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General Tabletop Discussion
Character Builds & Optimization
[GUIDE] The Art of Battleraging
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<blockquote data-quote="Blue" data-source="post: 7412200" data-attributes="member: 20564"><p>The defining mechanical feature of the battlerager subclass to me is that you get temp HPs that are refreshed every round. If you don't get hit, you effectively aren't using that feature that round. Switching more defensive has not only the opportunity cost of less damage, but also that you might not get to use your ability, especially since you don't grant advantage often.</p><p></p><p>I wouldn't suggest investing in one-handed damage for a battlerager. Besdies the above, it also dilutes later features like getting extra weapon dice on crit.</p><p></p><p>If you want to be a bit more defensive, you can go fighter and pick up the +1 AC while armored fighting style, which is half a shield without having to give up your two handed weapon. You might also want to carry a battleaxe and shield for fights where endurance is more important than damage but you are out of rages.</p></blockquote><p></p>
[QUOTE="Blue, post: 7412200, member: 20564"] The defining mechanical feature of the battlerager subclass to me is that you get temp HPs that are refreshed every round. If you don't get hit, you effectively aren't using that feature that round. Switching more defensive has not only the opportunity cost of less damage, but also that you might not get to use your ability, especially since you don't grant advantage often. I wouldn't suggest investing in one-handed damage for a battlerager. Besdies the above, it also dilutes later features like getting extra weapon dice on crit. If you want to be a bit more defensive, you can go fighter and pick up the +1 AC while armored fighting style, which is half a shield without having to give up your two handed weapon. You might also want to carry a battleaxe and shield for fights where endurance is more important than damage but you are out of rages. [/QUOTE]
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[GUIDE] The Art of Battleraging
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