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Guns in D&D - A Hot Take
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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7553928" data-attributes="member: 70582"><p>In real life, statistics show that roughly 1 in 3 victims die from a single gunshot wound, 2/3 survive assuming they get immediate medical attention.</p><p></p><p>The average person in D&D is modeled by the Level 1 Commoner</p><p></p><p>A Level 1 Commoner has 4hp</p><p></p><p>Therefore, the bullet must average 1/3rd of hits at 4+ dmg, and 2/3rd of hits at 3 or less dmg.</p><p></p><p>Therefore the correct damage for a bullet from a modern firearm is 1d3+1.</p><p></p><p>The true danger of bullets must be modeled with special features such as ignoring armor, and guns being allowed to fire multiple times as a single attack.</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7553928, member: 70582"] In real life, statistics show that roughly 1 in 3 victims die from a single gunshot wound, 2/3 survive assuming they get immediate medical attention. The average person in D&D is modeled by the Level 1 Commoner A Level 1 Commoner has 4hp Therefore, the bullet must average 1/3rd of hits at 4+ dmg, and 2/3rd of hits at 3 or less dmg. Therefore the correct damage for a bullet from a modern firearm is 1d3+1. The true danger of bullets must be modeled with special features such as ignoring armor, and guns being allowed to fire multiple times as a single attack. [/QUOTE]
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