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GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die
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<blockquote data-quote="writernextdoor" data-source="post: 5819421" data-attributes="member: 6689303"><p>GM Note - One of the things I like to do with the characters of any campaign I'm involved in is to show them doing more than just the particular plot. Yes, it's all nice and well and good that the paladin is up early praying for guidance, but it's also good to see the paladin relaxing at the tavern cheering on the bard or seeing the spymaster doing normal-person tasks, giving them a chance to be a real character in a three-dimensional world. </p><p></p><p>Mace Hunter, the spy who can do any/everything (allegedly) had to go grocery shopping last night. Living alone at headquarters is pretty easy when you've had some supplies shipped to the door, but eventually you need milk and bread and coffee. So to the store he went. </p><p></p><p>While standing in the dairy aisle, and thanks to an inadvertent slip of the tongue ("I'm ready for anything, anytime."), who should he run into but Devico, who also had to go to the store. </p><p></p><p>Devico is a bad man. He's bad because to him, it's still the 1960s and he's the baddest cat in Harlem. Except it's not the 1960s, and he's a white guy from Kansas. Devico is an information broker, able to connect people for a fee and not above blackmailing them when they don't stay connected. He calls himself, "Like AT&T, but with more gunplay."</p><p></p><p>Devico knows a thing or two about Grolliniere and he may know something about The Man (no, he's not The Man, the players worked that out in about ten seconds). And while waiting at the checkout line, he made Mace a deal.</p><p></p><p>"I know this store is about to be robbed in a minute. If, during the robbery, you can get your team together and send them to an address I give you, without calling the cops here, I'll tell you what I know about Grolliniere."</p><p></p><p>Mace never send out text messages faster.</p><p></p><p>Thankfully the team wasn't too far away and were able to hack into the grocery store security feeds to keep an eye on the robbery in progress. Through a series of blinks, Morse code taps on a stapler, and a clever use of brand names in a sales flyer, Mace sent the team to Devico's requested address.</p><p></p><p>Naturally it was an abandoned house on a block of slowly withering trees in a run-down poor suburb in residential New Jersey. And naturally, the place was beyond decrepit. </p><p></p><p>At least on the outside. </p><p></p><p>Swift work with prybars got them entry into a house that had its own power supply, phone system and military grade air system. Basically this house was a bunker. </p><p></p><p>Or, as Nick believed, there was a bunker and someone put a ghetto on top of it. </p><p></p><p>The house was deserted, dark and the lack of bulbs in the fixtures frequently gave pause and had the team tying rope to one another and sticking close to the walls. Which was great, until the landmines.</p><p></p><p>No, not a mine field, just a pair of landmines rigged to pressure plates in the wall, so that when the players leaned against the wall to get around the puddle of possible goo/acid/really-just-diluted-pudding-with-glitter-in-it) they went BOOM. </p><p></p><p>Anna didn't know what hit her. She did however, find both pressure plates, after caroming off one onto the other. So I guess you could say the walls and ceiling hit her. Repeatedly. She survived, but mainly because Mike dragged her into the car and left her in the backseat. </p><p></p><p>The rest of the team went through the bunker, and found a rather disturbingly sterile, recently used medical room, and they toyed with bringing Anna in there, until something came off the ceiling and tried to turn their brains into milkshakes and pulp.</p><p></p><p>Little known fact - If you put enough bullets into a thing before it can put its claws through your face, you win. </p><p></p><p>The party also noted two things:</p><p>1. They tend to get beat up A LOT, and should probably consider finding a medic for a team position.</p><p>2. Going to a strange address given by a man in a grocery store is not exactly part of the job description.</p><p></p><p>But onward they ventured, and down into the bunker they went. Past rows and rows of empty rooms: barracks, cubicles, bathrooms and storage closets. Past old computers and reel-to-reel machines thick with dust. Past a kitchen with thirty years of canned food.</p><p></p><p>They reached what they believed was the lowest floor (it isn't, but they've not found the passage yet) and ran into a very fat creature, like a shaved chimpanzee with gout, who was busy sucking the marrow out of a skeleton. A skeleton that had a briefcase handcuffed to its wrist. A badly dented metal briefcase. With a USSR flag stenciled on it. </p><p></p><p>Did I mention that the party also learned the value of casual ammunition and supply checks? Defeating this...thing took duct tape, three road flares, an office chair, some canned peaches and half a bottle of floor wax. </p><p></p><p>GM Note - I may have to ratchet up the intensity on creatures now.</p><p></p><p>But they got the case (after using it to bludgeon the creature's head into applesauce) and got it open. </p><p></p><p>Grollineire's real name is Markov. Piotr Markov. And he's got some Swiss bank accounts the team is now very interested in. Especially because that particular Swiss Bank is only accessible in person, with three forms of ID verification. </p><p></p><p>Escaping the house/bunker was easy, almost fun. Not as much fun as calling the police that some terrorists had invaded a supermarket and had a chemical weapon hidden in the bread aisle, creating enough of a media frenzy for Mace (and his groceries) to make it back to headquarters, but pretty damn fun.</p><p></p><p>The team heads to Switzerland later this week.</p></blockquote><p></p>
[QUOTE="writernextdoor, post: 5819421, member: 6689303"] GM Note - One of the things I like to do with the characters of any campaign I'm involved in is to show them doing more than just the particular plot. Yes, it's all nice and well and good that the paladin is up early praying for guidance, but it's also good to see the paladin relaxing at the tavern cheering on the bard or seeing the spymaster doing normal-person tasks, giving them a chance to be a real character in a three-dimensional world. Mace Hunter, the spy who can do any/everything (allegedly) had to go grocery shopping last night. Living alone at headquarters is pretty easy when you've had some supplies shipped to the door, but eventually you need milk and bread and coffee. So to the store he went. While standing in the dairy aisle, and thanks to an inadvertent slip of the tongue ("I'm ready for anything, anytime."), who should he run into but Devico, who also had to go to the store. Devico is a bad man. He's bad because to him, it's still the 1960s and he's the baddest cat in Harlem. Except it's not the 1960s, and he's a white guy from Kansas. Devico is an information broker, able to connect people for a fee and not above blackmailing them when they don't stay connected. He calls himself, "Like AT&T, but with more gunplay." Devico knows a thing or two about Grolliniere and he may know something about The Man (no, he's not The Man, the players worked that out in about ten seconds). And while waiting at the checkout line, he made Mace a deal. "I know this store is about to be robbed in a minute. If, during the robbery, you can get your team together and send them to an address I give you, without calling the cops here, I'll tell you what I know about Grolliniere." Mace never send out text messages faster. Thankfully the team wasn't too far away and were able to hack into the grocery store security feeds to keep an eye on the robbery in progress. Through a series of blinks, Morse code taps on a stapler, and a clever use of brand names in a sales flyer, Mace sent the team to Devico's requested address. Naturally it was an abandoned house on a block of slowly withering trees in a run-down poor suburb in residential New Jersey. And naturally, the place was beyond decrepit. At least on the outside. Swift work with prybars got them entry into a house that had its own power supply, phone system and military grade air system. Basically this house was a bunker. Or, as Nick believed, there was a bunker and someone put a ghetto on top of it. The house was deserted, dark and the lack of bulbs in the fixtures frequently gave pause and had the team tying rope to one another and sticking close to the walls. Which was great, until the landmines. No, not a mine field, just a pair of landmines rigged to pressure plates in the wall, so that when the players leaned against the wall to get around the puddle of possible goo/acid/really-just-diluted-pudding-with-glitter-in-it) they went BOOM. Anna didn't know what hit her. She did however, find both pressure plates, after caroming off one onto the other. So I guess you could say the walls and ceiling hit her. Repeatedly. She survived, but mainly because Mike dragged her into the car and left her in the backseat. The rest of the team went through the bunker, and found a rather disturbingly sterile, recently used medical room, and they toyed with bringing Anna in there, until something came off the ceiling and tried to turn their brains into milkshakes and pulp. Little known fact - If you put enough bullets into a thing before it can put its claws through your face, you win. The party also noted two things: 1. They tend to get beat up A LOT, and should probably consider finding a medic for a team position. 2. Going to a strange address given by a man in a grocery store is not exactly part of the job description. But onward they ventured, and down into the bunker they went. Past rows and rows of empty rooms: barracks, cubicles, bathrooms and storage closets. Past old computers and reel-to-reel machines thick with dust. Past a kitchen with thirty years of canned food. They reached what they believed was the lowest floor (it isn't, but they've not found the passage yet) and ran into a very fat creature, like a shaved chimpanzee with gout, who was busy sucking the marrow out of a skeleton. A skeleton that had a briefcase handcuffed to its wrist. A badly dented metal briefcase. With a USSR flag stenciled on it. Did I mention that the party also learned the value of casual ammunition and supply checks? Defeating this...thing took duct tape, three road flares, an office chair, some canned peaches and half a bottle of floor wax. GM Note - I may have to ratchet up the intensity on creatures now. But they got the case (after using it to bludgeon the creature's head into applesauce) and got it open. Grollineire's real name is Markov. Piotr Markov. And he's got some Swiss bank accounts the team is now very interested in. Especially because that particular Swiss Bank is only accessible in person, with three forms of ID verification. Escaping the house/bunker was easy, almost fun. Not as much fun as calling the police that some terrorists had invaded a supermarket and had a chemical weapon hidden in the bread aisle, creating enough of a media frenzy for Mace (and his groceries) to make it back to headquarters, but pretty damn fun. The team heads to Switzerland later this week. [/QUOTE]
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