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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="Ovarwa" data-source="post: 6919754" data-attributes="member: 75153"><p>Hi,</p><p></p><p>Interesting guide.</p><p></p><p>Maybe the guide could be renamed, to reflect that it is less a Bladesinger guide as much as it is a guide to Gishing as a Bladesinger. From the former perspective, going Wizard 20 is totally awesome: You get all your wizard spell goodness on time because you didn't multiclass, plus you get extra defense (very nice for wizards), plus you get some stabitystabstab backup ability when you want or need it. Sky blue, not ordinary blue. From the latter perspective, yeah, just ordinary blue: Whether you intend to concentrate on spells (Traditional Wizard on your list) or want melee to be your first option (Pure Bladesinger), clearly there are better choices... for a subset of Bladesingers. Traditional Wizard: Sky blue, but that's not what your guide covers.</p><p></p><p>Paladin/Bladesinger: Compared to the similar Paladin2/AbjurerX, I think this does not deserve a sky blue rating. The latter gets to ignore Dex because he can wear plate. He's a bit less MAD. He can also hope for items that increase Str, and can actually get full use out of a wizard's staff (or paladin's sword). Weapon choices are rather nice too. Racial choices are also friendly, including an anti-Hobson's Choice: Half-elf for +2Cha+1Int+1Str or VHuman for +1Int+1Str and Heavy Armor Mastery? The Bladesinger version can be made to work, even work well, but... ordinary blue.</p><p></p><p>Finally, the basic types at the top of the guide lack an entry for the apparently obvious F1/BSX or F2/BSX. I suppose those can pass as multi-class abominations, but seem far less of a stretch than the P/BS build, which is a poster child for Weird Multiclass Entities from Beyond that Just Might Work in our Dimension.</p><p></p><p></p><p>Just me,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 6919754, member: 75153"] Hi, Interesting guide. Maybe the guide could be renamed, to reflect that it is less a Bladesinger guide as much as it is a guide to Gishing as a Bladesinger. From the former perspective, going Wizard 20 is totally awesome: You get all your wizard spell goodness on time because you didn't multiclass, plus you get extra defense (very nice for wizards), plus you get some stabitystabstab backup ability when you want or need it. Sky blue, not ordinary blue. From the latter perspective, yeah, just ordinary blue: Whether you intend to concentrate on spells (Traditional Wizard on your list) or want melee to be your first option (Pure Bladesinger), clearly there are better choices... for a subset of Bladesingers. Traditional Wizard: Sky blue, but that's not what your guide covers. Paladin/Bladesinger: Compared to the similar Paladin2/AbjurerX, I think this does not deserve a sky blue rating. The latter gets to ignore Dex because he can wear plate. He's a bit less MAD. He can also hope for items that increase Str, and can actually get full use out of a wizard's staff (or paladin's sword). Weapon choices are rather nice too. Racial choices are also friendly, including an anti-Hobson's Choice: Half-elf for +2Cha+1Int+1Str or VHuman for +1Int+1Str and Heavy Armor Mastery? The Bladesinger version can be made to work, even work well, but... ordinary blue. Finally, the basic types at the top of the guide lack an entry for the apparently obvious F1/BSX or F2/BSX. I suppose those can pass as multi-class abominations, but seem far less of a stretch than the P/BS build, which is a poster child for Weird Multiclass Entities from Beyond that Just Might Work in our Dimension. Just me, Ken [/QUOTE]
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