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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="NADRIGOL" data-source="post: 6919596" data-attributes="member: 6803822"><p>The synergy with increasing number of attacks and Song of Victory is also strong. Dual Wielding definitely seems more viable with a Variant Human build (which won't be allowed in many groups), and particularly with a Fighter build. Not always an option, but an incredibly strong one when available. Personally in my playthrough, I'm leaning towards not maxing Int to allow for feats (I just have so much fun with Dual Wielder, Warcaster, and Mobile!). </p><p></p><p></p><p></p><p>Definitely a concern putting so much emphasis on one buff. Note, that you're not useless without it, but we're sinking feats into making it work, so you do want it to pay off. Training your party to short rest every two Fights will be helpful, to recharge Bladesong but also to recoup Haste slots. </p><p></p><p>Depending on the build, concentration saves can become somewhat trivial. I have Con Save proficiency, Int bonus from Bladesong, and advantage from Warcaster. This makes my average roll at 5th level roughly a 21, which would succeed on damage taken up to 42HP. Given how much effort we put into mitigating/avoiding damage, this doesn't seem like it will be an issue in practice. </p><p></p><p>Always using your concentration of Haste is weird, but I think when you really look at the concentration spell options, none of them shout Bladesinger as much as Haste. Especially with non-concentration defensive spells like Mirror Image and Blink available. </p><p></p><p>The action to cast Haste sucks. Early on in levels, you end up having to choose the single most appropriate round-one buff for combat, unless you can ambush-style anticipate an encounter (in which case, go buff crazy you melee god you!). Later in levels, you could always Contingency cast Haste to start with your Bladesong (or your other favorite round-one defensive spell).</p></blockquote><p></p>
[QUOTE="NADRIGOL, post: 6919596, member: 6803822"] The synergy with increasing number of attacks and Song of Victory is also strong. Dual Wielding definitely seems more viable with a Variant Human build (which won't be allowed in many groups), and particularly with a Fighter build. Not always an option, but an incredibly strong one when available. Personally in my playthrough, I'm leaning towards not maxing Int to allow for feats (I just have so much fun with Dual Wielder, Warcaster, and Mobile!). Definitely a concern putting so much emphasis on one buff. Note, that you're not useless without it, but we're sinking feats into making it work, so you do want it to pay off. Training your party to short rest every two Fights will be helpful, to recharge Bladesong but also to recoup Haste slots. Depending on the build, concentration saves can become somewhat trivial. I have Con Save proficiency, Int bonus from Bladesong, and advantage from Warcaster. This makes my average roll at 5th level roughly a 21, which would succeed on damage taken up to 42HP. Given how much effort we put into mitigating/avoiding damage, this doesn't seem like it will be an issue in practice. Always using your concentration of Haste is weird, but I think when you really look at the concentration spell options, none of them shout Bladesinger as much as Haste. Especially with non-concentration defensive spells like Mirror Image and Blink available. The action to cast Haste sucks. Early on in levels, you end up having to choose the single most appropriate round-one buff for combat, unless you can ambush-style anticipate an encounter (in which case, go buff crazy you melee god you!). Later in levels, you could always Contingency cast Haste to start with your Bladesong (or your other favorite round-one defensive spell). [/QUOTE]
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