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Character Builds & Optimization
[GUIDE] Pacts, Patrons, and Power, a Warlock guide
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<blockquote data-quote="dc_in_sf" data-source="post: 7457602" data-attributes="member: 6857166"><p>Because EB + Agonizing blast does so much damage compared to any other cantrip, it is actually competitive with melee options at low to mid armor classes even with disadvantage.</p><p></p><p>The break-even point is whatever Armor Class gives a chance to hit equal to the ratio of the melee cantrip damage to EB+AB</p><p></p><p>So for example at L5 with an 18 CHA and a 3 Proficiency Bonus</p><p></p><p>Primal Savagery = 2d10 = 11</p><p>Staff + Shillelagh + BB = 1d8 + 4 + 1d8 = 13</p><p>EB + AB = 2d10 + 2x4 = 19</p><p></p><p>So the points where EB+AB is roughly equivalent to each melee cantrip option are:</p><p></p><p>PS = 11/19 = 57% ~16AC</p><p>Staff+ Shill+ BB = 13/19 = 68% ~14AC</p><p></p><p>For Primal Savagery to be better than just blasting with EB+AB you need to be fighting 17AC enemies. Below that, EB+AB is as good or better even with disadvantage. PS honestly does not seem to be worth it unless you are in melee range a lot with high AC enemies.</p><p></p><p>Shillelagh + BB is more interesting since it kicks in at a lower AC, and the damage rider on BB can boost its effectiveness. The thing to remember is getting Shillelagh off is a bonus action which can compete with Hex (casting or moving). Whether it is worth two cantrip is another question.</p><p></p><p>If you have repelling blast, EB+AB is potentially even better, since if you hit at least once you effectively get a free disengage, and your GM *may* allow you to make your subsequent EB attacks after the first hit not at disadvantage.</p></blockquote><p></p>
[QUOTE="dc_in_sf, post: 7457602, member: 6857166"] Because EB + Agonizing blast does so much damage compared to any other cantrip, it is actually competitive with melee options at low to mid armor classes even with disadvantage. The break-even point is whatever Armor Class gives a chance to hit equal to the ratio of the melee cantrip damage to EB+AB So for example at L5 with an 18 CHA and a 3 Proficiency Bonus Primal Savagery = 2d10 = 11 Staff + Shillelagh + BB = 1d8 + 4 + 1d8 = 13 EB + AB = 2d10 + 2x4 = 19 So the points where EB+AB is roughly equivalent to each melee cantrip option are: PS = 11/19 = 57% ~16AC Staff+ Shill+ BB = 13/19 = 68% ~14AC For Primal Savagery to be better than just blasting with EB+AB you need to be fighting 17AC enemies. Below that, EB+AB is as good or better even with disadvantage. PS honestly does not seem to be worth it unless you are in melee range a lot with high AC enemies. Shillelagh + BB is more interesting since it kicks in at a lower AC, and the damage rider on BB can boost its effectiveness. The thing to remember is getting Shillelagh off is a bonus action which can compete with Hex (casting or moving). Whether it is worth two cantrip is another question. If you have repelling blast, EB+AB is potentially even better, since if you hit at least once you effectively get a free disengage, and your GM *may* allow you to make your subsequent EB attacks after the first hit not at disadvantage. [/QUOTE]
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