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[GUIDE] Pacts, Patrons, and Power, a Warlock guide
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<blockquote data-quote="mellored" data-source="post: 7269806" data-attributes="member: 6801209"><p>New stuff.</p><p></p><p>Aspect of the Moon (tome): Good utility if your not an <span style="color: #FF0000">elf</span>.</p><p></p><p>Cloak of Flies: ???</p><p></p><p>??? (blade): ???</p><p></p><p>???</p><p></p><p>???</p><p></p><p>??? (chain): ???</p><p></p><p><span style="color: #00FFFF">Improved Pact Weapon</span> (blade pact): This helps blades out damage eldrich blast. If just a little. Worth much less if you have a <span style="color: #FF0000">magic weapon</span>.</p><p></p><p>Grasp of Hadar (eldritch blast): Nice at-will control, but warlocks generally don't want to pull enemies closer. Can be combined <span style="color: #00FFFF">with repelling blast and a zone</span> (cloud of daggers, wall of fire) to push someone out, and pull back in, forcing them to take the zone damage a second time.</p><p></p><p><span style="color: #0000FF">Lance of Lethargy</span> (eldritch blast): Yet another control option for eldritch blast. Combines nicely with repelling blast, to keep enemies away.</p><p></p><p><span style="color: #EE82EE">Maddening Hex</span>: Nice damage when you get it, but fades pretty quick. And given that hex also uses bonus actions, you won't get a lot of use out of it. You also probably won't be using hex as your spell against hordes. Ok for hexblades, but still not great.</p><p></p><p>Relentless Hex: ???</p><p></p><p>???</p><p></p><p>Tomb of Levistus: ???</p><p></p><p><span style="color: #EE82EE">Tricksters Escape</span>: Generally not needed unless your DM really likes grappling monsters and capturing you. At least it doesn't take a spell slot.</p><p></p><p>Maybe more on the next page.</p></blockquote><p></p>
[QUOTE="mellored, post: 7269806, member: 6801209"] New stuff. Aspect of the Moon (tome): Good utility if your not an [COLOR=#FF0000]elf[/COLOR]. Cloak of Flies: ??? ??? (blade): ??? ??? ??? ??? (chain): ??? [COLOR=#00FFFF]Improved Pact Weapon[/COLOR] (blade pact): This helps blades out damage eldrich blast. If just a little. Worth much less if you have a [COLOR=#FF0000]magic weapon[/COLOR]. Grasp of Hadar (eldritch blast): Nice at-will control, but warlocks generally don't want to pull enemies closer. Can be combined [COLOR=#00FFFF]with repelling blast and a zone[/COLOR] (cloud of daggers, wall of fire) to push someone out, and pull back in, forcing them to take the zone damage a second time. [COLOR=#0000FF]Lance of Lethargy[/COLOR] (eldritch blast): Yet another control option for eldritch blast. Combines nicely with repelling blast, to keep enemies away. [COLOR=#EE82EE]Maddening Hex[/COLOR]: Nice damage when you get it, but fades pretty quick. And given that hex also uses bonus actions, you won't get a lot of use out of it. You also probably won't be using hex as your spell against hordes. Ok for hexblades, but still not great. Relentless Hex: ??? ??? Tomb of Levistus: ??? [COLOR=#EE82EE]Tricksters Escape[/COLOR]: Generally not needed unless your DM really likes grappling monsters and capturing you. At least it doesn't take a spell slot. Maybe more on the next page. [/QUOTE]
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