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[GUIDE] Pacts, Patrons, and Power, a Warlock guide
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<blockquote data-quote="mellored" data-source="post: 7063590" data-attributes="member: 6801209"><p>Since you asked so nicely.</p><p></p><p></p><p><span style="color: deepskyblue">Hexblade</span>: Makes a <strong>solid</strong> gish, but makes an exception eldritch blaster. This get's <span style="color: goldenrod">ridiculous</span> at level 14+. You can be unhittable (19AC + 5 shield + disvatange from darkness + 50% chance to not be targetable from blink + 50% chance to avoid an attack from armor of hex), you'll do tonns of damage (+15 to +24 damage with eldrich blast), and regenerate any damage you do take. That's before adding any feats like inspiring leader.</p><p>[sblock]</p><p>Spells</p><p></p><p>1st</p><p><span style="color: blue">Shield</span>: Great at low level, but with warlocks scaling slots it get's some competition as you level. Still helpful if surrounded at higher levels.</p><p>©Wrathful Smite: Frightened isn't bad, except when your already in melee. It completely <span style="color: red">fails to scale</span>, so trade it out.</p><p></p><p>2nd</p><p>©<span style="color: darkviolet">Branding Smite</span>: Minimal extra damage, and a very niche effect.</p><p>©Magic Weapon: Modest buff that last for a long time, and scales well. Note this allows blade pact to use a crossbow. At spell level 3, switch to elemental weapon, at spell level 4 switch back to magic weapon (+2 weapon > +1 with 1d4 damage), and at spell level 5, go to elemental weapon again.</p><p></p><p>3rd</p><p><span style="color: deepskyblue">Blink</span>: A strong defensive spell that doesn't require concentration.</p><p>©<span style="color: blue">Elemental Weapon</span>: An upgraded magic weapon with the same nice long durration. As noted, magic weapon is superior when you have 4th level slots.</p><p></p><p>4th</p><p><span style="color: blue">Phantasmal Killer</span>: Fear at a long range means you can keep someone out of battle, as well as deal some damage.</p><p>©Staggering Smite: The best of your smites. Which isn't saying a whole lot.</p><p></p><p>5th</p><p><span style="color: blue">Cone of Cold</span>: I don't know what this has to do with hex blades, but it's a nice large AoE damage great for wiping out low level creatures, something you might otherwise be missing.</p><p><span style="color: deepskyblue">Destructive Wave</span>: About the same damage as cone of cold, but ally friendly and knocks down. You also need to be closer. Both are Con saves.</p><p></p><p></p><p>1: Hex Warrior: Medium armor, shields, and attack with cha. Finally have a good baseline for a gish, though it only brings you up to a baseline.</p><p><span style="color: deepskyblue">Hexblades Curse</span>: This is just a bad though though mechanic for a gish. At high levels, if hit something with a sword and you get +6 damage, but if you use eldritch blast, you get 24 damage (plus a little extra from the d10 crits). It also makes for a nice dip for fighters, who can get similar results. Healing is pretty good as well.</p><p></p><p>6: <span style="color: blue">Shadow Hound</span>; Another ability that works better with eldritch blast.</p><p></p><p>10: <span style="color: blue">Armor of Hexes</span>: 50% chance to be missed against your one target.</p><p></p><p>14: <span style="color: goldenrod">Master of Hexes</span>: A major upgrade. Now you can do huge extra damage to everyone, regenerate a massive amount of health, and gain constant defensive bonuses.</p><p>[/sblock]</p><p></p><p>If you remove the hex's ability to work on EB (or scorching ray...), I would say it's black to blue.</p></blockquote><p></p>
[QUOTE="mellored, post: 7063590, member: 6801209"] Since you asked so nicely. [COLOR=deepskyblue]Hexblade[/COLOR]: Makes a [B]solid[/B] gish, but makes an exception eldritch blaster. This get's [COLOR=goldenrod]ridiculous[/COLOR] at level 14+. You can be unhittable (19AC + 5 shield + disvatange from darkness + 50% chance to not be targetable from blink + 50% chance to avoid an attack from armor of hex), you'll do tonns of damage (+15 to +24 damage with eldrich blast), and regenerate any damage you do take. That's before adding any feats like inspiring leader. [sblock] Spells 1st [COLOR=blue]Shield[/COLOR]: Great at low level, but with warlocks scaling slots it get's some competition as you level. Still helpful if surrounded at higher levels. ©Wrathful Smite: Frightened isn't bad, except when your already in melee. It completely [COLOR=red]fails to scale[/COLOR], so trade it out. 2nd ©[COLOR=darkviolet]Branding Smite[/COLOR]: Minimal extra damage, and a very niche effect. ©Magic Weapon: Modest buff that last for a long time, and scales well. Note this allows blade pact to use a crossbow. At spell level 3, switch to elemental weapon, at spell level 4 switch back to magic weapon (+2 weapon > +1 with 1d4 damage), and at spell level 5, go to elemental weapon again. 3rd [COLOR=deepskyblue]Blink[/COLOR]: A strong defensive spell that doesn't require concentration. ©[COLOR=blue]Elemental Weapon[/COLOR]: An upgraded magic weapon with the same nice long durration. As noted, magic weapon is superior when you have 4th level slots. 4th [COLOR=blue]Phantasmal Killer[/COLOR]: Fear at a long range means you can keep someone out of battle, as well as deal some damage. ©Staggering Smite: The best of your smites. Which isn't saying a whole lot. 5th [COLOR=blue]Cone of Cold[/COLOR]: I don't know what this has to do with hex blades, but it's a nice large AoE damage great for wiping out low level creatures, something you might otherwise be missing. [COLOR=deepskyblue]Destructive Wave[/COLOR]: About the same damage as cone of cold, but ally friendly and knocks down. You also need to be closer. Both are Con saves. 1: Hex Warrior: Medium armor, shields, and attack with cha. Finally have a good baseline for a gish, though it only brings you up to a baseline. [COLOR=deepskyblue]Hexblades Curse[/COLOR]: This is just a bad though though mechanic for a gish. At high levels, if hit something with a sword and you get +6 damage, but if you use eldritch blast, you get 24 damage (plus a little extra from the d10 crits). It also makes for a nice dip for fighters, who can get similar results. Healing is pretty good as well. 6: [COLOR=blue]Shadow Hound[/COLOR]; Another ability that works better with eldritch blast. 10: [COLOR=blue]Armor of Hexes[/COLOR]: 50% chance to be missed against your one target. 14: [COLOR=goldenrod]Master of Hexes[/COLOR]: A major upgrade. Now you can do huge extra damage to everyone, regenerate a massive amount of health, and gain constant defensive bonuses. [/sblock] If you remove the hex's ability to work on EB (or scorching ray...), I would say it's black to blue. [/QUOTE]
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