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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="NADRIGOL" data-source="post: 6919616" data-attributes="member: 6803822"><p>Yeah, definitely just a playstyle difference. The type of Bladesinger I'm playing (and promoting in this guide, is very offensive, relying on intrinsic defensive capability, and as you earlier pointed out, smart decision making. Dual Wielder and Warcaster do go hand in hand, and are both only relevant to an all-in offensive melee Bladesinger. I have however had several opportunities to lock down opponents with an OA Booming Blade, when I knew my turn was soon and wasn't worried about saving my RA for defense. </p><p></p><p>Mobile I think is very cool for any Bladesinger. Assuming you're going to be in melee often, I have to disagree with you on one point, which is <span style="color: #333333">escapability. Bladesingers aren't inherently great at escaping, beyond having access to Misty Step (which I'd rather save my BA for damage) and having high AC (allowing you to shrug your shoulders at OA's). The ability to run in and around several enemies, ending wherever you please, without having to worry about OA's gives you huge flexibility in combat (as I point out in the guide, as long as you're playing on a grid).</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Th min-max'r in me says "out-smart your flaws, and boost your strengths" but there's obviously a huge amount of validity to patching those weak spots instead, and being a great all-around'er.</span></p></blockquote><p></p>
[QUOTE="NADRIGOL, post: 6919616, member: 6803822"] Yeah, definitely just a playstyle difference. The type of Bladesinger I'm playing (and promoting in this guide, is very offensive, relying on intrinsic defensive capability, and as you earlier pointed out, smart decision making. Dual Wielder and Warcaster do go hand in hand, and are both only relevant to an all-in offensive melee Bladesinger. I have however had several opportunities to lock down opponents with an OA Booming Blade, when I knew my turn was soon and wasn't worried about saving my RA for defense. Mobile I think is very cool for any Bladesinger. Assuming you're going to be in melee often, I have to disagree with you on one point, which is [COLOR=#333333]escapability. Bladesingers aren't inherently great at escaping, beyond having access to Misty Step (which I'd rather save my BA for damage) and having high AC (allowing you to shrug your shoulders at OA's). The ability to run in and around several enemies, ending wherever you please, without having to worry about OA's gives you huge flexibility in combat (as I point out in the guide, as long as you're playing on a grid). Th min-max'r in me says "out-smart your flaws, and boost your strengths" but there's obviously a huge amount of validity to patching those weak spots instead, and being a great all-around'er.[/COLOR] [/QUOTE]
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