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Character Builds & Optimization
[GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3) [Updated 12/20/21]
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<blockquote data-quote="Obliza" data-source="post: 7268204" data-attributes="member: 6915561"><p><strong><span style="font-size: 12px"><span style="font-family: 'verdana'">[PLAIN][GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3)[/PLAIN]</span></span></strong></p><p></p><p><span style="font-size: 26px"><span style="font-family: 'verdana'"><strong>Why the Sorlock?</strong></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Combining sorcerer and warlock is one of the most powerful builds in the game when it comes to direct damage thanks to the wonders of eldritch blast.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">You primarily excel at boss damage by having one of the highest single target average damage per round (aDPR).</span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'verdana'">This optimized build is using Hexblade Warlock and Divine Soul Sorcerer, Shadow Sorcerer is also competitive with Divine Soul.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">This is not a beginner guide and I have no intention of including the basics of either the warlock or the sorcerer. Plenty of other guides do a fantastic job of this already.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Pros</strong></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">High AC 20-26 + Shield Spell</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Amazing single target boss damage | 8d10+8d6+88 | <strong>160aDPR </strong>(One target per short rest)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">4 Sorcerer points per short rest <strong>at level 8 </strong>you know the level 20 sorcerer ability?</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Amazing Utility through the Cleric Spell-list, Twinning Spells and Careful Hypnotic Patterns</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">The damage you do is only resisted by two official enemies (See Cons)</span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Cons</strong></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Rakshasa & Helmed Horror are not your friends.</strong></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>You sufferer disadvantage on eldritch blast when enemies are in melee range of you.</strong></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">You are extremely effective vs bosses and hordes but fairly average vs a multitude of competent enemies.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Converting spell-slots to sorcerer points is a bonus action. (Best done outside combat)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">As far as min-max builds go, this is a build that scales throughout the game but is weaker than Great Weapon Master / Sharpshooter builds in early levels.</span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>DM Notes</strong></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">ENWorld threads often treat feats and multi-classing as universal however,</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Feats are an optional rule</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Multi-classing is an optional rule</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Monsters are not balanced around multi-classing & feats which make characters significantly stronger, if everyone is on board for this that's fine but be aware. Keep in mind that a GWM+PAM dice-rolled fighter can be doing 40/80 more damage per round than the rest of your party if the rest don't also take advantage of feats and multi-classing. </span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Roleplaying with 4 players who all dip into Hex-blade can be tiresome. This is also true for the plate wearing fighter who sits in the back with a handcrossbow. There is merit to nerfing hex-blade,CBX,GWM,SS.</span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #000000">Color Coding the Guide</span></strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Godlike</span> <span style="color: #cccc33">- </span>Close to Mandatory</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Great - </span>Great Choice</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Average - </span>Not bad or Situational</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000">Bad - </span>Bad.</span></span></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Ability Scores</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><em>I personally use dice rolled stats but if you use point buy</em></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000">Strength</span> 8</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Dexterity</span> 15</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Constitution</span> 13</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000">Intelligence</span> 8</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Wisdom</span> 12</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Charisma</span> 15</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">or</span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000">Strength</span> 8</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Dexterity</span> 13</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Constitution</span> 15</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000">Intelligence</span> 8</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Wisdom</span> 12</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Charisma</span> 15</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">Charisma is your spell-casting modifier for both classes - vital.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">Constitution,Dexterity and Wisdom are the most common spell saves.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">Intelligence and Strength are the least common spell saves.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">You want 14 or 16 Dexterity for the +2 or +3 to Armor Bonus</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">Constitution is to maintain concentration and is a common spell save</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">Wisdom is a common save and governs perception.</span></span></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong><span style="color: rgb(0, 0, 0)">Races</span></strong></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ffa500">Half Elf </span><span style="color: #cccc00">(</span><span style="color: #0000ff">Drow</span><span style="color: #cccc00">)</span>- There is really no point considering anything else +2Cha and access to the <span style="color: #daa520">Elven Accuracy Feat</span>, +1 to two other stats.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Drow </span>can give you <span style="color: #daa520">Faerie Fire</span>(The best spell in the game) & <span style="color: #ff0000">Dark</span><span style="color: #daa520">ness </span>on long rest at a very annoying cost.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">If you want to play another race, first ask yourself 'Does this race offer me triple advantage?' if the answer is <span style="color: #ff0000">no</span>, play half elf.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">If Elven Accuracy is banned or you just don't want to be a half elf other good races include.</span></span></p><ul style="margin-left: 20px"> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Aasimar</span> <span style="color: #0000ff">(Protector, </span><span style="color: #008000">Fallen</span><span style="color: #0000ff">) </span>Aasimar with innate resistance, a free cantrip, healing and flying with bonus damage is a great choice.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Tiefling</span> Bonus spells is always nice.</span></span></li> <li data-xf-list-type="ul"><span style="color: rgb(0, 0, 255)"><span style="font-size: 12px"><span style="font-family: 'verdana'">Yuan-ti Pureblood </span></span></span><span style="font-family: 'verdana'"><span style="font-size: 12px">Magic Resistance and Poison Immunity with additional spells is a bit ridiculous.</span></span></li> </ul><p><span style="color: rgb(85, 57, 130)"><strong><span style="font-size: 18px">Update 12/10/2021</span></strong></span></p><p><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Changeling - </span><span style="color: rgb(0, 0, 0)">As a changeling you can achieve +3 on Charisma, with dice rolled stats giving you the possibility to roll a 17 or 18 and reach 20 Charisma from level 1, changeling becomes very attractive.</span></span></p><p><span style="font-size: 15px"><span style="color: rgb(41, 105, 176)">Satyr - </span><span style="color: rgb(0, 0, 0)">From Mythic Odysseys of Theros, Satyrs are quite a strong +2 Charisma race with their magic resistance and the fact that you are a </span><span style="color: rgb(41, 105, 176)">Fey</span><span style="color: rgb(0, 0, 0)"> and not a humanoid providing immunity to spells that target humanoids.</span></span></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Skills</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Perception- Arguably an essential skill for all characters.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Persuasion - Arguably an essential skill for all characters.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Stealth - Arguably an essential skill but only if stealth is used liberally in your games.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>__</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Deception - Not as vital as Persuasion but has many uses</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Intimidation - Not as vital as Persuasion or Deception but still useful</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>__</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Investigation - Even though you are bad at this, investigation is extremely valuable given it gives loot rolls and trap checks.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Arcana - Even though you are bad at this, sometimes you will be expected too take it as the spell caster in the group for it still.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>__</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Acrobatics - Useful for escaping grapples however, misty step accomplishes the same job.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>__</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Athletics</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Slight of Hand</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">History</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Nature</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Religion</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Animal Handling</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Medicine</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Survival</span></span></p> <p style="margin-left: 20px"></p><p><span style="font-size: 26px"><span style="font-family: 'verdana'"><strong>Build</strong></span></span></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Start Sorcerer</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><em>Starting Sorcerer gives us constitution saving throws, sub classes listed below.</em></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Hexblade Warlock 2</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Baleful Curse</span></strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">The fundamental reason we pick Hexblade Warlock is for<span style="color: #daa520"> Baleful Curse</span></span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Critical on 19-20</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Add proficiency bonus to damage rolls</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Baleful Curse damage bonus works with each and every beam from eldritch blast.</span></span></li> </ul> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Hex Warrior</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">The second reason Hexblade Warlock is incredibly stacked is for Hex Warrior which gives us medium armor and shields.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Eldritch Innvocations</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Pick <span style="color: #daa520">Agonizing Blast</span> & <span style="color: #0000ff">Devil Sight/Repelling Blast</span></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Devil Sight </span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Allows you to see through magical darkness meaning you can cast Darkness<strong>©</strong>and are heavily obscured to enemies effectively causing them to be blinded.</span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">When casting spells you no longer have disadvantage when enemies are in melee range.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">You cannot be targeted by spells and magical effects that require sight.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Attack Rolls against you are made at disadvantage.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">You make attack rolls against enemies with advantage.<span style="color: #ff0000"><br /> <br /> Notes</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Tremorsense, Blindsense and Truesight counteract this ability. All of these senses have a range limit you can often stay outside of.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Requires Concentration<strong>©</strong></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000">Your allies can not cast spells on you and are blinded just as your enemies are.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">If you cast darkness on an object you hold that you can smother, <span style="color: #0000ff">covering the source of the darkness with an opaque object blocks the darkness.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">If you go shadow sorcerer over divine sorcerer devil sight is useless, just take repelling blast.</span></span></li> </ul> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Repelling Blast</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Highly DM/Scenario dependent, if you are playing with a physical or digital map, repelling blast can be incredibly useful.</span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Knock enemies off ledges</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Keep enemies away from you</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Keep enemies away from your allies.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">It only gets better the higher your level.</span></span></li> </ul> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Hexblade Warlock 3 (Optional)</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">3 levels of warlock gives you.</span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">4 Sorcerer points per Short Rest</span> (You know the sorcerer level 20 ability?) over the <span style="color: #0000cd">2 Sorcerer points per Short Rest</span> of Warlock 2</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">This works by converting the spell slots to sorcerer points, this is a bonus action.</span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'verdana'">Depending on how often you short rest, this is either a useless or very powerful ability. Which you can acquire by converting your warlock slots every-time you short rest.</span></span></p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Warlock 3 - Pact Boon</strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000"><strong>Pact of the Tome</strong></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Pact of the Tome is fairly useless to you, its when combined with the invocation <span style="color: #0000FF">Book of Ancient Secrets </span>that makes it so interesting.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Book of Ancient Secrets</span> gives you</span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000cd">2 free level 1 ritual spells</span></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000cd">Ability to prescribe every 1st and 2nd level ritual spell</span></span></span></li> </ul> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000"><strong>Pact of the Talisman</strong></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"> Strangelove but not great for combat.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000"><strong>Pact of the Blade</strong></span></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'">We are not a bladelock.</span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000cd">Pact of the Chain</span></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Pact of the Chain is great for getting find familiar except you can get this through Pace of the Tome.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">The reason to go Pact of the Chain is the two powerful invocations that are certainly worth consideration.</span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">First you now have an <span style="color: #daa520">Imp</span> familiar.</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'">AC13</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'">10 Health</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Can turn invisible permanently as an action</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'">+5 to Stealth</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Has Devil Sight built in</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Can polymorph itself.</span></span></p><p></p><p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Additional your familiar can cast the<span style="color: #0000ff"> help</span> action, it only gives you advantage on one roll so does not synergise with <span style="color: #ff0000">eldritch blast / scorching ray.</span></span></span></p> <p style="margin-left: 40px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520"><s>Voice of the Chain Master </s></span><span style="color: rgb(209, 72, 65)">[Updated 12/20/21] Despite the text in the book, Crawford has tweeted that this requires an action making it significantly less useful.</span></span></span></p><p></p><ul> <li data-xf-list-type="ul"><s><span style="font-size: 12px"><span style="font-family: 'verdana'">You can communicate telepathically with your familiar.</span></span></s></li> <li data-xf-list-type="ul"><s><span style="font-size: 12px"><span style="font-family: 'verdana'">You can use all of your familiars sense while you are on the same plane of existence. <strong>Without requiring an action.</strong></span></span></s></li> <li data-xf-list-type="ul"><s><span style="font-size: 12px"><span style="font-family: 'verdana'">This means you can <span style="color: #daa520">always see through its eyes</span>, hear conversations, smell, touch.</span></span></s></li> <li data-xf-list-type="ul"><s><span style="font-size: 12px"><span style="font-family: 'verdana'">You can also talk through its mouth.</span></span></s></li> </ul> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><s>The power of this invocation often goes unrealized, you now have multiple angles of sight on the battlefield,<span style="color: #daa520"> you cannot be blinded</span> <span style="color: #0000cd">meaning you still have devil sight </span>unless you and your familiar are <span style="color: #ff0000">both blinded</span>. This is both hilarious and incredibly useful. Your familiar can simply fly above the battlefield, invisible, providing you with your second set of eyes.</s></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #006400">Gift of the </span><span style="color: #0000ff">Ever-Living </span><span style="color: #daa520">Ones</span></span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">It can be hard to correctly value this invocation, everytime you are healed from any source, hexblade curse, hit dice, cleric/druid etc healing. You always heal the maximum amount (provided your familiar is alive)</span></span></li> </ul> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">In endurance based combat situations where you cannot always rest this invocation can be incredibly valuable.</span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">If you have a cleric, when healing you he effectively get the grave cleric max healing ability for free, except all the time, at any health value.</span></span></p> <p style="margin-left: 40px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Personally I think Voice of the Chain master is the better choice, immunity to blind and free devil sight is great. Max Healing is of course amazing but you are back-line and shouldn't often need it.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Picking your Sorcerer background.</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">There are two viable options to consider but I have included the others for the sake of completion. </span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><u><span style="color: #daa520">Divine Soul</span></u></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Divine Magic</span>- Sacred Weapon, Bless, Healing Word, Twin Heal, Mass Healing, Revivify, Heroes Feast/Death Ward/Freedom of Movement, Holy Aura.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Favored by the Gods</span> - Great to save against that clutch ability and on a short rest too.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Empowered Healing </span>- Waste of sorcery points, unlikely to alter the battle in any meaningful way.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Angelic Form</span> - Bonus Action Flying with no Cooldown or duration limit, fantastic.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000cd">Unearthly Recovery</span><span style="color: #daa520"> - </span>50% Heal as a Bonus Action is nothing to scoff at.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><u><strong><span style="color: #daa520">Shadow</span></strong></u></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #DAA520">Eyes of the Dark </span>- Gain the famous Darkness/Devil Sight combo.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Strength of the Grave</span> - Not a bad death save but by no means guaranteed.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Hound of Ill Omen</span> - This straight up gives you the Heightened Spell Metamagic in the form of a ghostdog.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Shadow Walk</span> - Use your bonus action to teleport between shadows, depends on your DM but is effectively a super misty step.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Umbral </span><span style="color: #0000ff">Form</span> - Expensive, resistance is nice but with your low health its not all that useful, the main advantage it gives you is the ability to be inside objects making you untargetable.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000ff"><u>Dragon</u></span></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Draconic Resilience </span>- Fairly useless given warlock gives you medium armor and shields however useful at early levels.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Elemental Affinity </span>- The Primary reason you go dragon, add charisma to your fireballs.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Dragon Wings</span> - Bonus Action Flying with no Cooldown or duration limit.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><u><span style="color: #0000ff">Storm</span></u></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000">Wild Speaker</span> - Learn Primordial</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Tempestuous Magic</span> - Escape Opportunity Attacks & Hover</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Heart of the Storm</span> - <span style="color: #daa520">Resistance to Lightning and Thunder</span>, Creatures<span style="color: #ff0000"> within 10 feet</span> take SorcerLevel/2 damage when you cast Lightning/Thunder Spells.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000">Storm Guide</span> - Not very useful</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Storm's Fury</span> - Only once per round but still useful</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><u><span style="color: #008000"><strong>Wild Magic</strong></span></u></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #006400">Wild Magic Surge</span> - Depends on how your DM uses this. Hard to judge.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Tides of Chao</span>s - Long Rest or Surge based, otherwise useful.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Bend Luck</span> - Great use of reaction to save people from hardful affects or force a spell to land.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Controlled Chaos</span> - Makes wild magic less random. Still hard to judge its usefulness.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: rgb(85, 57, 130)"><strong><span style="font-size: 18px">Update 12/10/2021</span></strong></span></p> <p style="margin-left: 20px"><span style="color: rgb(85, 57, 130)"><span style="font-size: 15px"><u><strong>Abberant Mind</strong> - </u></span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px"><em>Besides the extra spells its complete Garbage</em></span></span></p> <p style="margin-left: 20px"><span style="color: rgb(97, 189, 109)"><span style="font-size: 15px">Psionic Spells</span></span><span style="color: rgb(85, 57, 130)"><span style="font-size: 15px"> -</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px"> Additional spells is nice but nothing here to salivate over.</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(209, 72, 65)"><span style="font-size: 15px">Telepathic Speech</span></span><span style="color: rgb(85, 57, 130)"><span style="font-size: 15px"> - </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">Flavour but not all that great for combat</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(209, 72, 65)"><span style="font-size: 15px">Psionic Sorcery</span></span><span style="color: rgb(85, 57, 130)"><span style="font-size: 15px"> - </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">Fun flavour to 'subtle' spell but seems to be a waste of sorcery points in most situations.</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(44, 130, 201)"><span style="font-size: 15px">Psionic Defenses</span></span><span style="color: rgb(85, 57, 130)"><span style="font-size: 15px"> - </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">Useful but not enough to sell the class</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(97, 189, 109)"><span style="font-size: 15px">Revelation in Flesh</span></span><span style="color: rgb(85, 57, 130)"><span style="font-size: 15px"> - </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">Useful but at this point but by 14th level these aren't problems you need solved.</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(209, 72, 65)"><span style="font-size: 15px">Warping Implosion </span></span><span style="color: rgb(85, 57, 130)"><span style="font-size: 15px">- </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">Strength Saving throw is often monsters best save.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u><strong><span style="font-size: 15px"><span style="color: rgb(0, 0, 0)"><span style="color: rgb(250, 197, 28)">Clockwork Soul</span></span></span></strong></u><span style="font-size: 15px"><span style="color: rgb(0, 0, 0)"><strong> - <em><strong>If you are playing a campaign at levels past 14 Trance of Order is the strongest class ability bar none. However keep in mind (in my experience) that few </strong></em></strong></span></span><strong><em><span style="color: #000000"><span style="font-size: 15px"><strong>campaigns</strong></span></span></em></strong><span style="font-size: 15px"><span style="color: rgb(0, 0, 0)"><strong><em><strong> spend much time at lvl 14+.</strong></em></strong></span></span></p> <p style="margin-left: 20px"><span style="color: rgb(97, 189, 109)"><span style="font-size: 15px">Clockwork Spells</span></span><span style="color: rgb(250, 197, 28)"><span style="font-size: 15px"> - </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">Wall of Force, FOM, are great pickups, doesn't compete with the Divine Soul list obviously.</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(250, 197, 28)"><span style="font-size: 15px">Restore Balance</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px"> - Very Solid use of a reaction</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(209, 72, 65)"><span style="font-size: 15px">Bastion of Law</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px"> - Wards are better left to Abjuration Wizards. Its a very expensive way to get damage reduction.</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(250, 197, 28)"><span style="font-size: 15px">Trance of Order</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px"> - This is the MVP of this Class, this ability is utterly insane.</span></span></p> <p style="margin-left: 20px"><span style="color: rgb(250, 197, 28)"><span style="font-size: 15px">Clockwork Cavalcade</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px"> -</span> <span style="font-size: 15px">A wide variety of uses for this ability.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">For damage and self survival<span style="color: #DAA520"><strong> Shadow </strong></span>is king, it cannot be overstated how powerful eyes of the dark is, shadow walk is also a free misty step at the cost of a bonus action. </span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Keep in Mind Darkness is Concentration, and can be super annoying for your allies.</strong> It also costs you sorcerer points to cast.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">For utility<strong> <span style="color: #daa520">Divine Soul</span> </strong>is hilarious and incredibly powerful. There are many cleric spells that change the game and twinning cleric spells is a quick way to frustrate your dm.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">I.E Twinning Healing word to get two allies off death rolls, for six straight rounds.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">One of the main gripes with divine soul is that you waste spell slots on healing/resurrecting allies if you can call that a downside.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">My primary argument for divine soul is you are already efficient enough in combat to warrant building for utility.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Finally Eldritch Blast + Spiritual Weapon is a very respectable aDPR</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Metamagic Choices</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Quickened Spell </span>- Duh</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Twinned Spell</span>- Twin Healing Word is great, Twin Haste, Twin Greater Invis, Twin Heal</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Your remaining two choices are not as easy as most people think. Your third choice at level 13 will be one of the following 3.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Careful Spell</span> - Careful spell is stronger than most people think it is but not as strong as some people think it is. Careful spell works on the initial spell cast allowing a successful save to any friendly creature you want. This combos amazingly with the spell Hypnotic Pattern. However it does not combo at all with the spell Web, the save from Web only activates on the creatures turn.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">If you choose <span style="color: #0000ff">Careful Spell</span> - <span style="color: #daa520">Hypnotic Pattern</span>, <span style="color: #daa520">Reverse Gravity</span> and <span style="color: #0000ff">Confusion</span> are excellent choices</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Heightened Spell</span> - Disadvantage on the save to any of your spells. With a +5 Modifier vs your 19 Spell Save, disadvantage takes their roll from a 35% chance of success to a 12% chance of success. This is huge for save or suck spells. <span style="color: #ff0000">Choose one target only. </span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">If you choose Heightened Spell - <span style="color: #0000ff">Banishment, Hold Monster, Hold Person</span>, and <span style="color: #0000ff">Plane Shift</span> are excellent choices</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Keep in mind that shadow sorcerer effectively gets heightened spell for free at level 6.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Subtle Spell</span>- Just like Careful Spell, Subtle Spell is also usually highly underrated but it depends on your campaign. If you are a mercenary company who just kills monsters than this has highly diminished use but if you have far more role-playing in your campaign subtle spell gains a plethora of uses outlined in this thread [MEDIA=reddit]DnD/comments/4crtcj[/MEDIA]</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Additionally Subtle spell prevents your abilities from being counterspelled, including your own counterspell. </strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Personally I would forgoe crowd control to other party members and chose heightened spell. If however, your team needs you for crowd control I would pick careful spell. Subtle spell is a lot of fun for roleplaying.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Extended Spell</span> - Doubling spell duration can be useful but usually not.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Distant Spell</span> - Doubling spell range can be useful but usually not.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">Empowered Spell </span>- Rerolling dice can result in increasing your damage but not usually worth spending your sorcerer points on.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p><span style="font-size: 22px"><span style="font-family: 'verdana'"><strong>ASI/Feats (4)</strong></span></span></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Lvl 6 |</strong> <span style="color: #daa520">Elven Accuracy </span>(+1 Cha)This ability is utterly crazy and completely mandatory the math is detailed below.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Lvl 11 | </strong><span style="color: #daa520">Charisma </span>+2</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>LvL 15 |</strong><span style="color: #ffa500">Warcaster </span>Advantage on Con Saves and allows you to use a Magic Staff or Wand with your shield (See FAQ)</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Lvl 19 | </strong>You have several options for your final feat.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Polearm Master</span></strong> What?? Polearm master allows you to make opportunity attacks when enemies come into reach, because you already have warcaster allowing you to cast spells on opprtunity attacks, polearm master starts to look attractive considering it works with staffs(staffs are quarterstaffs), you can eldritch blast+repelling blast boot them away 40ft for having the audacity to approach you!</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000cd"><strong>Medium Armor Master </strong></span>If you choose 16 Dexterity this gives you+2AC. Upgrading to half-plate & No stealth disadvantage is great.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000cd"><strong>Crossbow Expert </strong></span><strong>Alright let me explain, </strong>Crossbow expert allows you avoid the disadvantage on eldritch blast while in meele, read the sage advice for the crossbow expert feat, redundant if you are using devilsight/darkness or you are a shadow sorcerer.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000cd">Resilien</span><span style="color: #0000ff">t</span></strong>(Dex) or (Wis) <span style="color: #ff0000">you cannot take both</span>. or <span style="color: #008000"><strong>Shield Master</strong> </span>(mini evasion), Anytime you can get better dex or wisdom saving throws is a good time.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520"><strong>Lucky </strong></span>Being able to re-roll that 1 on a crucial attack role or save against an ugly spell is amazing.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000cd"><strong>Spell Sniper </strong></span>The primary reason I would choose this feat is for the ability to ignore cover, if cover is a constant theme in your games this feat can be very important.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: rgb(85, 57, 130)"><strong><span style="font-size: 18px">Update 12/10/2021</span></strong></span></p> <p style="margin-left: 20px"><span style="color: rgb(85, 57, 130)"><span style="font-size: 18px">Metamagic Adept -</span><span style="font-size: 15px"> Additional sorcery points are always welcome and picking up two additional metamagics means you can have a lot of fun. I wouldn't give up 20 charisma or warcaster but I would almost take this just for how fun additional metamagics can be.</span></span></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Whats the deal with Elven Accuracy?</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">When you are rolling 8 attacks in a round & critting on 19 & 20s advantage is king.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Look at the following</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><a href="https://anydice.com/program/1116a" target="_blank">AnyDice</a></span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Your chance to roll a 19 or 20 goes from 10%, to 19% to 27.1%</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Your chance to hit 16-20 on the dice roll goes from 20% to 31% to 48.8%</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Your chance to hit vs 20AC with +11 to hit goes from 60% to 84% to 93.6%</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Your chance to hit vs 25AC enemy with +11 to hit goes from 35% to 57.75% to 72.54%</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Your chance to hit all 8 attacks vs 20AC enemy with +11 to hit goes from 1.7% to 24.8% to 58.9%</strong></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Your chance to hit all 8 attacks vs 25AC enemy with +11 to hit goes from 0.2% to 1.2% to 7.7%</span></span></li> </ul> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">At face value the 9.6% increase in hit chance might seem insignificant but when you add in the number of attacks you are doing per round it becomes paramount.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Additionally what many people don't seem to understand is that <span style="color: rgb(251, 160, 38)"><u>hit chance </u></span>is the king of reliable damage per round. The difference between a success or a miss on attack roles is widely consider the most important stat to build in rpgs. Dungeons in Dragons is no different.</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>The counterpoint to this is always the following 'Advantage by itself is already enough that the additional increase is not worth it' I don't agree with this, I will always take additional hit and crit chance when available. Perhaps if you cannot make use of the +1 to ability scores then its worth considering another feat. </strong></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-size: 22px"><span style="font-family: 'verdana'"><strong>Equipment</strong></span></span></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Speaking optimally you would use Mage Armor until you can equal or beat its 16AC.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Breastplate + 2 into Halfplate +2(With Medium Armor Master Feat)</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Shield +2</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Keep in mind for most of the game you will sit on <span style="color: #008000">18-20AC</span> (Breastplate +0 to+2 and a Shield +0)</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">It is likely you wont go beyond a +2 Halfplate and +2 Shield meaning your final <span style="color: #0000CD">24AC </span>and <span style="color: #DAA520">29AC</span> with the <span style="color: #DAA520">Shield</span> Spell</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">+3 Half-plate and +3 Shield brings you to <span style="color: #daa520">26AC</span> and <span style="color: #daa520">31AC</span> with the shield spell.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Armor Class is extremely valuable in 5E. If you are comfortable sitting at <span style="color: #008000">16AC</span> all game, that's up to you but I would highly advise against it..</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Value of AC & Effective HP vs An Ancient White Dragon (CR20)</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">Here is some simple calculations for the value of Armor Class vs the auto attacks of an ancient white dragon.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">With 165 HP vs +14 Chance to Hit of a AWD with 17 Average Damage</span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">16AC =95% Chance to hit = 173 = 11 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">17AC =90% Chance to hit = 182 = 11 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">18AC =85% Chance to hit = 190 = 12 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">19AC =80% Chance to hit = 198 = 12 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">20AC =75% Chance to hit = 206 = 13 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">21AC =70% Chance to hit = 215 = 13 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">22AC =65% Chance to hit = 223 = 14 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">23AC =60% Chance to hit = 231 = 14 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">24AC =55% Chance to hit = 239 = 15 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">25AC =50% Chance to hit = 248 = 15 Hits</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">26AC =45% Chance to hit = 256 = 16 Hits</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'">You do not get much higher than +14 Chance to hit and most creatures have a lower hit chance than +14. This makes Armor Class even more effective, taking an additional 1-6 attacks in combat before you even consider the shield spell makes you extremely formidable. Between your high AC, Absorb Elements, Shield, Misty Step, Mirror Image, Blink & Greater Invisibility your only real problem is the rest of your party surviving.</span></span></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Items to seek</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Staff of Swarming Insects </span>The ability to cast insect plague or giant insect is meaningless, the reason you take this staff is for the amazing insect cloud buff which can be done a minimum of four times per day. This buff essentially gives you the darkness+devil-sight combo and it cannot be dispelled or counter-spelled. The only downside is the same as darkness which is its potential negative effect on your allies.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Staff of Power</span> (+2AC, +2SpellHit, +2Saving Throws) or <span style="color: #0000ff">Wand of the Warmage</span> +3 or <span style="color: #008000">Rod of the Pact Keeper</span> +3</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Ioun Stone of Mastery</span> (Increasing proficiency bonus is <strong>bonkers</strong>)</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Robe of the Archmage</span> (+2Spell Save DC, +2Spell Save DC, +2Spell Save DC, <strong>Did I mention +2Spell Save DC?</strong>)</span></span></p><p></p><p><span style="font-size: 22px"><span style="font-family: 'verdana'"><strong>Spell Suggestions</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">® Reaction Spell</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">© Concentration Spell</span></span></p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Sorcerer Spells</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>C | </strong><span style="color: #008000">Mage Hand, Minor Illusion, Message, Firebolt/Chill Touch/</span><span style="color: #0000cd">Shocking Grasp</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>1 |</strong> <span style="color: #ff8c00">Absorb Elements</span>®, <span style="color: #ff0000">Sleep</span>(<span style="color: #daa520">Early Game</span>), <span style="color: #daa520">Shield</span>®</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>2 |</strong><span style="color: #daa520"> Mirror Image</span>, <span style="color: #daa520">Scorching Ray</span>, <span style="color: #0000ff">Web</span>©, <span style="color: #0000ff">Misty Step</span>, <span style="color: #008000">Invisibility</span>©<span style="color: #008000">, </span><span style="color: #0000ff">Hold Person</span>©<span style="color: #0000ff">, Suggestion</span>©, <span style="color: #0000ff">Phantasmal Force</span>©</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>3 |</strong> <span style="color: #daa520">Fireball, Haste<strong>©,</strong> Blink</span>, <span style="color: #0000ff">Hypnotic Pattern</span>©, <span style="color: #0000ff">Counterspell</span>®, <span style="color: #008000">Dispel Magic</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>4 |</strong> <span style="color: #daa520">Polymorph<strong>©, </strong>Greater Invisibility</span><strong><span style="color: #daa520">©</span>,</strong> <span style="color: #0000ff">Banishment</span>©, <span style="color: #008000">Fly</span>©, <span style="color: #0000ff">Slow</span>©</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>5 | </strong><span style="color: #0000ff">Hold Monster</span> <strong>©</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>6 | </strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>7 | </strong><span style="color: #daa520">Reverse Gravity</span><strong>©</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>8 | </strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>9 | </strong><span style="color: #daa520">Wish</span></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><em>Primarily utility and defensive spells on this list, Hypnotic Pattern is bonkers with Careful Spell, Twinning Haste or Polymorph or Greater Invisibility is invaluable. Fireball is your AOE damage</em>.</span></span></p><p style="margin-left: 20px"></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Warlock Spells</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>C | </strong><span style="color: #008000">Friends</span>, <span style="color: #daa520">Eldritch Blast</span> <strong>| Tome C | </strong><span style="color: #008000">Thaumaturgy, Prestidigitation, Spare the Dying</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>1 |</strong> <span style="color: #daa520">Shield</span>®(HB), <span style="color: #ff0000">Wrathful Smite</span>(HB) <span style="color: #0000ff">Armor of Agathys, </span><span style="color: #daa520">Hex</span>©</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>2 | </strong><span style="color: #daa520">Mirror Image</span>, <span style="color: #0000ff">Misty Step</span>, <span style="color: #008000">Invisibility</span>©<span style="color: #008000">, </span><span style="color: #0000ff">Hold Person</span>©<span style="color: #0000ff">, Suggestion</span>©</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><em>Here it is, Eldritch Blast. Hexblade gives you the immortal Shield Spell, Picking up Armor of Agaths and Hex at level 1 and at level 2 You can either expand your spell list or pick up misty step and mirror image to free up Sorcerer slots.</em></span></span></p><p style="margin-left: 20px"></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Cleric Spells - If Divine Soul</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>C | </strong><span style="color: #daa520">Toll the Dead,Sacred Flame</span>, <span style="color: #daa520">Guidance</span>©</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>1 | </strong><span style="color: #DAA520">Healing Word, </span><span style="color: #0000cd">Bless</span>©,<span style="color: #0000cd"> Cure Wounds </span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>2 | </strong><span style="color: #0000cd">Prayer of Healing</span>, <span style="color: #daa520">Spiritual Weapon</span>, <span style="color: #0000cd">Lesser Restoration, Enhance Ability</span>©</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>3 | </strong><span style="color: #daa520">Revivify</span>, <span style="color: #0000cd">Mass Healing Word</span>, <span style="color: #0000ff">Spirit Guardians</span>©</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>4 | </strong><span style="color: #daa520">Death Ward, Freedom of Movement</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>5 | </strong><span style="color: #daa520">Mass Cure Wounds</span>, <span style="color: #0000ff">Greater Restoration </span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>6 | </strong><span style="color: #daa520">Heroes Feast, Heal</span><span style="color: #0000ff">, Word of Recall</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>7 | </strong><span style="color: #daa520">Conjure Celestial</span>©<strong><span style="color: #daa520">,</span> </strong><span style="color: #0000ff">Plane Shift</span>, <span style="color: #008000">Temple of the Gods</span><span style="color: #0000FF">, </span><span style="color: #008000">Divine Word, Regenerate, Resurrection</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>8 | </strong><span style="color: #008000">Holy Aura</span>©</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>9 | </strong></span></span></p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><em>Lots of good options from the cleric spell list. Heroes Feast, Death Ward and Freedom of Movement are crutch non-concentration buffs. Divine Word is interesting as a horde stopper. Holy aura does not give your party advantage, otherwise its very strong.</em></span></span></p><p style="margin-left: 20px"></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Concentration Spell Options</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Most of the spells I have selected are concentration spells and they give you a wide variety of options. Keep in mind the limited number of slots you have to work with, given you can only use one of these at a time there is an immense opportunity cost. You need to make 8 attack rolls to quicken a max level eldritch blast. This makes bless or advantage or both invaluable.</span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff"><strong>Bless </strong></span>– Not better than advantage but still a useful buff (Math Below)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Haste</span></strong> (Twin) – Extra attack for two party members and +2AC to each party member.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Greater Invisibility</span></strong> (Twin) – Advantage to yourself and your rogue.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520"><strong>Polymorph </strong>- </span>Save an Allies life by giving them the health of a T-Rex</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Hex</span></strong> (Twin)– Extra 1d6 on All Eldritch Blast Beams. Great if you have high enough hit chance.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520"><strong>Conjure Celestial </strong></span>– Summon a Couatl and laugh.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000ff">Hold Person</span></strong> (Twin) – Advantage and Auto Critical</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000ff">Hold Monster</span></strong>(Twin) – Advantage and Auto Critical</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Suggestion</span></strong> (Twin) – One Save 8 Hour Disable..What???</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000ff">Banishment</span></strong> – Save or Suck remove an enemy from the fight.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Reverse Gravity</span></strong> – Powerful Disable make sure to ask your DM if the enemies are on a flat surface <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000ff">Web </span></strong>– Advantage on Attack Rolls, Dex Disadvantage, Amazing Fireball Combo.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000ff">Hypnotic Pattern</span></strong> (<span style="color: #daa520">Careful Spell</span>) – Incapacitates your enemies who have eyes.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #008000">Holy Aura</span></strong> <span style="color: #ff0000">1000gp </span>– Blind Fiends and Undead, Advantage on Saving Throws, Disadvantage on Enemy Attack Rolls</span></span></li> </ul><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Concentration Priority</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Concentration Priority is complicated, subjective and situational. It is also dependent on your party composition.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">In general I would argue for;</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Disabling Enemies > Polymorph > Group Advantage > Greater Invisibility (Twin)> Haste (Twin)> Hex</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Disabling Enemies </strong>Crowd control is the king of situational advantage. When versing multiple powerful enemies priority should always be given to Hypnotic Pattern or Reverse Gravity.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Polymorph</strong> Extremely versatile spell, see an ally on 1hp? Transform him into a T-Rex from level eight which is essentially a massive heal. You can twin this if the situation requires it. There are better spells to disable enemies.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Group Advantage</strong> Drow Faerie Fire when successful gives your group advantage on every target in the area. You only get the one cast but if I was playing a druid or bard I would simply spam faerie fire and likely use every legendary resistance of the enemy.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Greater Invisibility </strong>Gives you and an ally or two allies advantage, activates sneak attack, gives all attacks against you and an ally or two allies disadvantage.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Haste </strong>Gives two allies an additional melee attack and increases their armor class by two each for one minute and advantage on dexterity saves.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Hex</strong> Simply increasing your damage. In combat the only slightly useful ability check disadvantage to give is strength or dex vs grapples.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">I'm considering doing the math comparing a Lvl 20 Rogue & Lvl 20 Fighter + This Build + Lvl 20 Cleric as a base party for calculating optimal use as well as Bless but this will take some time.</span></span></p><p></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Boss Damage Combinations </strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">If you are able to get advantage without using your concentration, your ability to take down large single targets is unmatched. While an action surge GWM/SS will beat you for two rounds your sustained damage is simply absurd.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Because Hexblade Curse and Hex are both bonus actions it takes you three rounds to come online.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000"><strong>Level 8</strong></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 1, </strong>Eldritch Blast + Hexblade Curse for 2d10+14 for for <strong>25 </strong>average damage before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 2, </strong>Eldritch Blast + Hex for 2d10+2d6+14 for <strong>32</strong> average damage before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 3,</strong> Quicken 2x Eldritch Blast for 4d10+4d6+28 for <strong>64 aDPR </strong>before hit chance. (2 Sorcerer Points)</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 4, </strong>Repeat 2x Eldritch Blast at the cost of 2 sorcerer points (one left).</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000cd"><strong>Level 11</strong></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 1, </strong>Eldritch Blast + Hexblade Curse for 3d10+27 for for <strong>43.5</strong> average damage before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 2, </strong>Eldritch Blast + Hex for 3d10+3d6+27 for <strong>54</strong> average damage before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 3,</strong> Quicken 2x Eldritch Blast for 6d10+6d6+54 for <strong>108 aDPR </strong>before hit chance. (2 Sorcerer Points)</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 4,5,6 </strong>Repeat 2x Eldritch Blast at the cost of 2 sorcerer points per round.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Level 17</span></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 1, </strong>Eldritch Blast + Hexblade Curse for 4d10+44 for for <strong>66</strong> average damage before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 2, </strong>Eldritch Blast + Hex for 4d10+4d6+44 for <strong>80</strong> average damage before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Round 3,</strong> Quicken 2x Eldritch Blast for 8d10+8d6+88 for <strong>160 aDPR </strong>before hit chance. (2 Sorcerer Points)</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">When running out of spell slots and sorcerery points you can cast spiritual weapon at base or higher levels.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Eldritch Blast & Spiritual Weapon 2+Hex+Hexblade Curse for 4d10+1d8+5d6+55 for <strong>99 aDPR</strong> before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Eldritch Blast & Spiritual Weapon 4+Hex+Hexblade Curse for 4d10+2d8+5d6+55 for <strong>103.5 aDPR</strong> before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Eldritch Blast & Spiritual Weapon 6+Hex+Hexblade Curse for 4d10+3d8+5d6+55 for <strong>108 aDPR</strong> before hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Eldritch Blast & Spiritual Weapon 8+Hex+Hexblade Curse for 4d10+4d8+5d6+55 for <strong>112.50 aDPR</strong> before hit chance.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">This increases your aDPR by 20-30 damage, Spirtual weapon is fantastic but it scales poorly, best to use low level spell slots.</span></span></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Why is the damage so good?</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Eldritch Blast</strong> at max level shoots four beams at your target. </span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Agonizing Blast </strong>lets each of these beams benefit from your Charisma bonus. </span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Hexblade Curse</strong> adds your profeciency bonus to each attack and it crits on a 19. </span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Hex </strong>adds another 1d6 to each beam.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicked Spell </strong>lets you do it all over again as a bonus action. </span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Keep in mind moving hex to another target is a bonus action and you cannot move your hexblade curse. </span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">You can also expunge your spell slots for more sorcerer points and expunge your pact magic slots for 4 points per short rest.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">If you are running out of slots, cast a high level spiritual weapon. Eldritch Blast + Spiritual Weapon with Hex is still great damage without using sorcerer points.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">This has all been confirmed to work by the developers.</span></span></p> <p style="margin-left: 20px"></p><p></p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong><span style="color: rgb(0, 128, 0)">Scorching Ray over Eldritch Blast for immediate impact.</span></strong></span></span></p><p></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">After discussion with Yunru on pages 5-6 of this thread I feel it worth mentioning the power of Hexblade Curse & Hex combined with Scorching Ray.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Very early on you could play a fire dragon sorcerer and add your charisma bonus to each ray thanks to elemental affinity. This was nerfed in an Errata to only effect the first beam of a spell.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Hexblade Curse allows you to once again add your Profeciency bonus to each and every beam of scorching ray which can pull impressive numbers when used with high level spell slots.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Additionally, scorching ray also works with hex allowing you to also add 1d6 to each and every ray.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><a href="https://anydice.com/program/10eac" target="_blank">AnyDice</a></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Here is a level 13 comparison (Warlock 2, Sorcerer 11)</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><a href="https://anydice.com/program/10ead" target="_blank">AnyDice</a></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">View the above link and <strong>click on summary</strong>, notice that scorching ray easily outperforms disintegrate at all levels.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">There is a catch however,</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>If you cast a spell as a bonus action, you can only cast a cantrip as an action</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">This means that you cannot cast scorching ray the round you cast hex </span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">but </span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">You can quicken a scorching ray while casting eldritch blast for some disgusting numbers.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><a href="https://anydice.com/program/11168" target="_blank">AnyDice</a></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">[ATTACH]100575[/ATTACH]</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Its up to you whether you think it is worthwhile burning the spellslots for scorching ray.</span></span></p> <p style="margin-left: 20px"></p><p></p><p><span style="font-size: 15px"><span style="font-family: 'verdana'"><span style="color: #008000"><strong>Up-casting Bestow Curse for additional shenanigans</strong></span></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">After discussion with Voitan Rex, there is an additional level of absurdity you can achieve with the cleric spell <span style="color: #0000ff">Bestow Curse</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Bestow Curse when cast at 5th level allows you to cast the spell without requiring concentration. It is save or suck giving you the ability to do an additional 1d8 damage on attacks.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">So now our maximum damage is 8d10+8d8+8d6+88 for <strong>196</strong> adpr before hit chance</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">or</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With scorching ray 9th level its 4d10+14d8+34d6+104 for <strong>308</strong> adpr before hit chance</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Keep in mind, setting up for 3 rounds is already extreme, 4 rounds is absurd.</span></span></p><p></p><p><span style="font-size: 22px"><span style="font-family: 'verdana'"><strong>Hitting AC 20 with Eldritch Blast</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Given your numerous attack rolls buffing your +hit items, bless and gaining advantage are all extremely useful. Your 160 average damage per round (aDPR) <strong>with Hex </strong>is reduced significantly depending on your hit chance.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With 1d20 + 11 your chance to hit AC20 is <strong>60%</strong> for <strong>96 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With <strong>bless</strong> its (1d20)+(1d4)+11 your chance to hit AC20 is <strong>72.5%</strong> for <strong>116 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With <strong>advantage</strong> its (2d20)+11 your chance to hit AC20 is <strong>84%</strong> for <strong>134 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With <strong>bless and advantage</strong> its (2d20)/2+(1d4)+11 your chance to hit AC20 is <strong>92.13%</strong> for <strong>147 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With <strong>elven accuracy</strong> its (3d20)+11 your chance to hit AC20 is <strong>93.6%</strong> for <strong>150 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With<strong> elven accuracy and bless </strong>its (3d20)+1d4+11 your chance to hit AC20 is <strong>97.66%</strong> for <strong>156 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Reference <a href="http://anydice.com/program/db40" target="_blank">AnyDice</a> (select atleast)</span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Keep in mind by the time you reach level 20 (which you probably wont) you should at a minimum be rocking +3 to spell attack rolls.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With 1d20 + 14 your chance to hit AC20 is <strong>75%</strong> for <strong>120 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With <strong>bless</strong> its (1d20)+(1d4)+11 your chance to hit AC20 is <strong>87.5%</strong> for <strong>140 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With <strong>advantage</strong> its (2d20)+11 your chance to hit AC20 is <strong>93.75%</strong> for <strong>150 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With <strong>bless and advantage</strong> its (2d20)/2+(1d4)+11 your chance to hit AC20 is <strong>98.13%</strong> for <strong>157 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With <strong>elven accuracy</strong> its (3d20)+11 your chance to hit AC20 is <strong>98.44%</strong> for <strong>157.5 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">With<strong> elven accuracy and bless </strong>its (3d20)+1d4+11 your chance to hit AC20 is <strong>99.69%</strong> for <strong>159.54 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Reference <a href="http://anydice.com/program/11783" target="_blank">AnyDice</a> (select atleast)</span></span></p><p></p><p></p><p><span style="font-size: 22px"><span style="font-family: 'verdana'"><strong>Non-Boss Damage</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">You are significantly weaker in multi-target situations however your damage still rivals disintegrate's <strong>75 aDPR</strong>. Keep in mind moving hex is chewing up you bonus action each time you do it.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Damage before considering your hit chance.</strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #008000">Level 8</span></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Eldritch Blast</strong> for 2d10+8 for <strong>19 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast</strong> for 4d10+16 for <strong>38 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Eldritch Blast</strong> with <strong>Hex</strong> for 2d10+2d6+8 for <strong>26 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast</strong> with <strong>Hex</strong> for 4d10+4d6+16 for <strong>52 aDPR</strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #0000cd">Level 11</span></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Eldritch Blast</strong> for 3d10+15 for <strong>31.5 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast</strong> for 6d10+30 for <strong>63 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Eldritch Blast</strong> with <strong>Hex</strong> for 3d10+3d6+15 for <strong>42 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast</strong> with <strong>Hex</strong> for 6d10+6d6+30 for <strong>84 aDPR</strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Level 17</span></strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Eldritch Blast</strong> for 4d10+20 for <strong>42 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast</strong> for 8d10+40 for <strong>84 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Eldritch Blast</strong> with <strong>Hex</strong> for 4d10+4d6+20 for <strong>56 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast</strong> with <strong>Hex</strong> for 8d10+8d6+40 for <strong>112 aDPR</strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">A level 8 fighter sharpshooter or great weapon master can be easily doing 40-55 average damage with the -5 to hit which is competitive with your damage.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">A level 11 fighter sharpshooter or great weapon master can be easily doing 66-74 average damage with the -5 to hit which is competitive with your damage.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Hex vs Advantage at AC 20 with +11 to Hit</strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Finally if we are unable to obtain Advantage and/or Bless from our party, we must choose where to spend our concentration. Either the increased damage from Hex or Advantage.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast </strong>for 8d10+40 at <strong>60% </strong>Chance to Hit for<strong> 50 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast + Hex </strong>for 8d10+8d6+40 at <strong>60% </strong>Chance to Hit for<strong> 67.2 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast + Advantage </strong>for 8d10+40 at <strong>84% </strong>Chance to Hit for<strong> 71 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast + Elven Accuracy </strong>for 8d10+40 at <strong>93.6% </strong>Chance to Hit for<strong> 78 aDPR</strong></span></span></p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Advantage is superior to the bonus damage of Hex vs High AC, however the greater your base hit chance the smaller this bonus is until hex becomes better.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Hex vs Advantage at AC 15 with +11 to Hit</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast </strong>for 8d10+40 at <strong>85% </strong>Chance to Hit for<strong> 50 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast + Hex </strong>for 8d10+8d6+40 at <strong>85% </strong>Chance to Hit for<strong> 95 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast + Advantage </strong>for 8d10+40 at <strong>97.75% </strong>Chance to Hit for<strong> 82 aDPR</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Quicken 2x Eldritch Blast + Elven Accuracy </strong>for 8d10+40 at <strong>99.20% </strong>Chance to Hit for<strong> 83 aDPR</strong></span></span></p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">The sweet spot between choosing Hex vs Advantage seems to be anytime you are above a 75% Chance to hit, choose hex.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">However, keep in mind that advantage offers increased critical strike chance, your critical strike chance goes from 5% to 14.26% (no hexblade curse), because of the separate attack rolls critical hits are only 1d10 additional damage per strike but that is not insignificant. </span></span></p><p></p><p><span style="font-size: 26px"><span style="font-family: 'verdana'"><strong>FAQ</strong></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Why Sorcerer 17, Warlock 3 over Warlock 2, Sorcerer 18???</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Sorcerer 18</strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #008000">1 Level 6 Spell</span></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">Devil Sight </span>(Combines with Darkness which is still absurdly powerful (<span style="color: #ff0000"><strong>But not for your allies</strong></span>)) or <span style="color: #0000ff">Repelling Blast </span>to knock back one enemy eighty feet or eight enemies ten feet.</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Level 18 Sorcerer Ability</span></span></span></p> <p style="margin-left: 40px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Warlock 3</strong></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520">2 More Sorcerer points per short rest. </span>(This gives you your 20[SUP]th[/SUP] level ability Sorcerous Restoration at level 8)</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff">Rituals </span><span style="color: #daa520">or Super Imp</span><span style="color: #0000ff">- </span>Gives you a wide amount of utility.</span></span></p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Choice is yours but personally I'd pick Warlock 3 every time.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>What is it with you and faerie fire?</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #daa520"><strong>As a 1st Level Spell, Faerie Fire is the strongest spell in the entire game </strong></span><em>(healing word is arguably also competitive with ff for the top slot)</em></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Why? Group advantage is incredibly powerful. The increased damage output to your entire party is simply unmatched.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Most of my time playing as a druid would result in casting faerie fire until the DM ran out of legendary reactions.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Look at the math above on Advantage, if you and 3-4 other allies have advantage that can easily equal an additional 100 extra DPR at max level. Variance is the death of a party and advantage goes a long way in curbing it.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Why do you keep mentioning healing word?</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">[MEDIA=youtube]SzlR00IZ29A[/MEDIA]</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">TLDR: Because of the nature of death saves, when taking lethal damage of any amount below your Max HP, healing words ability to revive from range is extremely strong.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">If the enemy does 40 damage per round, healing 1 hp or 39 hp makes no difference.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Why not 2 levels in fighter for action surge?</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">You already get con saves and armor by starting sorcerer and picking up Hexblade. Double fireball or scorching ray is really nice <strong>but...</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000"><strong>Action Surge does not give you an additional bonus action.</strong></span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">You also lose out on high level spell slots.</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">I think the cost is simply too high and the spell slot reduction and delay too long for action surge to be worth it.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Where are all the aoe spells?</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">This build is primarily about single target damage and especially boss damage. I build for utility over aoe damage. Fireball is also fantastic in almost every situation and otherwise Hypnotic Pattern usually works extremely well.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Why would you quicken eldritch blast when you can quicken two fireballs?</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #ff0000">You cannot quicken two fireballs, quickening spells allows you to cast one spell of any level as a bonus action and one cantrip as your action.</span></strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong></strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Hey! You cannot cast spells with a shield, you need warcaster!</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Well this is highly debated, I recommend viewing this link <a href="http://dnd.wizards.com/articles/sage-advice/rules-spellcasting" target="_blank">The Rules of Spellcasting | Dungeons & Dragons</a> and reading page 203 of the player hand book. Essentially having a hand for a component pouch or arcane orb counts as a free hand for somatic components. If you want to wield a wand or staff with a shield you must have warcaster.</span></span></p> <p style="margin-left: 20px"></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Please let me know if you think I miss some vital spells or have some ideas for improvement.</strong></span></span></p><p></p><p><span style="font-size: 26px"><span style="font-family: 'verdana'"><strong>Sample Build Paths</strong></span></span></p><p style="margin-left: 20px"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Divine Soul Sorcerer 5 - Warlock 3 - Sorcerer 17</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Going five levels in sorcerer gives you the fastest route to Fireball.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L1 |</strong> +Guidance +Sacred Flame +Toll The Dead +Mage Hand <strong>|</strong> +Mage Armor +Sleep <strong>|</strong> <strong>Sorcerer 1 – Divine Soul</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L2 |</strong> +Healing Word <strong>|</strong> <strong>Sorcerer 2</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L3 |</strong> +Spirtual Weapon <strong>|</strong> <strong>Sorcerer 3 & Quicken + Twin Spell Metamagic</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L4 |</strong> +Minor Illusion <strong>|</strong> +Invisibility <strong>| Sorcerer 4 & +2 Charisma ASI</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L5 |</strong> +Fireball -Sleep +Haste <strong>| Sorcerer 5</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L6 |</strong> +Eldritch Blast +Friends <strong>|</strong> +Shield +Hex <strong>|</strong> <strong>Warlock 1 - Hexblade</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L7 |</strong> +Devil Sight +Agonizing Blast <strong>| </strong>+Hellish Rebuke <strong>|</strong> <strong>Warlock 2</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L8 |</strong> +Book of Ancient Secrets -Devil Sight <strong>|</strong> -Hellish Rebuke +Mirror Image +Misty Step <strong>| +</strong>Spare the Dying +Thaumaturgy +Prestidigitation <strong>| Warlock 3 - Pact of the Tome </strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L9 |</strong> +Revivify <strong>| Sorcerer 6</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L10 | </strong>+Message <strong>|</strong> -Mage Armor +Scorching Ray +Greater Invisibility <strong>| Sorcerer 7</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L11 | +</strong>Polymorph<strong> | Sorcerer 8 & Elven Accuracy Feat</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L12 | +</strong>Blink <strong>| Sorcerer 9</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L13 | +</strong>Counterspell <strong>| Sorcerer 10 | Metamagic Choice: </strong>Careful Spell</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L14 | +</strong>Heal <strong>| Sorcerer 11</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L15 | Sorcerer 12 & Warcaster Feat</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L16 | +</strong>Conjure Celestial <strong>| Sorcerer 13</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L17 | Sorcerer 14</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L18 | +</strong>Reverse Gravity <strong>| Sorcerer 15</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L19 | Sorcerer 16 & Medium Armor Master Feat</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L20 | +</strong>Wish <strong>| Sorcerer 17 | Metamagic Choice: </strong>Heightened Spell</span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Sample Final Spells</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Warlock</strong></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>C | </strong>Eldritch Blast, Friends</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>B | </strong>Thaumaturgy, Prestidigitation, Spare the Dying</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>1 |</strong> Hex, Shield®</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>2 |</strong> Mirror Image, Misty Step</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Sorcerer</strong></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>C |</strong> Guidance, Mage Hand, Minor Illuson, Sacred Flame, Message, Toll the Dead</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>1 |</strong> Absorb Elements®, Healing Word</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>2 |</strong> Spiritual Weapon, Scorching Ray</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>3 |</strong> Revivify, Fireball, Haste©, Blink, Counterspell®</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>4 |</strong> Polymorph©, Greater Invisibility©</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>5 |</strong></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>6 |</strong> Heal</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>7 |</strong> Conjure Celestial©, Reverse Gravity©</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>8 |</strong></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>9 |</strong> Wish</span></span></p> <p style="margin-left: 40px"></p> <p style="margin-left: 20px"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Shadow Sorcerer 5 - Warlock 2 - Shadow Sorcerer 18</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'">Going five levels in sorcerer gives you the fastest route to Fireball.</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L1 |</strong> +Firebolt +Shocking Grasp +Dancing Lights +Mage Hand <strong>|</strong> +Mage Armor +Sleep <strong>|</strong> <strong>Sorcerer 1 – Shadow Sorcerer</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L2 |</strong> +Absorb Elements <strong>|</strong> <strong>Sorcerer 2</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L3 |</strong> +Misty Step <strong>|</strong> <strong>Sorcerer 3 & Quicken + Twin Spell Metamagic</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L4 |</strong> +Minor Illusion <strong>|</strong> +Invisibility <strong>| Sorcerer 4 & +2 Charisma ASI</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L5 |</strong> +Fireball -Sleep +Haste <strong>| Sorcerer 5</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L6 |</strong> +Eldritch Blast +Toll the Dead <strong>|</strong> +Shield +Hex <strong>|</strong> <strong>Warlock 1 - Hexblade</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L7 |</strong> +Repelling Blast +Agonizing Blast <strong>| </strong>+Hellish Rebuke <strong>|</strong> <strong>Warlock 2</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L8 |</strong> +Blink <strong>| Sorcerer 6</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L9 | </strong>+Message -Firebolt +Friends<strong>|</strong> -Mage Armor +Scorching Ray +Greater Invisibility <strong>| Sorcerer 7</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L10 | +</strong>Polymorph<strong> -</strong>Invisibility +Counterspell<strong>| Sorcerer 8 & Elven Accuracy Feat</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L11 | +</strong>Hold Monster <strong>| Sorcerer 9</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L12 | +</strong>Slow <strong>| Sorcerer 10 | Metamagic Choice: </strong>Subtle Spell</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L13 | +</strong>Reverse Gravity <strong>| Sorcerer 11</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L14 |</strong>+Mirror Image<strong> | Sorcerer 12 & Warcaster Feat</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L15 | +</strong>Invisibility<strong> | Sorcerer 13</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L16 | Sorcerer 14</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L17 | Sorcerer 15</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L18 | Sorcerer 16 & Medium Armor Master Feat</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L19 | +</strong>Wish <strong>| Sorcerer 17 | Metamagic Choice: </strong>Heightened Spell</span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>L20 |</strong></span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Sample Final Spells</strong></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Warlock</strong></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>C | </strong>Eldritch Blast, Toll the Dead</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>1 |</strong> Hex, Shield®, Hellish Rebuke</span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>Sorcerer</strong></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>C |</strong> Mage Hand, Minor Illuson, Shocking Grasp, Message, Friends, Dancing Lights</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>1 |</strong> Absorb Elements®</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>2 |</strong> Misty Step, Mirror Image, Scorching Ray</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>3 |</strong> Fireball, Haste©, Blink, Counterspell®, Slow©</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>4 |</strong> Polymorph©, Greater Invisibility©</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>5 |</strong> Hold Monster©</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>6 |</strong></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>7 |</strong> Reverse Gravity©</span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>8 |</strong></span></span></p> <p style="margin-left: 40px"><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong>9 |</strong> Wish</span></span></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #ff0000"><strong>Many spells that are not listed above might be required by your party.</strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><strong><span style="color: #daa520">Missing non-concentration buffs</span></strong></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Aid (Nice Max Health Boost)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Heroes Feast (Amazing Buff for 1000gp)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Freedom of Movement (Your allies can't get paralyzed or restrained, especially useful while flying)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Death Ward (Pop right back up on death which translates to straight up immunity from disintegrate,finger of death and power word kill death effects)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Warding Bond (Free Ring of Protection & Share your healthpool, smoothing out incoming damage)</span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff"><strong>Missing teleportation</strong></span></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Plane Shift</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Teleportation Circle (1 Minute Casting Time)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Arcane Gate (Stays open for 10 Minutes)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Teleport</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Word of Recall (Action only GTFO if you planned ahead)</span></span></li> </ul><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #0000ff"><strong>Missing Utility</strong></span></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Dispel Magic</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Disintegration (Dispels several effects dispel magic does not)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Hold Person/Monster</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Banishment</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Remove Curse/Restoration/Greater Restoration</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">AoE Healing (Mass Cure Wounds, Mass Healing Word, Mass Heal)</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Fly</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'verdana'">Home (Temple of the Gods)</span></span></li> </ul></blockquote><p></p>
[QUOTE="Obliza, post: 7268204, member: 6915561"] [B][SIZE=3][FONT=verdana][PLAIN][GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3)[/PLAIN][/FONT][/SIZE][/B] [SIZE=7][FONT=verdana][B]Why the Sorlock?[/B][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=verdana]Combining sorcerer and warlock is one of the most powerful builds in the game when it comes to direct damage thanks to the wonders of eldritch blast.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]You primarily excel at boss damage by having one of the highest single target average damage per round (aDPR).[/FONT][/SIZE] [/LIST] [SIZE=3][FONT=verdana]This optimized build is using Hexblade Warlock and Divine Soul Sorcerer, Shadow Sorcerer is also competitive with Divine Soul. This is not a beginner guide and I have no intention of including the basics of either the warlock or the sorcerer. Plenty of other guides do a fantastic job of this already. [B]Pros[/B][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=verdana]High AC 20-26 + Shield Spell[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Amazing single target boss damage | 8d10+8d6+88 | [B]160aDPR [/B](One target per short rest)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]4 Sorcerer points per short rest [B]at level 8 [/B]you know the level 20 sorcerer ability?[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Amazing Utility through the Cleric Spell-list, Twinning Spells and Careful Hypnotic Patterns[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]The damage you do is only resisted by two official enemies (See Cons)[/FONT][/SIZE] [/LIST] [SIZE=3][FONT=verdana][B]Cons[/B][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=verdana][B]Rakshasa & Helmed Horror are not your friends.[/B][/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B]You sufferer disadvantage on eldritch blast when enemies are in melee range of you.[/B][/FONT][/SIZE] [*][SIZE=3][FONT=verdana]You are extremely effective vs bosses and hordes but fairly average vs a multitude of competent enemies.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Converting spell-slots to sorcerer points is a bonus action. (Best done outside combat)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]As far as min-max builds go, this is a build that scales throughout the game but is weaker than Great Weapon Master / Sharpshooter builds in early levels.[/FONT][/SIZE] [/LIST] [SIZE=3][FONT=verdana][B]DM Notes[/B][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=verdana]ENWorld threads often treat feats and multi-classing as universal however,[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Feats are an optional rule[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Multi-classing is an optional rule[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Monsters are not balanced around multi-classing & feats which make characters significantly stronger, if everyone is on board for this that's fine but be aware. Keep in mind that a GWM+PAM dice-rolled fighter can be doing 40/80 more damage per round than the rest of your party if the rest don't also take advantage of feats and multi-classing. [/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Roleplaying with 4 players who all dip into Hex-blade can be tiresome. This is also true for the plate wearing fighter who sits in the back with a handcrossbow. There is merit to nerfing hex-blade,CBX,GWM,SS.[/FONT][/SIZE] [/LIST] [SIZE=3][FONT=verdana][B][COLOR=#000000]Color Coding the Guide[/COLOR][/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Godlike[/COLOR] [COLOR=#cccc33]- [/COLOR]Close to Mandatory[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Great - [/COLOR]Great Choice[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Average - [/COLOR]Not bad or Situational[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000]Bad - [/COLOR]Bad.[/FONT][/SIZE][/INDENT] [SIZE=5][FONT=verdana][B]Ability Scores[/B][/FONT][/SIZE] [SIZE=3][FONT=verdana][I]I personally use dice rolled stats but if you use point buy[/I][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000]Strength[/COLOR] 8[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Dexterity[/COLOR] 15[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Constitution[/COLOR] 13[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000]Intelligence[/COLOR] 8[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Wisdom[/COLOR] 12[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Charisma[/COLOR] 15[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana]or[/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000]Strength[/COLOR] 8[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Dexterity[/COLOR] 13[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Constitution[/COLOR] 15[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000]Intelligence[/COLOR] 8[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Wisdom[/COLOR] 12[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Charisma[/COLOR] 15[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana]Charisma is your spell-casting modifier for both classes - vital. Constitution,Dexterity and Wisdom are the most common spell saves. Intelligence and Strength are the least common spell saves. You want 14 or 16 Dexterity for the +2 or +3 to Armor Bonus Constitution is to maintain concentration and is a common spell save Wisdom is a common save and governs perception.[/FONT][/SIZE] [SIZE=5][FONT=verdana][B][COLOR=rgb(0, 0, 0)]Races[/COLOR][/B][/FONT][/SIZE] [SIZE=3][FONT=verdana][COLOR=#ffa500]Half Elf [/COLOR][COLOR=#cccc00]([/COLOR][COLOR=#0000ff]Drow[/COLOR][COLOR=#cccc00])[/COLOR]- There is really no point considering anything else +2Cha and access to the [COLOR=#daa520]Elven Accuracy Feat[/COLOR], +1 to two other stats. [COLOR=#0000ff]Drow [/COLOR]can give you [COLOR=#daa520]Faerie Fire[/COLOR](The best spell in the game) & [COLOR=#ff0000]Dark[/COLOR][COLOR=#daa520]ness [/COLOR]on long rest at a very annoying cost. If you want to play another race, first ask yourself 'Does this race offer me triple advantage?' if the answer is [COLOR=#ff0000]no[/COLOR], play half elf. If Elven Accuracy is banned or you just don't want to be a half elf other good races include.[/FONT][/SIZE] [INDENT][LIST] [*][SIZE=3][FONT=verdana][COLOR=#0000ff]Aasimar[/COLOR] [COLOR=#0000ff](Protector, [/COLOR][COLOR=#008000]Fallen[/COLOR][COLOR=#0000ff]) [/COLOR]Aasimar with innate resistance, a free cantrip, healing and flying with bonus damage is a great choice.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][COLOR=#008000]Tiefling[/COLOR] Bonus spells is always nice.[/FONT][/SIZE] [*][COLOR=rgb(0, 0, 255)][SIZE=3][FONT=verdana]Yuan-ti Pureblood [/FONT][/SIZE][/COLOR][FONT=verdana][SIZE=3]Magic Resistance and Poison Immunity with additional spells is a bit ridiculous.[/SIZE][/FONT] [/LIST][/INDENT] [COLOR=rgb(85, 57, 130)][B][SIZE=5]Update 12/10/2021[/SIZE][/B][/COLOR] [SIZE=4][COLOR=rgb(250, 197, 28)]Changeling - [/COLOR][COLOR=rgb(0, 0, 0)]As a changeling you can achieve +3 on Charisma, with dice rolled stats giving you the possibility to roll a 17 or 18 and reach 20 Charisma from level 1, changeling becomes very attractive.[/COLOR] [COLOR=rgb(41, 105, 176)]Satyr - [/COLOR][COLOR=rgb(0, 0, 0)]From Mythic Odysseys of Theros, Satyrs are quite a strong +2 Charisma race with their magic resistance and the fact that you are a [/COLOR][COLOR=rgb(41, 105, 176)]Fey[/COLOR][COLOR=rgb(0, 0, 0)] and not a humanoid providing immunity to spells that target humanoids.[/COLOR][/SIZE] [SIZE=5][FONT=verdana][B]Skills[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]Perception- Arguably an essential skill for all characters.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Persuasion - Arguably an essential skill for all characters.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Stealth - Arguably an essential skill but only if stealth is used liberally in your games.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]__[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Deception - Not as vital as Persuasion but has many uses[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Intimidation - Not as vital as Persuasion or Deception but still useful[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]__[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Investigation - Even though you are bad at this, investigation is extremely valuable given it gives loot rolls and trap checks.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Arcana - Even though you are bad at this, sometimes you will be expected too take it as the spell caster in the group for it still.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]__[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Acrobatics - Useful for escaping grapples however, misty step accomplishes the same job.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]__[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Athletics[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Slight of Hand[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]History[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Nature[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Religion[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Animal Handling[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Medicine[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Survival[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [SIZE=7][FONT=verdana][B]Build[/B][/FONT][/SIZE] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Start Sorcerer[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][I]Starting Sorcerer gives us constitution saving throws, sub classes listed below.[/I][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Hexblade Warlock 2[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#daa520]Baleful Curse[/COLOR][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]The fundamental reason we pick Hexblade Warlock is for[COLOR=#daa520] Baleful Curse[/COLOR][/FONT][/SIZE][/INDENT] [LIST] [*][SIZE=3][FONT=verdana]Critical on 19-20[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Add proficiency bonus to damage rolls[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Baleful Curse damage bonus works with each and every beam from eldritch blast.[/FONT][/SIZE] [/LIST] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Hex Warrior[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]The second reason Hexblade Warlock is incredibly stacked is for Hex Warrior which gives us medium armor and shields.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Eldritch Innvocations[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Pick [COLOR=#daa520]Agonizing Blast[/COLOR] & [COLOR=#0000ff]Devil Sight/Repelling Blast[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Devil Sight [/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Allows you to see through magical darkness meaning you can cast Darkness[B]©[/B]and are heavily obscured to enemies effectively causing them to be blinded.[/FONT][/SIZE][/INDENT] [LIST] [*][SIZE=3][FONT=verdana]When casting spells you no longer have disadvantage when enemies are in melee range.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]You cannot be targeted by spells and magical effects that require sight.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Attack Rolls against you are made at disadvantage.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]You make attack rolls against enemies with advantage.[COLOR=#ff0000] Notes[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Tremorsense, Blindsense and Truesight counteract this ability. All of these senses have a range limit you can often stay outside of.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Requires Concentration[B]©[/B][/FONT][/SIZE] [*][SIZE=3][FONT=verdana][COLOR=#ff0000]Your allies can not cast spells on you and are blinded just as your enemies are.[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=verdana]If you cast darkness on an object you hold that you can smother, [COLOR=#0000ff]covering the source of the darkness with an opaque object blocks the darkness.[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=verdana]If you go shadow sorcerer over divine sorcerer devil sight is useless, just take repelling blast.[/FONT][/SIZE] [/LIST] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Repelling Blast[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Highly DM/Scenario dependent, if you are playing with a physical or digital map, repelling blast can be incredibly useful.[/FONT][/SIZE][/INDENT] [LIST] [*][SIZE=3][FONT=verdana]Knock enemies off ledges[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Keep enemies away from you[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Keep enemies away from your allies.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]It only gets better the higher your level.[/FONT][/SIZE] [/LIST] [INDENT][SIZE=3][FONT=verdana][B]Hexblade Warlock 3 (Optional)[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]3 levels of warlock gives you.[/FONT][/SIZE][/INDENT] [LIST] [*][SIZE=3][FONT=verdana][COLOR=#daa520]4 Sorcerer points per Short Rest[/COLOR] (You know the sorcerer level 20 ability?) over the [COLOR=#0000cd]2 Sorcerer points per Short Rest[/COLOR] of Warlock 2[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]This works by converting the spell slots to sorcerer points, this is a bonus action.[/FONT][/SIZE] [/LIST] [SIZE=3][FONT=verdana]Depending on how often you short rest, this is either a useless or very powerful ability. Which you can acquire by converting your warlock slots every-time you short rest.[/FONT][/SIZE] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Warlock 3 - Pact Boon[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000][B]Pact of the Tome[/B][/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Pact of the Tome is fairly useless to you, its when combined with the invocation [COLOR=#0000FF]Book of Ancient Secrets [/COLOR]that makes it so interesting.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Book of Ancient Secrets[/COLOR] gives you[/FONT][/SIZE][/INDENT] [LIST] [*][SIZE=3][FONT=verdana][COLOR=#0000cd]2 free level 1 ritual spells[/COLOR][/FONT][/SIZE] [*][SIZE=3][FONT=verdana][COLOR=#0000cd]Ability to prescribe every 1st and 2nd level ritual spell[/COLOR][/FONT][/SIZE] [/LIST] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000][B]Pact of the Talisman[/B][/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana] Strangelove but not great for combat.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000][B]Pact of the Blade[/B][/COLOR][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana]We are not a bladelock.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#0000cd]Pact of the Chain[/COLOR][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Pact of the Chain is great for getting find familiar except you can get this through Pace of the Tome.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]The reason to go Pact of the Chain is the two powerful invocations that are certainly worth consideration.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]First you now have an [COLOR=#daa520]Imp[/COLOR] familiar.[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana]AC13[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana]10 Health[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana]Can turn invisible permanently as an action[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana]+5 to Stealth[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana]Has Devil Sight built in[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana]Can polymorph itself.[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana]Additional your familiar can cast the[COLOR=#0000ff] help[/COLOR] action, it only gives you advantage on one roll so does not synergise with [COLOR=#ff0000]eldritch blast / scorching ray.[/COLOR][/FONT][/SIZE][/INDENT] [INDENT=2][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520][S]Voice of the Chain Master [/S][/COLOR][COLOR=rgb(209, 72, 65)][Updated 12/20/21] Despite the text in the book, Crawford has tweeted that this requires an action making it significantly less useful.[/COLOR][/FONT][/SIZE][/INDENT] [LIST] [*][S][SIZE=3][FONT=verdana]You can communicate telepathically with your familiar.[/FONT][/SIZE][/S] [*][S][SIZE=3][FONT=verdana]You can use all of your familiars sense while you are on the same plane of existence. [B]Without requiring an action.[/B][/FONT][/SIZE][/S] [*][S][SIZE=3][FONT=verdana]This means you can [COLOR=#daa520]always see through its eyes[/COLOR], hear conversations, smell, touch.[/FONT][/SIZE][/S] [*][S][SIZE=3][FONT=verdana]You can also talk through its mouth.[/FONT][/SIZE][/S] [/LIST] [INDENT][SIZE=3][FONT=verdana][S]The power of this invocation often goes unrealized, you now have multiple angles of sight on the battlefield,[COLOR=#daa520] you cannot be blinded[/COLOR] [COLOR=#0000cd]meaning you still have devil sight [/COLOR]unless you and your familiar are [COLOR=#ff0000]both blinded[/COLOR]. This is both hilarious and incredibly useful. Your familiar can simply fly above the battlefield, invisible, providing you with your second set of eyes.[/S][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#006400]Gift of the [/COLOR][COLOR=#0000ff]Ever-Living [/COLOR][COLOR=#daa520]Ones[/COLOR][/FONT][/SIZE][/INDENT] [LIST] [*][SIZE=3][FONT=verdana]It can be hard to correctly value this invocation, everytime you are healed from any source, hexblade curse, hit dice, cleric/druid etc healing. You always heal the maximum amount (provided your familiar is alive)[/FONT][/SIZE] [/LIST] [INDENT][SIZE=3][FONT=verdana]In endurance based combat situations where you cannot always rest this invocation can be incredibly valuable.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]If you have a cleric, when healing you he effectively get the grave cleric max healing ability for free, except all the time, at any health value.[/FONT][/SIZE][/INDENT] [INDENT=2][/INDENT] [INDENT][SIZE=3][FONT=verdana]Personally I think Voice of the Chain master is the better choice, immunity to blind and free devil sight is great. Max Healing is of course amazing but you are back-line and shouldn't often need it.[/FONT][/SIZE][/INDENT] [SIZE=5][FONT=verdana][B]Picking your Sorcerer background.[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]There are two viable options to consider but I have included the others for the sake of completion. [/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][U][COLOR=#daa520]Divine Soul[/COLOR][/U][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Divine Magic[/COLOR]- Sacred Weapon, Bless, Healing Word, Twin Heal, Mass Healing, Revivify, Heroes Feast/Death Ward/Freedom of Movement, Holy Aura.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Favored by the Gods[/COLOR] - Great to save against that clutch ability and on a short rest too.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Empowered Healing [/COLOR]- Waste of sorcery points, unlikely to alter the battle in any meaningful way.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Angelic Form[/COLOR] - Bonus Action Flying with no Cooldown or duration limit, fantastic.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000cd]Unearthly Recovery[/COLOR][COLOR=#daa520] - [/COLOR]50% Heal as a Bonus Action is nothing to scoff at.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][U][B][COLOR=#daa520]Shadow[/COLOR][/B][/U][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#DAA520]Eyes of the Dark [/COLOR]- Gain the famous Darkness/Devil Sight combo.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Strength of the Grave[/COLOR] - Not a bad death save but by no means guaranteed.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Hound of Ill Omen[/COLOR] - This straight up gives you the Heightened Spell Metamagic in the form of a ghostdog.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Shadow Walk[/COLOR] - Use your bonus action to teleport between shadows, depends on your DM but is effectively a super misty step.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Umbral [/COLOR][COLOR=#0000ff]Form[/COLOR] - Expensive, resistance is nice but with your low health its not all that useful, the main advantage it gives you is the ability to be inside objects making you untargetable.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#0000ff][U]Dragon[/U][/COLOR][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Draconic Resilience [/COLOR]- Fairly useless given warlock gives you medium armor and shields however useful at early levels.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Elemental Affinity [/COLOR]- The Primary reason you go dragon, add charisma to your fireballs.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Dragon Wings[/COLOR] - Bonus Action Flying with no Cooldown or duration limit.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][U][COLOR=#0000ff]Storm[/COLOR][/U][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000]Wild Speaker[/COLOR] - Learn Primordial[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Tempestuous Magic[/COLOR] - Escape Opportunity Attacks & Hover[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Heart of the Storm[/COLOR] - [COLOR=#daa520]Resistance to Lightning and Thunder[/COLOR], Creatures[COLOR=#ff0000] within 10 feet[/COLOR] take SorcerLevel/2 damage when you cast Lightning/Thunder Spells.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000]Storm Guide[/COLOR] - Not very useful[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Storm's Fury[/COLOR] - Only once per round but still useful[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][U][COLOR=#008000][B]Wild Magic[/B][/COLOR][/U][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#006400]Wild Magic Surge[/COLOR] - Depends on how your DM uses this. Hard to judge.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Tides of Chao[/COLOR]s - Long Rest or Surge based, otherwise useful.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Bend Luck[/COLOR] - Great use of reaction to save people from hardful affects or force a spell to land.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Controlled Chaos[/COLOR] - Makes wild magic less random. Still hard to judge its usefulness.[/FONT][/SIZE][/INDENT] [INDENT] [COLOR=rgb(85, 57, 130)][B][SIZE=5]Update 12/10/2021[/SIZE][/B] [SIZE=4][U][B]Abberant Mind[/B] - [/U][/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4][I]Besides the extra spells its complete Garbage[/I][/SIZE][/COLOR][/INDENT] [INDENT][COLOR=rgb(97, 189, 109)][SIZE=4]Psionic Spells[/SIZE][/COLOR][COLOR=rgb(85, 57, 130)][SIZE=4] -[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4] Additional spells is nice but nothing here to salivate over.[/SIZE][/COLOR] [COLOR=rgb(209, 72, 65)][SIZE=4]Telepathic Speech[/SIZE][/COLOR][COLOR=rgb(85, 57, 130)][SIZE=4] - [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4]Flavour but not all that great for combat[/SIZE][/COLOR] [COLOR=rgb(209, 72, 65)][SIZE=4]Psionic Sorcery[/SIZE][/COLOR][COLOR=rgb(85, 57, 130)][SIZE=4] - [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4]Fun flavour to 'subtle' spell but seems to be a waste of sorcery points in most situations.[/SIZE][/COLOR] [COLOR=rgb(44, 130, 201)][SIZE=4]Psionic Defenses[/SIZE][/COLOR][COLOR=rgb(85, 57, 130)][SIZE=4] - [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4]Useful but not enough to sell the class[/SIZE][/COLOR] [COLOR=rgb(97, 189, 109)][SIZE=4]Revelation in Flesh[/SIZE][/COLOR][COLOR=rgb(85, 57, 130)][SIZE=4] - [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4]Useful but at this point but by 14th level these aren't problems you need solved.[/SIZE][/COLOR] [COLOR=rgb(209, 72, 65)][SIZE=4]Warping Implosion [/SIZE][/COLOR][COLOR=rgb(85, 57, 130)][SIZE=4]- [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4]Strength Saving throw is often monsters best save.[/SIZE][/COLOR] [U][B][SIZE=4][COLOR=rgb(0, 0, 0)][COLOR=rgb(250, 197, 28)]Clockwork Soul[/COLOR][/COLOR][/SIZE][/B][/U][SIZE=4][COLOR=rgb(0, 0, 0)][B] - [I][B]If you are playing a campaign at levels past 14 Trance of Order is the strongest class ability bar none. However keep in mind (in my experience) that few [/B][/I][/B][/COLOR][/SIZE][B][I][COLOR=#000000][SIZE=4][B]campaigns[/B][/SIZE][/COLOR][/I][/B][SIZE=4][COLOR=rgb(0, 0, 0)][B][I][B] spend much time at lvl 14+.[/B][/I][/B][/COLOR][/SIZE] [COLOR=rgb(97, 189, 109)][SIZE=4]Clockwork Spells[/SIZE][/COLOR][COLOR=rgb(250, 197, 28)][SIZE=4] - [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4]Wall of Force, FOM, are great pickups, doesn't compete with the Divine Soul list obviously.[/SIZE][/COLOR] [COLOR=rgb(250, 197, 28)][SIZE=4]Restore Balance[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4] - Very Solid use of a reaction[/SIZE][/COLOR] [COLOR=rgb(209, 72, 65)][SIZE=4]Bastion of Law[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4] - Wards are better left to Abjuration Wizards. Its a very expensive way to get damage reduction.[/SIZE][/COLOR] [COLOR=rgb(250, 197, 28)][SIZE=4]Trance of Order[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4] - This is the MVP of this Class, this ability is utterly insane.[/SIZE][/COLOR] [COLOR=rgb(250, 197, 28)][SIZE=4]Clockwork Cavalcade[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=4] -[/SIZE][B][SIZE=4][B] [/B][/SIZE][/B][SIZE=4]A wide variety of uses for this ability.[/SIZE][/COLOR] [/INDENT] [INDENT][SIZE=3][FONT=verdana]For damage and self survival[COLOR=#DAA520][B] Shadow [/B][/COLOR]is king, it cannot be overstated how powerful eyes of the dark is, shadow walk is also a free misty step at the cost of a bonus action. [/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Keep in Mind Darkness is Concentration, and can be super annoying for your allies.[/B] It also costs you sorcerer points to cast.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]For utility[B] [COLOR=#daa520]Divine Soul[/COLOR] [/B]is hilarious and incredibly powerful. There are many cleric spells that change the game and twinning cleric spells is a quick way to frustrate your dm.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]I.E Twinning Healing word to get two allies off death rolls, for six straight rounds.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]One of the main gripes with divine soul is that you waste spell slots on healing/resurrecting allies if you can call that a downside.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]My primary argument for divine soul is you are already efficient enough in combat to warrant building for utility.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Finally Eldritch Blast + Spiritual Weapon is a very respectable aDPR[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [SIZE=5][FONT=verdana][B]Metamagic Choices[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Quickened Spell [/COLOR]- Duh[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Twinned Spell[/COLOR]- Twin Healing Word is great, Twin Haste, Twin Greater Invis, Twin Heal[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Your remaining two choices are not as easy as most people think. Your third choice at level 13 will be one of the following 3.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Careful Spell[/COLOR] - Careful spell is stronger than most people think it is but not as strong as some people think it is. Careful spell works on the initial spell cast allowing a successful save to any friendly creature you want. This combos amazingly with the spell Hypnotic Pattern. However it does not combo at all with the spell Web, the save from Web only activates on the creatures turn.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]If you choose [COLOR=#0000ff]Careful Spell[/COLOR] - [COLOR=#daa520]Hypnotic Pattern[/COLOR], [COLOR=#daa520]Reverse Gravity[/COLOR] and [COLOR=#0000ff]Confusion[/COLOR] are excellent choices[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Heightened Spell[/COLOR] - Disadvantage on the save to any of your spells. With a +5 Modifier vs your 19 Spell Save, disadvantage takes their roll from a 35% chance of success to a 12% chance of success. This is huge for save or suck spells. [COLOR=#ff0000]Choose one target only. [/COLOR][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]If you choose Heightened Spell - [COLOR=#0000ff]Banishment, Hold Monster, Hold Person[/COLOR], and [COLOR=#0000ff]Plane Shift[/COLOR] are excellent choices[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Keep in mind that shadow sorcerer effectively gets heightened spell for free at level 6.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000ff]Subtle Spell[/COLOR]- Just like Careful Spell, Subtle Spell is also usually highly underrated but it depends on your campaign. If you are a mercenary company who just kills monsters than this has highly diminished use but if you have far more role-playing in your campaign subtle spell gains a plethora of uses outlined in this thread [MEDIA=reddit]DnD/comments/4crtcj[/MEDIA][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Additionally Subtle spell prevents your abilities from being counterspelled, including your own counterspell. [/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Personally I would forgoe crowd control to other party members and chose heightened spell. If however, your team needs you for crowd control I would pick careful spell. Subtle spell is a lot of fun for roleplaying.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Extended Spell[/COLOR] - Doubling spell duration can be useful but usually not.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Distant Spell[/COLOR] - Doubling spell range can be useful but usually not.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000]Empowered Spell [/COLOR]- Rerolling dice can result in increasing your damage but not usually worth spending your sorcerer points on.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [SIZE=6][FONT=verdana][B]ASI/Feats (4)[/B][/FONT][/SIZE] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Lvl 6 |[/B] [COLOR=#daa520]Elven Accuracy [/COLOR](+1 Cha)This ability is utterly crazy and completely mandatory the math is detailed below.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Lvl 11 | [/B][COLOR=#daa520]Charisma [/COLOR]+2[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]LvL 15 |[/B][COLOR=#ffa500]Warcaster [/COLOR]Advantage on Con Saves and allows you to use a Magic Staff or Wand with your shield (See FAQ)[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Lvl 19 | [/B]You have several options for your final feat.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#daa520]Polearm Master[/COLOR][/B] What?? Polearm master allows you to make opportunity attacks when enemies come into reach, because you already have warcaster allowing you to cast spells on opprtunity attacks, polearm master starts to look attractive considering it works with staffs(staffs are quarterstaffs), you can eldritch blast+repelling blast boot them away 40ft for having the audacity to approach you![/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000cd][B]Medium Armor Master [/B][/COLOR]If you choose 16 Dexterity this gives you+2AC. Upgrading to half-plate & No stealth disadvantage is great.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000cd][B]Crossbow Expert [/B][/COLOR][B]Alright let me explain, [/B]Crossbow expert allows you avoid the disadvantage on eldritch blast while in meele, read the sage advice for the crossbow expert feat, redundant if you are using devilsight/darkness or you are a shadow sorcerer.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#0000cd]Resilien[/COLOR][COLOR=#0000ff]t[/COLOR][/B](Dex) or (Wis) [COLOR=#ff0000]you cannot take both[/COLOR]. or [COLOR=#008000][B]Shield Master[/B] [/COLOR](mini evasion), Anytime you can get better dex or wisdom saving throws is a good time.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520][B]Lucky [/B][/COLOR]Being able to re-roll that 1 on a crucial attack role or save against an ugly spell is amazing.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000cd][B]Spell Sniper [/B][/COLOR]The primary reason I would choose this feat is for the ability to ignore cover, if cover is a constant theme in your games this feat can be very important.[/FONT][/SIZE] [COLOR=rgb(85, 57, 130)][B][SIZE=5]Update 12/10/2021[/SIZE][/B] [SIZE=5]Metamagic Adept -[/SIZE][SIZE=4] Additional sorcery points are always welcome and picking up two additional metamagics means you can have a lot of fun. I wouldn't give up 20 charisma or warcaster but I would almost take this just for how fun additional metamagics can be.[/SIZE][/COLOR][/INDENT] [SIZE=5][FONT=verdana][B]Whats the deal with Elven Accuracy?[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]When you are rolling 8 attacks in a round & critting on 19 & 20s advantage is king.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Look at the following[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][URL='https://anydice.com/program/1116a']AnyDice[/URL][/FONT][/SIZE][/INDENT] [LIST] [*][SIZE=3][FONT=verdana]Your chance to roll a 19 or 20 goes from 10%, to 19% to 27.1%[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Your chance to hit 16-20 on the dice roll goes from 20% to 31% to 48.8%[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Your chance to hit vs 20AC with +11 to hit goes from 60% to 84% to 93.6%[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Your chance to hit vs 25AC enemy with +11 to hit goes from 35% to 57.75% to 72.54%[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B]Your chance to hit all 8 attacks vs 20AC enemy with +11 to hit goes from 1.7% to 24.8% to 58.9%[/B][/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Your chance to hit all 8 attacks vs 25AC enemy with +11 to hit goes from 0.2% to 1.2% to 7.7%[/FONT][/SIZE] [/LIST] [INDENT][SIZE=3][FONT=verdana]At face value the 9.6% increase in hit chance might seem insignificant but when you add in the number of attacks you are doing per round it becomes paramount.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Additionally what many people don't seem to understand is that [COLOR=rgb(251, 160, 38)][U]hit chance [/U][/COLOR]is the king of reliable damage per round. The difference between a success or a miss on attack roles is widely consider the most important stat to build in rpgs. Dungeons in Dragons is no different. The counterpoint to this is always the following 'Advantage by itself is already enough that the additional increase is not worth it' I don't agree with this, I will always take additional hit and crit chance when available. Perhaps if you cannot make use of the +1 to ability scores then its worth considering another feat. [/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [SIZE=6][FONT=verdana][B]Equipment[/B][/FONT][/SIZE] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Speaking optimally you would use Mage Armor until you can equal or beat its 16AC.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Breastplate + 2 into Halfplate +2(With Medium Armor Master Feat)[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Shield +2[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Keep in mind for most of the game you will sit on [COLOR=#008000]18-20AC[/COLOR] (Breastplate +0 to+2 and a Shield +0)[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]It is likely you wont go beyond a +2 Halfplate and +2 Shield meaning your final [COLOR=#0000CD]24AC [/COLOR]and [COLOR=#DAA520]29AC[/COLOR] with the [COLOR=#DAA520]Shield[/COLOR] Spell[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]+3 Half-plate and +3 Shield brings you to [COLOR=#daa520]26AC[/COLOR] and [COLOR=#daa520]31AC[/COLOR] with the shield spell.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Armor Class is extremely valuable in 5E. If you are comfortable sitting at [COLOR=#008000]16AC[/COLOR] all game, that's up to you but I would highly advise against it..[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana][B]Value of AC & Effective HP vs An Ancient White Dragon (CR20)[/B] Here is some simple calculations for the value of Armor Class vs the auto attacks of an ancient white dragon. With 165 HP vs +14 Chance to Hit of a AWD with 17 Average Damage[/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]16AC =95% Chance to hit = 173 = 11 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]17AC =90% Chance to hit = 182 = 11 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]18AC =85% Chance to hit = 190 = 12 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]19AC =80% Chance to hit = 198 = 12 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]20AC =75% Chance to hit = 206 = 13 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]21AC =70% Chance to hit = 215 = 13 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]22AC =65% Chance to hit = 223 = 14 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]23AC =60% Chance to hit = 231 = 14 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]24AC =55% Chance to hit = 239 = 15 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]25AC =50% Chance to hit = 248 = 15 Hits[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]26AC =45% Chance to hit = 256 = 16 Hits[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana]You do not get much higher than +14 Chance to hit and most creatures have a lower hit chance than +14. This makes Armor Class even more effective, taking an additional 1-6 attacks in combat before you even consider the shield spell makes you extremely formidable. Between your high AC, Absorb Elements, Shield, Misty Step, Mirror Image, Blink & Greater Invisibility your only real problem is the rest of your party surviving.[/FONT][/SIZE] [SIZE=5][FONT=verdana][B]Items to seek[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Staff of Swarming Insects [/COLOR]The ability to cast insect plague or giant insect is meaningless, the reason you take this staff is for the amazing insect cloud buff which can be done a minimum of four times per day. This buff essentially gives you the darkness+devil-sight combo and it cannot be dispelled or counter-spelled. The only downside is the same as darkness which is its potential negative effect on your allies.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Staff of Power[/COLOR] (+2AC, +2SpellHit, +2Saving Throws) or [COLOR=#0000ff]Wand of the Warmage[/COLOR] +3 or [COLOR=#008000]Rod of the Pact Keeper[/COLOR] +3[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Ioun Stone of Mastery[/COLOR] (Increasing proficiency bonus is [B]bonkers[/B])[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520]Robe of the Archmage[/COLOR] (+2Spell Save DC, +2Spell Save DC, +2Spell Save DC, [B]Did I mention +2Spell Save DC?[/B])[/FONT][/SIZE][/INDENT] [SIZE=6][FONT=verdana][B]Spell Suggestions[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]® Reaction Spell[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]© Concentration Spell[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [SIZE=3][FONT=verdana][B]Sorcerer Spells[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][B]C | [/B][COLOR=#008000]Mage Hand, Minor Illusion, Message, Firebolt/Chill Touch/[/COLOR][COLOR=#0000cd]Shocking Grasp[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]1 |[/B] [COLOR=#ff8c00]Absorb Elements[/COLOR]®, [COLOR=#ff0000]Sleep[/COLOR]([COLOR=#daa520]Early Game[/COLOR]), [COLOR=#daa520]Shield[/COLOR]®[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]2 |[/B][COLOR=#daa520] Mirror Image[/COLOR], [COLOR=#daa520]Scorching Ray[/COLOR], [COLOR=#0000ff]Web[/COLOR]©, [COLOR=#0000ff]Misty Step[/COLOR], [COLOR=#008000]Invisibility[/COLOR]©[COLOR=#008000], [/COLOR][COLOR=#0000ff]Hold Person[/COLOR]©[COLOR=#0000ff], Suggestion[/COLOR]©, [COLOR=#0000ff]Phantasmal Force[/COLOR]©[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]3 |[/B] [COLOR=#daa520]Fireball, Haste[B]©,[/B] Blink[/COLOR], [COLOR=#0000ff]Hypnotic Pattern[/COLOR]©, [COLOR=#0000ff]Counterspell[/COLOR]®, [COLOR=#008000]Dispel Magic[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]4 |[/B] [COLOR=#daa520]Polymorph[B]©, [/B]Greater Invisibility[/COLOR][B][COLOR=#daa520]©[/COLOR],[/B] [COLOR=#0000ff]Banishment[/COLOR]©, [COLOR=#008000]Fly[/COLOR]©, [COLOR=#0000ff]Slow[/COLOR]©[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]5 | [/B][COLOR=#0000ff]Hold Monster[/COLOR] [B]©[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]6 | [/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]7 | [/B][COLOR=#daa520]Reverse Gravity[/COLOR][B]©[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]8 | [/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]9 | [/B][COLOR=#daa520]Wish[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [SIZE=3][FONT=verdana][I]Primarily utility and defensive spells on this list, Hypnotic Pattern is bonkers with Careful Spell, Twinning Haste or Polymorph or Greater Invisibility is invaluable. Fireball is your AOE damage[/I].[/FONT][/SIZE] [INDENT][/INDENT] [SIZE=3][FONT=verdana][B]Warlock Spells[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][B]C | [/B][COLOR=#008000]Friends[/COLOR], [COLOR=#daa520]Eldritch Blast[/COLOR] [B]| Tome C | [/B][COLOR=#008000]Thaumaturgy, Prestidigitation, Spare the Dying[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]1 |[/B] [COLOR=#daa520]Shield[/COLOR]®(HB), [COLOR=#ff0000]Wrathful Smite[/COLOR](HB) [COLOR=#0000ff]Armor of Agathys, [/COLOR][COLOR=#daa520]Hex[/COLOR]©[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]2 | [/B][COLOR=#daa520]Mirror Image[/COLOR], [COLOR=#0000ff]Misty Step[/COLOR], [COLOR=#008000]Invisibility[/COLOR]©[COLOR=#008000], [/COLOR][COLOR=#0000ff]Hold Person[/COLOR]©[COLOR=#0000ff], Suggestion[/COLOR]©[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana][I]Here it is, Eldritch Blast. Hexblade gives you the immortal Shield Spell, Picking up Armor of Agaths and Hex at level 1 and at level 2 You can either expand your spell list or pick up misty step and mirror image to free up Sorcerer slots.[/I][/FONT][/SIZE] [INDENT][/INDENT] [SIZE=3][FONT=verdana][B]Cleric Spells - If Divine Soul[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][B]C | [/B][COLOR=#daa520]Toll the Dead,Sacred Flame[/COLOR], [COLOR=#daa520]Guidance[/COLOR]©[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]1 | [/B][COLOR=#DAA520]Healing Word, [/COLOR][COLOR=#0000cd]Bless[/COLOR]©,[COLOR=#0000cd] Cure Wounds [/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]2 | [/B][COLOR=#0000cd]Prayer of Healing[/COLOR], [COLOR=#daa520]Spiritual Weapon[/COLOR], [COLOR=#0000cd]Lesser Restoration, Enhance Ability[/COLOR]©[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]3 | [/B][COLOR=#daa520]Revivify[/COLOR], [COLOR=#0000cd]Mass Healing Word[/COLOR], [COLOR=#0000ff]Spirit Guardians[/COLOR]©[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]4 | [/B][COLOR=#daa520]Death Ward, Freedom of Movement[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]5 | [/B][COLOR=#daa520]Mass Cure Wounds[/COLOR], [COLOR=#0000ff]Greater Restoration [/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]6 | [/B][COLOR=#daa520]Heroes Feast, Heal[/COLOR][COLOR=#0000ff], Word of Recall[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]7 | [/B][COLOR=#daa520]Conjure Celestial[/COLOR]©[B][COLOR=#daa520],[/COLOR] [/B][COLOR=#0000ff]Plane Shift[/COLOR], [COLOR=#008000]Temple of the Gods[/COLOR][COLOR=#0000FF], [/COLOR][COLOR=#008000]Divine Word, Regenerate, Resurrection[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]8 | [/B][COLOR=#008000]Holy Aura[/COLOR]©[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]9 | [/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [SIZE=3][FONT=verdana][I]Lots of good options from the cleric spell list. Heroes Feast, Death Ward and Freedom of Movement are crutch non-concentration buffs. Divine Word is interesting as a horde stopper. Holy aura does not give your party advantage, otherwise its very strong.[/I][/FONT][/SIZE] [INDENT][/INDENT] [SIZE=5][FONT=verdana][B]Concentration Spell Options[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]Most of the spells I have selected are concentration spells and they give you a wide variety of options. Keep in mind the limited number of slots you have to work with, given you can only use one of these at a time there is an immense opportunity cost. You need to make 8 attack rolls to quicken a max level eldritch blast. This makes bless or advantage or both invaluable.[/FONT][/SIZE][/INDENT] [LIST] [*][SIZE=3][FONT=verdana][COLOR=#0000ff][B]Bless [/B][/COLOR]– Not better than advantage but still a useful buff (Math Below)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#daa520]Haste[/COLOR][/B] (Twin) – Extra attack for two party members and +2AC to each party member.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#daa520]Greater Invisibility[/COLOR][/B] (Twin) – Advantage to yourself and your rogue.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][COLOR=#daa520][B]Polymorph [/B]- [/COLOR]Save an Allies life by giving them the health of a T-Rex[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#daa520]Hex[/COLOR][/B] (Twin)– Extra 1d6 on All Eldritch Blast Beams. Great if you have high enough hit chance.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][COLOR=#daa520][B]Conjure Celestial [/B][/COLOR]– Summon a Couatl and laugh.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#0000ff]Hold Person[/COLOR][/B] (Twin) – Advantage and Auto Critical[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#0000ff]Hold Monster[/COLOR][/B](Twin) – Advantage and Auto Critical[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#daa520]Suggestion[/COLOR][/B] (Twin) – One Save 8 Hour Disable..What???[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#0000ff]Banishment[/COLOR][/B] – Save or Suck remove an enemy from the fight.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#daa520]Reverse Gravity[/COLOR][/B] – Powerful Disable make sure to ask your DM if the enemies are on a flat surface :p[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#0000ff]Web [/COLOR][/B]– Advantage on Attack Rolls, Dex Disadvantage, Amazing Fireball Combo.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#0000ff]Hypnotic Pattern[/COLOR][/B] ([COLOR=#daa520]Careful Spell[/COLOR]) – Incapacitates your enemies who have eyes.[/FONT][/SIZE] [*][SIZE=3][FONT=verdana][B][COLOR=#008000]Holy Aura[/COLOR][/B] [COLOR=#ff0000]1000gp [/COLOR]– Blind Fiends and Undead, Advantage on Saving Throws, Disadvantage on Enemy Attack Rolls[/FONT][/SIZE] [/LIST] [SIZE=5][FONT=verdana][B]Concentration Priority[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]Concentration Priority is complicated, subjective and situational. It is also dependent on your party composition.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]In general I would argue for;[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Disabling Enemies > Polymorph > Group Advantage > Greater Invisibility (Twin)> Haste (Twin)> Hex[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Disabling Enemies [/B]Crowd control is the king of situational advantage. When versing multiple powerful enemies priority should always be given to Hypnotic Pattern or Reverse Gravity.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Polymorph[/B] Extremely versatile spell, see an ally on 1hp? Transform him into a T-Rex from level eight which is essentially a massive heal. You can twin this if the situation requires it. There are better spells to disable enemies.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Group Advantage[/B] Drow Faerie Fire when successful gives your group advantage on every target in the area. You only get the one cast but if I was playing a druid or bard I would simply spam faerie fire and likely use every legendary resistance of the enemy.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Greater Invisibility [/B]Gives you and an ally or two allies advantage, activates sneak attack, gives all attacks against you and an ally or two allies disadvantage.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Haste [/B]Gives two allies an additional melee attack and increases their armor class by two each for one minute and advantage on dexterity saves.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Hex[/B] Simply increasing your damage. In combat the only slightly useful ability check disadvantage to give is strength or dex vs grapples.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]I'm considering doing the math comparing a Lvl 20 Rogue & Lvl 20 Fighter + This Build + Lvl 20 Cleric as a base party for calculating optimal use as well as Bless but this will take some time.[/FONT][/SIZE][/INDENT] [SIZE=5][FONT=verdana][B]Boss Damage Combinations [/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]If you are able to get advantage without using your concentration, your ability to take down large single targets is unmatched. While an action surge GWM/SS will beat you for two rounds your sustained damage is simply absurd.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Because Hexblade Curse and Hex are both bonus actions it takes you three rounds to come online.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#008000][B]Level 8[/B][/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 1, [/B]Eldritch Blast + Hexblade Curse for 2d10+14 for for [B]25 [/B]average damage before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 2, [/B]Eldritch Blast + Hex for 2d10+2d6+14 for [B]32[/B] average damage before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 3,[/B] Quicken 2x Eldritch Blast for 4d10+4d6+28 for [B]64 aDPR [/B]before hit chance. (2 Sorcerer Points)[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 4, [/B]Repeat 2x Eldritch Blast at the cost of 2 sorcerer points (one left).[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#0000cd][B]Level 11[/B][/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 1, [/B]Eldritch Blast + Hexblade Curse for 3d10+27 for for [B]43.5[/B] average damage before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 2, [/B]Eldritch Blast + Hex for 3d10+3d6+27 for [B]54[/B] average damage before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 3,[/B] Quicken 2x Eldritch Blast for 6d10+6d6+54 for [B]108 aDPR [/B]before hit chance. (2 Sorcerer Points)[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 4,5,6 [/B]Repeat 2x Eldritch Blast at the cost of 2 sorcerer points per round.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#daa520]Level 17[/COLOR][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 1, [/B]Eldritch Blast + Hexblade Curse for 4d10+44 for for [B]66[/B] average damage before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 2, [/B]Eldritch Blast + Hex for 4d10+4d6+44 for [B]80[/B] average damage before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Round 3,[/B] Quicken 2x Eldritch Blast for 8d10+8d6+88 for [B]160 aDPR [/B]before hit chance. (2 Sorcerer Points)[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]When running out of spell slots and sorcerery points you can cast spiritual weapon at base or higher levels.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Eldritch Blast & Spiritual Weapon 2+Hex+Hexblade Curse for 4d10+1d8+5d6+55 for [B]99 aDPR[/B] before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Eldritch Blast & Spiritual Weapon 4+Hex+Hexblade Curse for 4d10+2d8+5d6+55 for [B]103.5 aDPR[/B] before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Eldritch Blast & Spiritual Weapon 6+Hex+Hexblade Curse for 4d10+3d8+5d6+55 for [B]108 aDPR[/B] before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Eldritch Blast & Spiritual Weapon 8+Hex+Hexblade Curse for 4d10+4d8+5d6+55 for [B]112.50 aDPR[/B] before hit chance.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]This increases your aDPR by 20-30 damage, Spirtual weapon is fantastic but it scales poorly, best to use low level spell slots.[/FONT][/SIZE][/INDENT] [SIZE=5][FONT=verdana][B]Why is the damage so good?[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][B]Eldritch Blast[/B] at max level shoots four beams at your target. [/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Agonizing Blast [/B]lets each of these beams benefit from your Charisma bonus. [/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Hexblade Curse[/B] adds your profeciency bonus to each attack and it crits on a 19. [/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Hex [/B]adds another 1d6 to each beam.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicked Spell [/B]lets you do it all over again as a bonus action. [/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Keep in mind moving hex to another target is a bonus action and you cannot move your hexblade curse. [/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]You can also expunge your spell slots for more sorcerer points and expunge your pact magic slots for 4 points per short rest.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]If you are running out of slots, cast a high level spiritual weapon. Eldritch Blast + Spiritual Weapon with Hex is still great damage without using sorcerer points.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]This has all been confirmed to work by the developers.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [SIZE=5][FONT=verdana][B][COLOR=rgb(0, 128, 0)]Scorching Ray over Eldritch Blast for immediate impact.[/COLOR][/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]After discussion with Yunru on pages 5-6 of this thread I feel it worth mentioning the power of Hexblade Curse & Hex combined with Scorching Ray.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Very early on you could play a fire dragon sorcerer and add your charisma bonus to each ray thanks to elemental affinity. This was nerfed in an Errata to only effect the first beam of a spell.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Hexblade Curse allows you to once again add your Profeciency bonus to each and every beam of scorching ray which can pull impressive numbers when used with high level spell slots.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Additionally, scorching ray also works with hex allowing you to also add 1d6 to each and every ray.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][URL='https://anydice.com/program/10eac']AnyDice[/URL][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Here is a level 13 comparison (Warlock 2, Sorcerer 11)[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][URL='https://anydice.com/program/10ead']AnyDice[/URL][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]View the above link and [B]click on summary[/B], notice that scorching ray easily outperforms disintegrate at all levels.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]There is a catch however,[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]If you cast a spell as a bonus action, you can only cast a cantrip as an action[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]This means that you cannot cast scorching ray the round you cast hex [/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]but [/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]You can quicken a scorching ray while casting eldritch blast for some disgusting numbers.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][URL='https://anydice.com/program/11168']AnyDice[/URL][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][ATTACH alt="Untitled.png"]100575[/ATTACH][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Its up to you whether you think it is worthwhile burning the spellslots for scorching ray.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [SIZE=4][FONT=verdana][COLOR=#008000][B]Up-casting Bestow Curse for additional shenanigans[/B][/COLOR][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]After discussion with Voitan Rex, there is an additional level of absurdity you can achieve with the cleric spell [COLOR=#0000ff]Bestow Curse[/COLOR][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Bestow Curse when cast at 5th level allows you to cast the spell without requiring concentration. It is save or suck giving you the ability to do an additional 1d8 damage on attacks.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]So now our maximum damage is 8d10+8d8+8d6+88 for [B]196[/B] adpr before hit chance[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]or[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With scorching ray 9th level its 4d10+14d8+34d6+104 for [B]308[/B] adpr before hit chance[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Keep in mind, setting up for 3 rounds is already extreme, 4 rounds is absurd.[/FONT][/SIZE][/INDENT] [SIZE=6][FONT=verdana][B]Hitting AC 20 with Eldritch Blast[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]Given your numerous attack rolls buffing your +hit items, bless and gaining advantage are all extremely useful. Your 160 average damage per round (aDPR) [B]with Hex [/B]is reduced significantly depending on your hit chance.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With 1d20 + 11 your chance to hit AC20 is [B]60%[/B] for [B]96 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With [B]bless[/B] its (1d20)+(1d4)+11 your chance to hit AC20 is [B]72.5%[/B] for [B]116 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With [B]advantage[/B] its (2d20)+11 your chance to hit AC20 is [B]84%[/B] for [B]134 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With [B]bless and advantage[/B] its (2d20)/2+(1d4)+11 your chance to hit AC20 is [B]92.13%[/B] for [B]147 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With [B]elven accuracy[/B] its (3d20)+11 your chance to hit AC20 is [B]93.6%[/B] for [B]150 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With[B] elven accuracy and bless [/B]its (3d20)+1d4+11 your chance to hit AC20 is [B]97.66%[/B] for [B]156 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Reference [URL='http://anydice.com/program/db40']AnyDice[/URL] (select atleast)[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Keep in mind by the time you reach level 20 (which you probably wont) you should at a minimum be rocking +3 to spell attack rolls.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With 1d20 + 14 your chance to hit AC20 is [B]75%[/B] for [B]120 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With [B]bless[/B] its (1d20)+(1d4)+11 your chance to hit AC20 is [B]87.5%[/B] for [B]140 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With [B]advantage[/B] its (2d20)+11 your chance to hit AC20 is [B]93.75%[/B] for [B]150 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With [B]bless and advantage[/B] its (2d20)/2+(1d4)+11 your chance to hit AC20 is [B]98.13%[/B] for [B]157 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With [B]elven accuracy[/B] its (3d20)+11 your chance to hit AC20 is [B]98.44%[/B] for [B]157.5 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]With[B] elven accuracy and bless [/B]its (3d20)+1d4+11 your chance to hit AC20 is [B]99.69%[/B] for [B]159.54 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Reference [URL='http://anydice.com/program/11783']AnyDice[/URL] (select atleast)[/FONT][/SIZE][/INDENT] [SIZE=6][FONT=verdana][B]Non-Boss Damage[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]You are significantly weaker in multi-target situations however your damage still rivals disintegrate's [B]75 aDPR[/B]. Keep in mind moving hex is chewing up you bonus action each time you do it.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Damage before considering your hit chance.[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#008000]Level 8[/COLOR][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Eldritch Blast[/B] for 2d10+8 for [B]19 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast[/B] for 4d10+16 for [B]38 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Eldritch Blast[/B] with [B]Hex[/B] for 2d10+2d6+8 for [B]26 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast[/B] with [B]Hex[/B] for 4d10+4d6+16 for [B]52 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#0000cd]Level 11[/COLOR][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Eldritch Blast[/B] for 3d10+15 for [B]31.5 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast[/B] for 6d10+30 for [B]63 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Eldritch Blast[/B] with [B]Hex[/B] for 3d10+3d6+15 for [B]42 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast[/B] with [B]Hex[/B] for 6d10+6d6+30 for [B]84 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B][COLOR=#daa520]Level 17[/COLOR][/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Eldritch Blast[/B] for 4d10+20 for [B]42 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast[/B] for 8d10+40 for [B]84 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Eldritch Blast[/B] with [B]Hex[/B] for 4d10+4d6+20 for [B]56 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast[/B] with [B]Hex[/B] for 8d10+8d6+40 for [B]112 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]A level 8 fighter sharpshooter or great weapon master can be easily doing 40-55 average damage with the -5 to hit which is competitive with your damage.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]A level 11 fighter sharpshooter or great weapon master can be easily doing 66-74 average damage with the -5 to hit which is competitive with your damage.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Hex vs Advantage at AC 20 with +11 to Hit[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Finally if we are unable to obtain Advantage and/or Bless from our party, we must choose where to spend our concentration. Either the increased damage from Hex or Advantage.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast [/B]for 8d10+40 at [B]60% [/B]Chance to Hit for[B] 50 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast + Hex [/B]for 8d10+8d6+40 at [B]60% [/B]Chance to Hit for[B] 67.2 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast + Advantage [/B]for 8d10+40 at [B]84% [/B]Chance to Hit for[B] 71 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast + Elven Accuracy [/B]for 8d10+40 at [B]93.6% [/B]Chance to Hit for[B] 78 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]Advantage is superior to the bonus damage of Hex vs High AC, however the greater your base hit chance the smaller this bonus is until hex becomes better.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Hex vs Advantage at AC 15 with +11 to Hit[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast [/B]for 8d10+40 at [B]85% [/B]Chance to Hit for[B] 50 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast + Hex [/B]for 8d10+8d6+40 at [B]85% [/B]Chance to Hit for[B] 95 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast + Advantage [/B]for 8d10+40 at [B]97.75% [/B]Chance to Hit for[B] 82 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Quicken 2x Eldritch Blast + Elven Accuracy [/B]for 8d10+40 at [B]99.20% [/B]Chance to Hit for[B] 83 aDPR[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]The sweet spot between choosing Hex vs Advantage seems to be anytime you are above a 75% Chance to hit, choose hex.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]However, keep in mind that advantage offers increased critical strike chance, your critical strike chance goes from 5% to 14.26% (no hexblade curse), because of the separate attack rolls critical hits are only 1d10 additional damage per strike but that is not insignificant. [/FONT][/SIZE][/INDENT] [SIZE=7][FONT=verdana][B]FAQ[/B][/FONT][/SIZE] [SIZE=3][FONT=verdana][B]Why Sorcerer 17, Warlock 3 over Warlock 2, Sorcerer 18???[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][B]Sorcerer 18[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][COLOR=#008000]1 Level 6 Spell[/COLOR][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][COLOR=#daa520]Devil Sight [/COLOR](Combines with Darkness which is still absurdly powerful ([COLOR=#ff0000][B]But not for your allies[/B][/COLOR])) or [COLOR=#0000ff]Repelling Blast [/COLOR]to knock back one enemy eighty feet or eight enemies ten feet.[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][COLOR=#0000ff]Level 18 Sorcerer Ability[/COLOR][/FONT][/SIZE][/INDENT] [INDENT=2][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Warlock 3[/B][/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][COLOR=#daa520]2 More Sorcerer points per short rest. [/COLOR](This gives you your 20[SUP]th[/SUP] level ability Sorcerous Restoration at level 8)[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][COLOR=#0000ff]Rituals [/COLOR][COLOR=#daa520]or Super Imp[/COLOR][COLOR=#0000ff]- [/COLOR]Gives you a wide amount of utility.[/FONT][/SIZE][/INDENT] [INDENT=2][/INDENT] [INDENT=2][/INDENT] [INDENT][SIZE=3][FONT=verdana]Choice is yours but personally I'd pick Warlock 3 every time.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [SIZE=3][FONT=verdana][B]What is it with you and faerie fire?[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][COLOR=#daa520][B]As a 1st Level Spell, Faerie Fire is the strongest spell in the entire game [/B][/COLOR][I](healing word is arguably also competitive with ff for the top slot)[/I][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Why? Group advantage is incredibly powerful. The increased damage output to your entire party is simply unmatched.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Most of my time playing as a druid would result in casting faerie fire until the DM ran out of legendary reactions.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Look at the math above on Advantage, if you and 3-4 other allies have advantage that can easily equal an additional 100 extra DPR at max level. Variance is the death of a party and advantage goes a long way in curbing it.[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana][B]Why do you keep mentioning healing word?[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana][MEDIA=youtube]SzlR00IZ29A[/MEDIA][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]TLDR: Because of the nature of death saves, when taking lethal damage of any amount below your Max HP, healing words ability to revive from range is extremely strong.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]If the enemy does 40 damage per round, healing 1 hp or 39 hp makes no difference.[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana][B]Why not 2 levels in fighter for action surge?[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]You already get con saves and armor by starting sorcerer and picking up Hexblade. Double fireball or scorching ray is really nice [B]but...[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][COLOR=#ff0000][B]Action Surge does not give you an additional bonus action.[/B][/COLOR][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]You also lose out on high level spell slots.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana]I think the cost is simply too high and the spell slot reduction and delay too long for action surge to be worth it.[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana][B]Where are all the aoe spells?[/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]This build is primarily about single target damage and especially boss damage. I build for utility over aoe damage. Fireball is also fantastic in almost every situation and otherwise Hypnotic Pattern usually works extremely well.[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana][B]Why would you quicken eldritch blast when you can quicken two fireballs? [COLOR=#ff0000]You cannot quicken two fireballs, quickening spells allows you to cast one spell of any level as a bonus action and one cantrip as your action.[/COLOR] Hey! You cannot cast spells with a shield, you need warcaster![/B][/FONT][/SIZE] [INDENT][SIZE=3][FONT=verdana]Well this is highly debated, I recommend viewing this link [URL='http://dnd.wizards.com/articles/sage-advice/rules-spellcasting']The Rules of Spellcasting | Dungeons & Dragons[/URL] and reading page 203 of the player hand book. Essentially having a hand for a component pouch or arcane orb counts as a free hand for somatic components. If you want to wield a wand or staff with a shield you must have warcaster.[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [SIZE=3][FONT=verdana][B]Please let me know if you think I miss some vital spells or have some ideas for improvement.[/B][/FONT][/SIZE] [SIZE=7][FONT=verdana][B]Sample Build Paths[/B][/FONT][/SIZE] [INDENT][SIZE=5][FONT=verdana][B]Divine Soul Sorcerer 5 - Warlock 3 - Sorcerer 17[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Going five levels in sorcerer gives you the fastest route to Fireball.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L1 |[/B] +Guidance +Sacred Flame +Toll The Dead +Mage Hand [B]|[/B] +Mage Armor +Sleep [B]|[/B] [B]Sorcerer 1 – Divine Soul[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L2 |[/B] +Healing Word [B]|[/B] [B]Sorcerer 2[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L3 |[/B] +Spirtual Weapon [B]|[/B] [B]Sorcerer 3 & Quicken + Twin Spell Metamagic[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L4 |[/B] +Minor Illusion [B]|[/B] +Invisibility [B]| Sorcerer 4 & +2 Charisma ASI[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L5 |[/B] +Fireball -Sleep +Haste [B]| Sorcerer 5[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L6 |[/B] +Eldritch Blast +Friends [B]|[/B] +Shield +Hex [B]|[/B] [B]Warlock 1 - Hexblade[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L7 |[/B] +Devil Sight +Agonizing Blast [B]| [/B]+Hellish Rebuke [B]|[/B] [B]Warlock 2[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L8 |[/B] +Book of Ancient Secrets -Devil Sight [B]|[/B] -Hellish Rebuke +Mirror Image +Misty Step [B]| +[/B]Spare the Dying +Thaumaturgy +Prestidigitation [B]| Warlock 3 - Pact of the Tome [/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L9 |[/B] +Revivify [B]| Sorcerer 6[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L10 | [/B]+Message [B]|[/B] -Mage Armor +Scorching Ray +Greater Invisibility [B]| Sorcerer 7[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L11 | +[/B]Polymorph[B] | Sorcerer 8 & Elven Accuracy Feat[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L12 | +[/B]Blink [B]| Sorcerer 9[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L13 | +[/B]Counterspell [B]| Sorcerer 10 | Metamagic Choice: [/B]Careful Spell[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L14 | +[/B]Heal [B]| Sorcerer 11[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L15 | Sorcerer 12 & Warcaster Feat[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L16 | +[/B]Conjure Celestial [B]| Sorcerer 13[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L17 | Sorcerer 14[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L18 | +[/B]Reverse Gravity [B]| Sorcerer 15[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L19 | Sorcerer 16 & Medium Armor Master Feat[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L20 | +[/B]Wish [B]| Sorcerer 17 | Metamagic Choice: [/B]Heightened Spell[/FONT][/SIZE][/INDENT] [INDENT][SIZE=5][FONT=verdana][B]Sample Final Spells[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Warlock[/B][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]C | [/B]Eldritch Blast, Friends[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]B | [/B]Thaumaturgy, Prestidigitation, Spare the Dying[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]1 |[/B] Hex, Shield®[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]2 |[/B] Mirror Image, Misty Step[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Sorcerer[/B][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]C |[/B] Guidance, Mage Hand, Minor Illuson, Sacred Flame, Message, Toll the Dead[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]1 |[/B] Absorb Elements®, Healing Word[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]2 |[/B] Spiritual Weapon, Scorching Ray[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]3 |[/B] Revivify, Fireball, Haste©, Blink, Counterspell®[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]4 |[/B] Polymorph©, Greater Invisibility©[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]5 |[/B][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]6 |[/B] Heal[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]7 |[/B] Conjure Celestial©, Reverse Gravity©[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]8 |[/B][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]9 |[/B] Wish[/FONT][/SIZE][/INDENT] [INDENT=2][/INDENT] [INDENT][SIZE=5][FONT=verdana][B]Shadow Sorcerer 5 - Warlock 2 - Shadow Sorcerer 18[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana]Going five levels in sorcerer gives you the fastest route to Fireball.[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L1 |[/B] +Firebolt +Shocking Grasp +Dancing Lights +Mage Hand [B]|[/B] +Mage Armor +Sleep [B]|[/B] [B]Sorcerer 1 – Shadow Sorcerer[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L2 |[/B] +Absorb Elements [B]|[/B] [B]Sorcerer 2[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L3 |[/B] +Misty Step [B]|[/B] [B]Sorcerer 3 & Quicken + Twin Spell Metamagic[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L4 |[/B] +Minor Illusion [B]|[/B] +Invisibility [B]| Sorcerer 4 & +2 Charisma ASI[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L5 |[/B] +Fireball -Sleep +Haste [B]| Sorcerer 5[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L6 |[/B] +Eldritch Blast +Toll the Dead [B]|[/B] +Shield +Hex [B]|[/B] [B]Warlock 1 - Hexblade[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L7 |[/B] +Repelling Blast +Agonizing Blast [B]| [/B]+Hellish Rebuke [B]|[/B] [B]Warlock 2[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L8 |[/B] +Blink [B]| Sorcerer 6[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L9 | [/B]+Message -Firebolt +Friends[B]|[/B] -Mage Armor +Scorching Ray +Greater Invisibility [B]| Sorcerer 7[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L10 | +[/B]Polymorph[B] -[/B]Invisibility +Counterspell[B]| Sorcerer 8 & Elven Accuracy Feat[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L11 | +[/B]Hold Monster [B]| Sorcerer 9[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L12 | +[/B]Slow [B]| Sorcerer 10 | Metamagic Choice: [/B]Subtle Spell[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L13 | +[/B]Reverse Gravity [B]| Sorcerer 11[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L14 |[/B]+Mirror Image[B] | Sorcerer 12 & Warcaster Feat[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L15 | +[/B]Invisibility[B] | Sorcerer 13[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L16 | Sorcerer 14[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L17 | Sorcerer 15[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L18 | Sorcerer 16 & Medium Armor Master Feat[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L19 | +[/B]Wish [B]| Sorcerer 17 | Metamagic Choice: [/B]Heightened Spell[/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]L20 |[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=5][FONT=verdana][B]Sample Final Spells[/B][/FONT][/SIZE][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Warlock[/B][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]C | [/B]Eldritch Blast, Toll the Dead[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]1 |[/B] Hex, Shield®, Hellish Rebuke[/FONT][/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][SIZE=3][FONT=verdana][B]Sorcerer[/B][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]C |[/B] Mage Hand, Minor Illuson, Shocking Grasp, Message, Friends, Dancing Lights[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]1 |[/B] Absorb Elements®[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]2 |[/B] Misty Step, Mirror Image, Scorching Ray[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]3 |[/B] Fireball, Haste©, Blink, Counterspell®, Slow©[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]4 |[/B] Polymorph©, Greater Invisibility©[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]5 |[/B] Hold Monster©[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]6 |[/B][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]7 |[/B] Reverse Gravity©[/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]8 |[/B][/FONT][/SIZE][/INDENT] [INDENT=2][SIZE=3][FONT=verdana][B]9 |[/B] Wish[/FONT][/SIZE][/INDENT] [SIZE=3][FONT=verdana][COLOR=#ff0000][B]Many spells that are not listed above might be required by your party.[/B][/COLOR] [B][COLOR=#daa520]Missing non-concentration buffs[/COLOR][/B][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=verdana]Aid (Nice Max Health Boost)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Heroes Feast (Amazing Buff for 1000gp)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Freedom of Movement (Your allies can't get paralyzed or restrained, especially useful while flying)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Death Ward (Pop right back up on death which translates to straight up immunity from disintegrate,finger of death and power word kill death effects)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Warding Bond (Free Ring of Protection & Share your healthpool, smoothing out incoming damage)[/FONT][/SIZE] [/LIST] [SIZE=3][FONT=verdana][COLOR=#0000ff][B]Missing teleportation[/B][/COLOR][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=verdana]Plane Shift[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Teleportation Circle (1 Minute Casting Time)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Arcane Gate (Stays open for 10 Minutes)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Teleport[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Word of Recall (Action only GTFO if you planned ahead)[/FONT][/SIZE] [/LIST] [SIZE=3][FONT=verdana][COLOR=#0000ff][B]Missing Utility[/B][/COLOR][/FONT][/SIZE] [LIST] [*][SIZE=3][FONT=verdana]Dispel Magic[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Disintegration (Dispels several effects dispel magic does not)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Hold Person/Monster[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Banishment[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Remove Curse/Restoration/Greater Restoration[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]AoE Healing (Mass Cure Wounds, Mass Healing Word, Mass Heal)[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Fly[/FONT][/SIZE] [*][SIZE=3][FONT=verdana]Home (Temple of the Gods)[/FONT][/SIZE] [/LIST] [/QUOTE]
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[GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3) [Updated 12/20/21]
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