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Guns in D&D - A Hot Take
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<blockquote data-quote="Coroc" data-source="post: 7560367" data-attributes="member: 6895991"><p>[MENTION=4937]Celebrim[/MENTION] #62</p><p></p><p>You are right with your statements about Longbow RoF vs loadedweapons aka crossbow medieval gun etc.</p><p></p><p>What you do not take into account is that the Longbow is totally ineffective versus any sort of plate armor, mostly ineffective vs. chain and even with padded armor you would stand good chances to be unhurt if the longbow hit you on a covered body part.</p><p></p><p>Remember back then injury meant high risc of infection and people dying from arrows which according to some historians was the highest fatality cause in warfare back then died because of </p><p></p><p>a) The arrow caused a scratch which good infected</p><p></p><p>b) The arrow did lethally hit some unarmoured area of the body (only likely if there were many unarmoured troops or many arrows flying)</p><p></p><p>What they did certainly not die from was </p><p></p><p>c) the Famous English Longbow with a Bodkin arrowhead (surpassed in terms of penetration power only by the fanboi Katana with 5000 foldings of steel)</p><p>punching a hole in the (partially pistol bullet proof for later renaissance) plate armor and killing its owner. Nope that just did not happen, like never.</p><p></p><p>A bullet from a primitive firearm would do just that. As you state correctly, usable by a person with only little training.</p><p></p><p>So D&D combat is not very realistic also in terms of crossbow RoF.</p><p>Also there are balance issues and you got a round by round combat.</p><p>All of these lead to compromises somewhere if you try to integrate primitive firearms. Either you need at least give the m the highly unrealistic RoF of crossbows or some other gimmick. Would you just up the damage say they do 4d10 but need 4 rounds to reload, Then they will only be used as a opener for a first round of combat, because sitting out 4 rounds in 5e means the combat might be over already. So if you want to introduce them in a meaningful way, at least make them stand out in terms of usefulness versus other ranged weapons.</p><p>e.g. give them an advantage for the ini roll make them ignore armour, exploding dice etc. </p><p>If you do not care for this then the following might happen in your game:</p><p>Let us take a standard situation in many movies and put that on a RP base:</p><p>One guy threats the other with a loaded gun</p><p>It would be ridiculous to do this in 5e when the gun only did 1d8 on a standard attack Rolland then need some round or two to reload. Every level 2 and up PC would just ignore this threat.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7560367, member: 6895991"] [MENTION=4937]Celebrim[/MENTION] #62 You are right with your statements about Longbow RoF vs loadedweapons aka crossbow medieval gun etc. What you do not take into account is that the Longbow is totally ineffective versus any sort of plate armor, mostly ineffective vs. chain and even with padded armor you would stand good chances to be unhurt if the longbow hit you on a covered body part. Remember back then injury meant high risc of infection and people dying from arrows which according to some historians was the highest fatality cause in warfare back then died because of a) The arrow caused a scratch which good infected b) The arrow did lethally hit some unarmoured area of the body (only likely if there were many unarmoured troops or many arrows flying) What they did certainly not die from was c) the Famous English Longbow with a Bodkin arrowhead (surpassed in terms of penetration power only by the fanboi Katana with 5000 foldings of steel) punching a hole in the (partially pistol bullet proof for later renaissance) plate armor and killing its owner. Nope that just did not happen, like never. A bullet from a primitive firearm would do just that. As you state correctly, usable by a person with only little training. So D&D combat is not very realistic also in terms of crossbow RoF. Also there are balance issues and you got a round by round combat. All of these lead to compromises somewhere if you try to integrate primitive firearms. Either you need at least give the m the highly unrealistic RoF of crossbows or some other gimmick. Would you just up the damage say they do 4d10 but need 4 rounds to reload, Then they will only be used as a opener for a first round of combat, because sitting out 4 rounds in 5e means the combat might be over already. So if you want to introduce them in a meaningful way, at least make them stand out in terms of usefulness versus other ranged weapons. e.g. give them an advantage for the ini roll make them ignore armour, exploding dice etc. If you do not care for this then the following might happen in your game: Let us take a standard situation in many movies and put that on a RP base: One guy threats the other with a loaded gun It would be ridiculous to do this in 5e when the gun only did 1d8 on a standard attack Rolland then need some round or two to reload. Every level 2 and up PC would just ignore this threat. [/QUOTE]
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