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<blockquote data-quote="Tony Vargas" data-source="post: 6903803" data-attributes="member: 996"><p>Yep, there was a whole back and forth between armor and firearms for quite a while there. Armor-makers would 'proof' their armor by firing a pistol at it (and customers would bring pistols bearing a hotter load). Firearms got more refined, armor got heavier. Eventually you had cuirassiers wearing armor so heavy that only partial coverage (about like a D&D 'breastplate') was practical, and the armor started spending more time in carts than worn, and was finally largely abandoned. </p><p></p><p>But, armor keeps coming back. Today we have soldiers wearing body armor once again. It's a constant arms race. Bottom line, the DM's free to have one or the other on top - or more or less at a draw - in his setting. The editions of D&D that have 'balanced' light & heavy armors make that a bit easier in some ways. Those that emphasize heavy-armor dependence or make Touch AC or DEX saves a big blind spot for some classes complicate the option of de-emphasizing armor. (I'm not sure where 5e falls in that analysis, for the most part it seems like going DEX/light armor instead of STR/heavy armor is pretty seamless, but maybe not for every class).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6903803, member: 996"] Yep, there was a whole back and forth between armor and firearms for quite a while there. Armor-makers would 'proof' their armor by firing a pistol at it (and customers would bring pistols bearing a hotter load). Firearms got more refined, armor got heavier. Eventually you had cuirassiers wearing armor so heavy that only partial coverage (about like a D&D 'breastplate') was practical, and the armor started spending more time in carts than worn, and was finally largely abandoned. But, armor keeps coming back. Today we have soldiers wearing body armor once again. It's a constant arms race. Bottom line, the DM's free to have one or the other on top - or more or less at a draw - in his setting. The editions of D&D that have 'balanced' light & heavy armors make that a bit easier in some ways. Those that emphasize heavy-armor dependence or make Touch AC or DEX saves a big blind spot for some classes complicate the option of de-emphasizing armor. (I'm not sure where 5e falls in that analysis, for the most part it seems like going DEX/light armor instead of STR/heavy armor is pretty seamless, but maybe not for every class). [/QUOTE]
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