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General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Pacts, Patrons, and Power, a Warlock guide
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<blockquote data-quote="Θ" data-source="post: 7281836" data-attributes="member: 6920778"><p>Yeah, but you might not need to refresh spell slots on your sorcerer side if you didn't find the need to cast anything. Otherwise it might just be a build up of additional spell slots.</p><p></p><p></p><p></p><p>As above, you'd get the benefit if you just didn't use up all your spell slots and spent time channeling your pact magic into your internal magic reserves. </p><p></p><p></p><p></p><p>I dunno how sarcasm is the accepted response to bad rules writing... I mean, it is my fault for asking what you thought about it, sure. I playtest games for an indie dev and I know you have spent a long time (I used to talk to you on the WotC forums for 4e) optimizing characters based on the given rules. So I find it hard to see the backlash people have over using RAW for things like this.</p></blockquote><p></p>
[QUOTE="Θ, post: 7281836, member: 6920778"] Yeah, but you might not need to refresh spell slots on your sorcerer side if you didn't find the need to cast anything. Otherwise it might just be a build up of additional spell slots. As above, you'd get the benefit if you just didn't use up all your spell slots and spent time channeling your pact magic into your internal magic reserves. I dunno how sarcasm is the accepted response to bad rules writing... I mean, it is my fault for asking what you thought about it, sure. I playtest games for an indie dev and I know you have spent a long time (I used to talk to you on the WotC forums for 4e) optimizing characters based on the given rules. So I find it hard to see the backlash people have over using RAW for things like this. [/QUOTE]
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[GUIDE] Pacts, Patrons, and Power, a Warlock guide
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