giant tree house, buffing saving throws against wights, these are the things that prevent a TPK.</p></blockquote><p></p>
[QUOTE="Vulf, post: 6990366, member: 6860056"] I would take Resilient Constitution at level 4 to help your party. It will push your concentration checks into auto-save territory, so you can go into melee and keep those spells running regardless of the damage you take. Bless at 2nd level for 4 party members is a serious increase to the DPR of your group, especially when they all make their saves against paralysis because of your +4 Aura of Protection and +1d4 bless. It also frees the cleric up to run Spirit Guardians or another serious spell. Focus on optimizing your party teamwork, it can be fun too! I'm playing a Vengeance Half-elf at level 8 and I do not regret taking Res Con at level 4. Curse of Strahd is tough and maintaining Bane on the giant tree house, buffing saving throws against wights, these are the things that prevent a TPK. [/QUOTE]
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[GUIDE] My Word Is My Sword: The Paladin Guide
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