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Guildmasters Guide to Ravnica
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<blockquote data-quote="Enrico Poli1" data-source="post: 7530294" data-attributes="member: 6947027"><p><strong>2 out of 5 rating for Guildmasters Guide to Ravnica</strong></p><p></p><p>First of all, I'd buy this book for the art alone. Yes, it's so good. It's a gorgeous piece for my collection. </p><p>The authors actually made a good job with the new races and backgrounds. And the monsters are beautiful.</p><p>But. As a setting, this is unplayable. The world is irrational (10.000 years and nothing changed? A city big as the entire world? Come on!). Worst of all, there are no villains. The PCs belong to some Guilds (some stereotypical groups), that fight each other for power. But each of them is essential to civilization! </p><p>Truly, this is identity politics brought into D&D. Bad! </p><p>A DM would nave to work HARD to breath life in such a soulless, joyless, uninspiring setting.</p><p></p><p>I rate this product 2 stars for the art, and I'm happy to have the book in my collection, but I don't want to play in Ravnica. Ever.</p></blockquote><p></p>
[QUOTE="Enrico Poli1, post: 7530294, member: 6947027"] [b]2 out of 5 rating for Guildmasters Guide to Ravnica[/b] First of all, I'd buy this book for the art alone. Yes, it's so good. It's a gorgeous piece for my collection. The authors actually made a good job with the new races and backgrounds. And the monsters are beautiful. But. As a setting, this is unplayable. The world is irrational (10.000 years and nothing changed? A city big as the entire world? Come on!). Worst of all, there are no villains. The PCs belong to some Guilds (some stereotypical groups), that fight each other for power. But each of them is essential to civilization! Truly, this is identity politics brought into D&D. Bad! A DM would nave to work HARD to breath life in such a soulless, joyless, uninspiring setting. I rate this product 2 stars for the art, and I'm happy to have the book in my collection, but I don't want to play in Ravnica. Ever. [/QUOTE]
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