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Character Builds & Optimization
[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="NADRIGOL" data-source="post: 7455158" data-attributes="member: 6803822"><p>Hi Broken One,</p><p></p><p>Reading over your thoughts gave me another thought, which is that the guantlets are a good opportunity to go a feat heavy build. You obviously still need Int for your spells/AC and Dex for your AC/init, but if you want to focus damage, you can let those slide a little in favor of feats.</p><p></p><p>Re PM RA, as with any reaction, you have to consider your economy. The polearm master trick is perfect in solo enemy combat, or when you're up soon in the order and haven't had to use shield or absorb elements yet. Obviously if you're in Melee, against a big group, and your turn just ended, you don't want to immediately waste your reaction on an aoo. It's just about planning.</p><p></p><p>Mobile is a great feat for a Melee Bladesinger, regardless of build. Gives you a lot of options in combat. Doesn't have any particular synergy with PM or WC (actually... The PM BA attack can be on any target, so could let you disengage two targets for free with mobile).</p><p></p><p>From what I can see, the Shadar-Kai do not recieve any of the base Elf template attributes. Their template is wholly self contained.</p><p></p><p>The whip and spiked chain are very cool options, but kind of beg an additional feat, spell sniper, in order to take advantage of their reach with the SCAG cantrips.</p><p></p><p>Sentinel is a little more suited to a tank role than a striker. All of its features tend to increase aggression against you, and you have a fighter in the party better suited to that.</p></blockquote><p></p>
[QUOTE="NADRIGOL, post: 7455158, member: 6803822"] Hi Broken One, Reading over your thoughts gave me another thought, which is that the guantlets are a good opportunity to go a feat heavy build. You obviously still need Int for your spells/AC and Dex for your AC/init, but if you want to focus damage, you can let those slide a little in favor of feats. Re PM RA, as with any reaction, you have to consider your economy. The polearm master trick is perfect in solo enemy combat, or when you're up soon in the order and haven't had to use shield or absorb elements yet. Obviously if you're in Melee, against a big group, and your turn just ended, you don't want to immediately waste your reaction on an aoo. It's just about planning. Mobile is a great feat for a Melee Bladesinger, regardless of build. Gives you a lot of options in combat. Doesn't have any particular synergy with PM or WC (actually... The PM BA attack can be on any target, so could let you disengage two targets for free with mobile). From what I can see, the Shadar-Kai do not recieve any of the base Elf template attributes. Their template is wholly self contained. The whip and spiked chain are very cool options, but kind of beg an additional feat, spell sniper, in order to take advantage of their reach with the SCAG cantrips. Sentinel is a little more suited to a tank role than a striker. All of its features tend to increase aggression against you, and you have a fighter in the party better suited to that. [/QUOTE]
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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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