Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Gunpowder, fantasy and you
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haltherrion" data-source="post: 5388624" data-attributes="member: 18253"><p>That's exactly the reason I don't have such technology items in my settings. It opens up a whole chain of reasonable questions that end up changing the setting more than I care to. If you have rockets, you use them, even if it is just to spook the enemy. If you can build a musket you can see the logical progression to building an anti-personal cannon. From there it isn't much to build an anti-fortification cannon at which point fortifications must change (or be useless). Does it take a year? No, it seems to take centuries but it happened on earth.</p><p> </p><p>How do I prevent such technology? I think if it is possible it will sooner or later be discovered and exploited although it could take thousands of years to do so (as it did on earth). So, it isn't possible in my worlds. Why not? I don't know.</p><p> </p><p>Whatever physics allow magic, gods, souls, etc. doesn't allow much work out of steam expansion or chemical explosion. Change a few coeffecients and they don't go boom (or provide much power). Can you change such things without invalidating biology as we know it? I don't know. For my group, and my own purposes, if someone asks, it is sufficient to say it doesn't work. If their characters start experimenting with such things, they don't get the expansion they need for steam engines or useful explosions (never had anyone do that actually since I tell them 'meta' wise it doesn't work. Not like their characters in-game would have much reason to try it.)</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5388624, member: 18253"] That's exactly the reason I don't have such technology items in my settings. It opens up a whole chain of reasonable questions that end up changing the setting more than I care to. If you have rockets, you use them, even if it is just to spook the enemy. If you can build a musket you can see the logical progression to building an anti-personal cannon. From there it isn't much to build an anti-fortification cannon at which point fortifications must change (or be useless). Does it take a year? No, it seems to take centuries but it happened on earth. How do I prevent such technology? I think if it is possible it will sooner or later be discovered and exploited although it could take thousands of years to do so (as it did on earth). So, it isn't possible in my worlds. Why not? I don't know. Whatever physics allow magic, gods, souls, etc. doesn't allow much work out of steam expansion or chemical explosion. Change a few coeffecients and they don't go boom (or provide much power). Can you change such things without invalidating biology as we know it? I don't know. For my group, and my own purposes, if someone asks, it is sufficient to say it doesn't work. If their characters start experimenting with such things, they don't get the expansion they need for steam engines or useful explosions (never had anyone do that actually since I tell them 'meta' wise it doesn't work. Not like their characters in-game would have much reason to try it.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gunpowder, fantasy and you
Top