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<blockquote data-quote="MNblockhead" data-source="post: 7565587" data-attributes="member: 6796661"><p>That describes very little of the DMG. One can argue on how useful the DMG is for a helping a new DM understand how to run the game, but a large portion of the book is advice on how to structure adventures and campaigns. </p><p></p><p>A more easily digestible summary of how to run a game is the DM advice in the 1e module <em>Keep on the Borderlands</em>. Goodman Games updated it for 5e but it is unfortunately very expensive. Still, I think getting the original PDF and printing out the section on how to run games is still useful. </p><p></p><p>That said, I think you could read over the basic rules and watch a couple Chris Perkins live-play videos on You Tube and you'd be off to the races.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7565587, member: 6796661"] That describes very little of the DMG. One can argue on how useful the DMG is for a helping a new DM understand how to run the game, but a large portion of the book is advice on how to structure adventures and campaigns. A more easily digestible summary of how to run a game is the DM advice in the 1e module [I]Keep on the Borderlands[/I]. Goodman Games updated it for 5e but it is unfortunately very expensive. Still, I think getting the original PDF and printing out the section on how to run games is still useful. That said, I think you could read over the basic rules and watch a couple Chris Perkins live-play videos on You Tube and you'd be off to the races. [/QUOTE]
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