Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Guns in D&D - A Hot Take
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derren" data-source="post: 7554123" data-attributes="member: 2518"><p>Plate armor was not invented to stop bullets specifically, but the bullet proof, armorers shooting armor they made as a proof of quality, was a real thing. But such armor could not only defeat bullets, arrows and bolts likewise had little chance penetrating them.</p><p></p><p>But the reason why guns replaced bows as not their power, in the beginning they were worse than (cross)bows in many areas, but their logistics.</p><p>Every arrow needed to be hand crafted. The tip had to be made, a useable piece of wood had to be found, carved and feathers had to be attached. Compared to that gunpowder could be made in large quantities and smelting lead bullets was easy when you had a cast and doable on the field.</p><p></p><p>Also, probably even more importantly, guns could be used by nearly everyone to full effect. Bows on the other hand required strong men with lots of training. Not for hitting a target, but to pull and release a bow over long periods of time (like an entire battle). Bows used in war had a lot higher draw strength than bows you usually see today and continuously firing them tired people out fast. In order to last through an entire battle an archer had to train a lot to keep his strength up. That was the reason why under English law, everyone had to practice shooting with their bow each week. So that the pool of people strong enough to handle bows would be larger.</p><p>Just to give you an idea on how much strain than caused, archaeologists usually identify archers, especially longbow archers, by deformities of the skeleton caused by using high strength bows.</p><p></p><p>Crossbows could use mechanics to enhance the muscle power of the user through levers and winches. Still, the force of the arrow had to come from the archer or crossbow user at one point. Firearms on the other hand didn't require the user to use his own muscle power. The entire force of the bullet was supplied by the gunpowder.</p><p></p><p>D&D does not model either of those advantages, thus making guns rather useless.</p></blockquote><p></p>
[QUOTE="Derren, post: 7554123, member: 2518"] Plate armor was not invented to stop bullets specifically, but the bullet proof, armorers shooting armor they made as a proof of quality, was a real thing. But such armor could not only defeat bullets, arrows and bolts likewise had little chance penetrating them. But the reason why guns replaced bows as not their power, in the beginning they were worse than (cross)bows in many areas, but their logistics. Every arrow needed to be hand crafted. The tip had to be made, a useable piece of wood had to be found, carved and feathers had to be attached. Compared to that gunpowder could be made in large quantities and smelting lead bullets was easy when you had a cast and doable on the field. Also, probably even more importantly, guns could be used by nearly everyone to full effect. Bows on the other hand required strong men with lots of training. Not for hitting a target, but to pull and release a bow over long periods of time (like an entire battle). Bows used in war had a lot higher draw strength than bows you usually see today and continuously firing them tired people out fast. In order to last through an entire battle an archer had to train a lot to keep his strength up. That was the reason why under English law, everyone had to practice shooting with their bow each week. So that the pool of people strong enough to handle bows would be larger. Just to give you an idea on how much strain than caused, archaeologists usually identify archers, especially longbow archers, by deformities of the skeleton caused by using high strength bows. Crossbows could use mechanics to enhance the muscle power of the user through levers and winches. Still, the force of the arrow had to come from the archer or crossbow user at one point. Firearms on the other hand didn't require the user to use his own muscle power. The entire force of the bullet was supplied by the gunpowder. D&D does not model either of those advantages, thus making guns rather useless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Guns in D&D - A Hot Take
Top