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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="NADRIGOL" data-source="post: 6918090" data-attributes="member: 6803822"><p>Fighter 6 gives you two early Fighter ASI's in place of two late Wizard ASI's. Not actually a gain. You're also giving up 9th level spells (and only get a single 8th level slot at level 19 or 20 [depending on your level order]), and Spell Mastery. If you wanted the lost Wizard ASI back (from more than a single level of multiclass), just four levels of Fighter would do, but still at the cost of 9th level spells.</p><p></p><p>EK 7 would give you War Magic, which will let you get one extra attack in after a SCAG cantrip (which could have been accomplished with TWF and Haste, or any BA damage spell [Flaming Sphere, Minute Meteors, etc...]). In addition to the 6 level dip loss, you lose Song of Victory, which is a huge damage buff at upper levels. If you take all of your fighter levels early, you could get a potential damage buff through the mid levels from War Magic, but Song of Victory definitely out-damages War Magic in most scenarios. </p><p></p><p>I think one level of Fighter dip is great for TWF (and Con Save if level 1), two has potential for Action Surge, three has potential for Maneuvers, and Four is a maybe to get your ASI back, but anything beyond that seems like a waste.</p></blockquote><p></p>
[QUOTE="NADRIGOL, post: 6918090, member: 6803822"] Fighter 6 gives you two early Fighter ASI's in place of two late Wizard ASI's. Not actually a gain. You're also giving up 9th level spells (and only get a single 8th level slot at level 19 or 20 [depending on your level order]), and Spell Mastery. If you wanted the lost Wizard ASI back (from more than a single level of multiclass), just four levels of Fighter would do, but still at the cost of 9th level spells. EK 7 would give you War Magic, which will let you get one extra attack in after a SCAG cantrip (which could have been accomplished with TWF and Haste, or any BA damage spell [Flaming Sphere, Minute Meteors, etc...]). In addition to the 6 level dip loss, you lose Song of Victory, which is a huge damage buff at upper levels. If you take all of your fighter levels early, you could get a potential damage buff through the mid levels from War Magic, but Song of Victory definitely out-damages War Magic in most scenarios. I think one level of Fighter dip is great for TWF (and Con Save if level 1), two has potential for Action Surge, three has potential for Maneuvers, and Four is a maybe to get your ASI back, but anything beyond that seems like a waste. [/QUOTE]
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