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Gunslinger (first draft)
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<blockquote data-quote="the Jester" data-source="post: 6151824" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">GUNSLINGER PARAGON TIER</span></strong></p><p>Total XP --- Level --- Feats --- Class Features and Powers </p><p>26,000 --- 11 --- 7 --- Ability score increase, paragon path encounter power, paragon path features</p><p>32,000 --- 12 --- 8 --- Paragon path utility power </p><p>39,000 --- 13 --- 8 --- Replace an encounter power</p><p>47,000 --- 14 --- 9 --- Ability score increase </p><p>57,000 --- 15 --- 9 --- Replace a daily powers</p><p>69,000 --- 16 --- 10 --- Paragon path feature, utility powers</p><p>83,000 --- 17 --- 10 --- Replace an encounter power</p><p>99,000 --- 18 --- 11 --- Ability score increase </p><p>119,000 --- 19 --- 11 --- Replace a daily powers </p><p>143,000 --- 20 --- 12 --- Paragon path daily power </p><p></p><p><span style="font-size: 18px"><strong>Level 11: Ability Score Increase</strong></span></p><p> With experience, your body grows ever mightier and your mind grows ever sharper.</p><p> Benefit: Each of your ability scores increases by 1.</p><p></p><p><span style="font-size: 18px"><strong>Level 11: Paragon Path Encounter Power </strong></span></p><p> Your skills as a gunslinger have led you to a specialized path, and you begin to learn the secrets of that path.</p><p> Benefit: You gain an encounter attack power associated with your paragon path.</p><p></p><p><span style="font-size: 18px"><strong>Level 11: Paragon Path Features </strong> </span></p><p> Your chosen paragon path has given you more than additional attacks. It also teaches you new techniques and talents.</p><p> Benefit: You gain one or more features associated with your paragon path.</p><p></p><p><span style="font-size: 18px"><strong>Level 12: Paragon Path Utility Power </strong> </span> </p><p> Your continued specialization grants you more tricks to use.</p><p> Benefit: You gain a utility power associated with your paragon path.</p><p></p><p><span style="font-size: 18px"><strong>Level 13: Replace an Encounter Power </strong> </span></p><p> You have not been idle as a gunslinger while studying your new paragon path abilities. </p><p> Benefit: You may choose one of your gunslinger encounter attacks to replace with one of the options below. </p><p></p><p><span style="font-size: 18px"><strong>Explosive Bullet --- Gunslinger Attack 13</strong></span> </p><p><em>If you pack the powder in a bullet just right, you can produce dramatic results over a surprising area.</em></p><p>Encounter --- Fire, Martial, Radiant, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Primary Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 1 [W] + Dexterity modifier damage, and make the following secondary attack.</p><p> --- Close burst 1 centered on the primary target </p><p> --- Secondary Target: Each creature in burst.</p><p> --- Secondary Attack: Dexterity vs. AC.</p><p> --- Hit: 1 [W] + Dexterity modifier fire and radiant damage.</p><p></p><p><strong>Fan the Hammer --- Gunslinger Attack 13</strong> </p><p><em>You fire as fast as you can.</em></p><p>Encounter --- Fire, Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One, two or three creatures.</p><p>Attack: Dexterity vs. AC, three attacks.</p><p>Hit: 1 [W] + Dexterity modifier damage per attack.</p><p></p><p><strong>Flaming Bullet --- Gunslinger Attack 13 </strong></p><p><em>Sometimes your bullets make your foes catch fire. </em></p><p>Encounter --- Fire, Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 2 [W] + Dexterity modifier damage, plus ongoing 10 fire damage (save ends).</p><p></p><p><strong>In the Eye --- Gunslinger Attack 13 </strong> </p><p><em>You fire at the target's face, momentarily blinding it.</em></p><p>Encounter --- Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 1 [W] + Dexterity modifier damage, and the target is blinded (save ends).</p><p>Special: If you score a critical hit with this attack, you shoot out one of the target's eyes.</p><p></p><p><strong>Kneecap Shot --- Gunslinger Attack 13 </strong></p><p><em>A bullet to the knee prevents even the toughest enemy from moving quickly.</em></p><p>Encounter --- Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 1 [W] + Dexterity modifier damage, and the target is slowed until the end of the encounter.</p><p>Special: If you score a critical hit with this attack, you get a bonus of +2d4 to severity, but the critical hit must be to the leg (or similar appendage).</p><p></p><p><span style="font-size: 18px"><strong>Level 14: Ability Score Increase</strong></span></p><p> Each new challenge that you overcome makes you mightier.</p><p> Benefit: You increase two ability scores of your choice by 1.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6151824, member: 1210"] [B][SIZE=5]GUNSLINGER PARAGON TIER[/SIZE][/B] Total XP --- Level --- Feats --- Class Features and Powers 26,000 --- 11 --- 7 --- Ability score increase, paragon path encounter power, paragon path features 32,000 --- 12 --- 8 --- Paragon path utility power 39,000 --- 13 --- 8 --- Replace an encounter power 47,000 --- 14 --- 9 --- Ability score increase 57,000 --- 15 --- 9 --- Replace a daily powers 69,000 --- 16 --- 10 --- Paragon path feature, utility powers 83,000 --- 17 --- 10 --- Replace an encounter power 99,000 --- 18 --- 11 --- Ability score increase 119,000 --- 19 --- 11 --- Replace a daily powers 143,000 --- 20 --- 12 --- Paragon path daily power [SIZE=5][B]Level 11: Ability Score Increase[/B][/SIZE] With experience, your body grows ever mightier and your mind grows ever sharper. Benefit: Each of your ability scores increases by 1. [SIZE=5][B]Level 11: Paragon Path Encounter Power [/B][/SIZE] Your skills as a gunslinger have led you to a specialized path, and you begin to learn the secrets of that path. Benefit: You gain an encounter attack power associated with your paragon path. [SIZE=5][B]Level 11: Paragon Path Features [/B] [/SIZE] Your chosen paragon path has given you more than additional attacks. It also teaches you new techniques and talents. Benefit: You gain one or more features associated with your paragon path. [SIZE=5][B]Level 12: Paragon Path Utility Power [/B] [/SIZE] Your continued specialization grants you more tricks to use. Benefit: You gain a utility power associated with your paragon path. [SIZE=5][B]Level 13: Replace an Encounter Power [/B] [/SIZE] You have not been idle as a gunslinger while studying your new paragon path abilities. Benefit: You may choose one of your gunslinger encounter attacks to replace with one of the options below. [SIZE=5][B]Explosive Bullet --- Gunslinger Attack 13[/B][/SIZE] [I]If you pack the powder in a bullet just right, you can produce dramatic results over a surprising area.[/I] Encounter --- Fire, Martial, Radiant, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Primary Target: One creature. Attack: Dexterity vs. AC. Hit: 1 [W] + Dexterity modifier damage, and make the following secondary attack. --- Close burst 1 centered on the primary target --- Secondary Target: Each creature in burst. --- Secondary Attack: Dexterity vs. AC. --- Hit: 1 [W] + Dexterity modifier fire and radiant damage. [B]Fan the Hammer --- Gunslinger Attack 13[/B] [I]You fire as fast as you can.[/I] Encounter --- Fire, Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One, two or three creatures. Attack: Dexterity vs. AC, three attacks. Hit: 1 [W] + Dexterity modifier damage per attack. [B]Flaming Bullet --- Gunslinger Attack 13 [/B] [I]Sometimes your bullets make your foes catch fire. [/I] Encounter --- Fire, Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC. Hit: 2 [W] + Dexterity modifier damage, plus ongoing 10 fire damage (save ends). [B]In the Eye --- Gunslinger Attack 13 [/B] [I]You fire at the target's face, momentarily blinding it.[/I] Encounter --- Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC. Hit: 1 [W] + Dexterity modifier damage, and the target is blinded (save ends). Special: If you score a critical hit with this attack, you shoot out one of the target's eyes. [B]Kneecap Shot --- Gunslinger Attack 13 [/B] [I]A bullet to the knee prevents even the toughest enemy from moving quickly.[/I] Encounter --- Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC. Hit: 1 [W] + Dexterity modifier damage, and the target is slowed until the end of the encounter. Special: If you score a critical hit with this attack, you get a bonus of +2d4 to severity, but the critical hit must be to the leg (or similar appendage). [SIZE=5][B]Level 14: Ability Score Increase[/B][/SIZE] Each new challenge that you overcome makes you mightier. Benefit: You increase two ability scores of your choice by 1. [/QUOTE]
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