Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="writernextdoor" data-source="post: 5815048" data-attributes="member: 6689303"><p><strong>Tinker Tailor Vampire Die, Campaign part 1</strong></p><p></p><p>Tinker Tailor Vampire Die (hereafter TTVD) hinges on a few key items. I'll lay them out first.</p><p></p><p></p><ol> <li data-xf-list-type="ol">Several elements are of my own design: specifically the build-a-vampire chart, the burnbox (supplies available at campaign start), the chart on how they got burnt, and the number of points available for creation.</li> <li data-xf-list-type="ol">I also handle the 'Trust' component differently, and before they created the characters, I sat the players down and had them pick someone at the table who they trusted the most, and who they trusted the least. It's a large group (sometimes up to 7 players), so it worked out that no one got excluded in some capacity. Later, as characters were developing, I asked the players to justify their earlier selections through backstory.</li> <li data-xf-list-type="ol">During prequel gaming, I discovered that I needed to pad the Stability of the players a little, so I threw in a +1 to the pool to keep them from becoming gibbering idiots too quickly.</li> <li data-xf-list-type="ol">I re-instituted my AD&D house rule of "If you can explain it, I'll go with it", to keep the game from stalling into long silent down times.</li> </ol> <p style="text-align: center">Campaign Start</p> <p style="text-align: center"></p><p></p><p>Mace has returned from Monaco (see prequels) and has set himself up a headquarters in New York City at "Undisclosed Midtown Office" with a cover ID of being "Special Liaising Assistant to the Assistant Under-Secretary of the National Department of Commerce". From here he can dispatch the team globally while working on his own private mission.</p><p></p><p>PRIVATELY....Mace has been overhearing chatter about a large and potentially dangerous conspiracy with fingers reaching everywhere there's an authority figure or financial opportunity. Of course, he's been hearing about this by sleeping with people's wives and drinking a little heavier than normal. He's called this conspiracy "The Blue Book", tracking it off-the-record and not even trusting Nick with the details. Yet. </p><p></p><p>So the campaign is built with two different, occasionally overlapping adventures, hooks and arcs. There are the missions that Mace gets from "The Man" and there are the missions that Mace and team discover/fall into trying to discover for Blue Book. </p><p></p><p>Here's what Mace, to date, knows about "The Man" (so you at home can play along):</p><p></p><ul> <li data-xf-list-type="ul">He's a high-ranking government official</li> <li data-xf-list-type="ul">He is NOT the President or Vice President of the United States</li> <li data-xf-list-type="ul">He is NOT the head of the CIA or FBI</li> <li data-xf-list-type="ul">He is not a ranked military officer, but he does have military experience</li> <li data-xf-list-type="ul">He is older than Mace (Mace figures he's at least 50)</li> <li data-xf-list-type="ul">He is or has been married to someone named "Julia"</li> <li data-xf-list-type="ul">He smokes foreign-brand (often Turkish) cigarettes</li> <li data-xf-list-type="ul">He drinks, preferring hard liquors and wines to beer</li> <li data-xf-list-type="ul">He does not own an iPhone.</li> <li data-xf-list-type="ul">He owns a home in New York, one in LA, one in Rome, one in New Zealand...all were bought in cash from a different realtor each time.</li> <li data-xf-list-type="ul">He prefers to communicate through buffers: often leaving voice mails, mp3s, or multimedia messages for Mace.</li> <li data-xf-list-type="ul">He has been inside Mace's home, when Mace may or may not have been awake.</li> <li data-xf-list-type="ul">He has killed before, and has no hesitation about doing it again.</li> <li data-xf-list-type="ul">He speaks at least 5 languages (Spanish, Mandarin, Italian, Russian and German).</li> <li data-xf-list-type="ul">He was educated overseas, likely Oxford</li> <li data-xf-list-type="ul">He has a soft spot for children, and will often make saving or protecting children a priority in missions</li> <li data-xf-list-type="ul">He does not use CIA or NSA chartered flights to ferry himself around the globe, but it is unlikely he flies commercially.</li> </ul><p>Here's what "The Man" knows about Mace Hunter:</p><p></p><ul> <li data-xf-list-type="ul">Every damn thing.</li> <li data-xf-list-type="ul">Every affair, every disciplinary hearing, every part-time job Mace had since being in high school</li> <li data-xf-list-type="ul">He knows 10 of Mace's Cover IDs intimately, including the falsified credit histories and cover stories.</li> </ul><p></p><p></p><p>Mace is currently trying ascertain whether "The Man" knows about Rebecca's current location, Mace's hidden safehouses or Mace's slush funds (GM Note: He doesn't. Nor, to date, is he looking.)</p><p></p><p></p><p>Up Next: "The Asia Gambit" where the agents learn elevators are not their friends.</p></blockquote><p></p>
[QUOTE="writernextdoor, post: 5815048, member: 6689303"] [b]Tinker Tailor Vampire Die, Campaign part 1[/b] Tinker Tailor Vampire Die (hereafter TTVD) hinges on a few key items. I'll lay them out first. [LIST=1] [*]Several elements are of my own design: specifically the build-a-vampire chart, the burnbox (supplies available at campaign start), the chart on how they got burnt, and the number of points available for creation. [*]I also handle the 'Trust' component differently, and before they created the characters, I sat the players down and had them pick someone at the table who they trusted the most, and who they trusted the least. It's a large group (sometimes up to 7 players), so it worked out that no one got excluded in some capacity. Later, as characters were developing, I asked the players to justify their earlier selections through backstory. [*]During prequel gaming, I discovered that I needed to pad the Stability of the players a little, so I threw in a +1 to the pool to keep them from becoming gibbering idiots too quickly. [*]I re-instituted my AD&D house rule of "If you can explain it, I'll go with it", to keep the game from stalling into long silent down times. [/LIST] [CENTER]Campaign Start [/CENTER] Mace has returned from Monaco (see prequels) and has set himself up a headquarters in New York City at "Undisclosed Midtown Office" with a cover ID of being "Special Liaising Assistant to the Assistant Under-Secretary of the National Department of Commerce". From here he can dispatch the team globally while working on his own private mission. PRIVATELY....Mace has been overhearing chatter about a large and potentially dangerous conspiracy with fingers reaching everywhere there's an authority figure or financial opportunity. Of course, he's been hearing about this by sleeping with people's wives and drinking a little heavier than normal. He's called this conspiracy "The Blue Book", tracking it off-the-record and not even trusting Nick with the details. Yet. So the campaign is built with two different, occasionally overlapping adventures, hooks and arcs. There are the missions that Mace gets from "The Man" and there are the missions that Mace and team discover/fall into trying to discover for Blue Book. Here's what Mace, to date, knows about "The Man" (so you at home can play along): [LIST] [*]He's a high-ranking government official [*]He is NOT the President or Vice President of the United States [*]He is NOT the head of the CIA or FBI [*]He is not a ranked military officer, but he does have military experience [*]He is older than Mace (Mace figures he's at least 50) [*]He is or has been married to someone named "Julia" [*]He smokes foreign-brand (often Turkish) cigarettes [*]He drinks, preferring hard liquors and wines to beer [*]He does not own an iPhone. [*]He owns a home in New York, one in LA, one in Rome, one in New Zealand...all were bought in cash from a different realtor each time. [*]He prefers to communicate through buffers: often leaving voice mails, mp3s, or multimedia messages for Mace. [*]He has been inside Mace's home, when Mace may or may not have been awake. [*]He has killed before, and has no hesitation about doing it again. [*]He speaks at least 5 languages (Spanish, Mandarin, Italian, Russian and German). [*]He was educated overseas, likely Oxford [*]He has a soft spot for children, and will often make saving or protecting children a priority in missions [*]He does not use CIA or NSA chartered flights to ferry himself around the globe, but it is unlikely he flies commercially. [/LIST] Here's what "The Man" knows about Mace Hunter: [LIST] [*]Every damn thing. [*]Every affair, every disciplinary hearing, every part-time job Mace had since being in high school [*]He knows 10 of Mace's Cover IDs intimately, including the falsified credit histories and cover stories. [/LIST] Mace is currently trying ascertain whether "The Man" knows about Rebecca's current location, Mace's hidden safehouses or Mace's slush funds (GM Note: He doesn't. Nor, to date, is he looking.) Up Next: "The Asia Gambit" where the agents learn elevators are not their friends. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die
Top