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[GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3) [Updated 12/20/21]
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<blockquote data-quote="Yunru" data-source="post: 7327365" data-attributes="member: 6780961"><p>The problem is that you're not nova'ing until round 3. At which point most things will be injured to the point where going nova will be overkill.</p><p>It also requires two turns of set up versus the single target, that target gets removed from combat and you're down Hexblade's Curse (and Hex, if it didn't die).</p><p></p><p>I also have issue with simply saying "advantage is easy to get". It's not. Not for ranged attacks at least. Unless you got a buddy casting Greater Invisibility on you, or the room to freely use darkness, there's no consistent source of advantage for EB.</p><p></p><p></p><p>Is it? The table's a nice level 17+ damage count, but note that the highest repeatable without outside help is 67.2 aDPR. At lower levels the damage gets weaker and weaker as Hex and Curse give you less and less return for your investment.</p><p></p><p></p><p>Oh it'll kill 1 boss. If the boss isn't already killed.</p><p></p><p>To contrast, a Sorcerer 9/Warlock 9/Fighter 2 has thrown out the Curse and two Scorching Rays in the first turn.</p><p>That's 24d6+132 for 216 average damage before hit chance.</p><p></p><p>Admittedly yours could too with just two levels of Fighter (which you're against, wtf?), but the point I'm trying to make is nova damage has to be at the start of combat to be useful.</p><p></p><p></p><p></p><p>EDIT: Oh and of course for the builds I recommend looking at Scorching Ray over EB when you're moving Hex or Cursing a target, if you've the spell slots.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7327365, member: 6780961"] The problem is that you're not nova'ing until round 3. At which point most things will be injured to the point where going nova will be overkill. It also requires two turns of set up versus the single target, that target gets removed from combat and you're down Hexblade's Curse (and Hex, if it didn't die). I also have issue with simply saying "advantage is easy to get". It's not. Not for ranged attacks at least. Unless you got a buddy casting Greater Invisibility on you, or the room to freely use darkness, there's no consistent source of advantage for EB. Is it? The table's a nice level 17+ damage count, but note that the highest repeatable without outside help is 67.2 aDPR. At lower levels the damage gets weaker and weaker as Hex and Curse give you less and less return for your investment. Oh it'll kill 1 boss. If the boss isn't already killed. To contrast, a Sorcerer 9/Warlock 9/Fighter 2 has thrown out the Curse and two Scorching Rays in the first turn. That's 24d6+132 for 216 average damage before hit chance. Admittedly yours could too with just two levels of Fighter (which you're against, wtf?), but the point I'm trying to make is nova damage has to be at the start of combat to be useful. EDIT: Oh and of course for the builds I recommend looking at Scorching Ray over EB when you're moving Hex or Cursing a target, if you've the spell slots. [/QUOTE]
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[GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3) [Updated 12/20/21]
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