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[+] Gunslinger Rogue
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<blockquote data-quote="doctorbadwolf" data-source="post: 8674651" data-attributes="member: 6704184"><p>I have had this basic idea for a while, and I find I want to flesh it out. </p><p></p><p>I am also writing an Archer class with a Sharpshooter archetype that fills the same narrative role, but I know a lot of folks prefer new subclasses to new classes, and I think it’ll run really well. </p><p></p><p><strong>Concept: </strong>The rogue archetype is built on the same basic chassis as the Battlemaster Fighter, but with Focus rather than superiority dice. </p><p>Since you aren’t adding damage dice (unless using a manuever that does nothing else?), and the rogue has a little more POW in its level 3 than fighter subs do, there is room for a some Arcane Trickster style utility feature, maybe a quick draw or a perception based feature? </p><p></p><p>The balance comparison here is the Arcane Trickster, who gets Spellcasting and secondary features. </p><p></p><p><strong>What the rogue brings to the concept</strong>: Speed, agility, cunning action generally</p><p></p><p><strong>What it needs from outside rogue:</strong> </p><p>Toughness, mostly. </p><p></p><p><strong>New Feature and Manuevers Ideas: </strong></p><p></p><p>Quick Draw: you can use a bonus action to reload 1 or 2 light, one-handed weapons with the loading or reload property, without having a hand free. You can also draw a light weapon as part of making an attack. </p><p></p><p>Blur of Fire: spend 1 focus as an action to deal damage equal to your weapon damage + dexterity modifier + 1/2 your sneak attack dice, rounded up, in a 15ft cone, on a failed Dex save. Creatures in the cone take half damage if they succeed. </p><p></p><p>Lightning Draw: Make a ranged weapon attack with a light weapon as a bonus action. (No req to have used attack action, so can be done same turn as Dodge or Blur of Fire)</p><p></p><p>Final feature (name tbd, basically bullet time). Similar to a limited haste spell, in the first round of combat?</p><p></p><p>The Gods Love Fools: Some sort of extra defensive feature to encourage striding confidently through a field of chaotic fire, guns blazing. </p><p></p><p>Thoughts? </p><p></p><p>Just keep it generally positive toward the premise and constructive, pls.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8674651, member: 6704184"] I have had this basic idea for a while, and I find I want to flesh it out. I am also writing an Archer class with a Sharpshooter archetype that fills the same narrative role, but I know a lot of folks prefer new subclasses to new classes, and I think it’ll run really well. [B]Concept: [/B]The rogue archetype is built on the same basic chassis as the Battlemaster Fighter, but with Focus rather than superiority dice. Since you aren’t adding damage dice (unless using a manuever that does nothing else?), and the rogue has a little more POW in its level 3 than fighter subs do, there is room for a some Arcane Trickster style utility feature, maybe a quick draw or a perception based feature? The balance comparison here is the Arcane Trickster, who gets Spellcasting and secondary features. [B]What the rogue brings to the concept[/B]: Speed, agility, cunning action generally [B]What it needs from outside rogue:[/B] Toughness, mostly. [B]New Feature and Manuevers Ideas: [/B] Quick Draw: you can use a bonus action to reload 1 or 2 light, one-handed weapons with the loading or reload property, without having a hand free. You can also draw a light weapon as part of making an attack. Blur of Fire: spend 1 focus as an action to deal damage equal to your weapon damage + dexterity modifier + 1/2 your sneak attack dice, rounded up, in a 15ft cone, on a failed Dex save. Creatures in the cone take half damage if they succeed. Lightning Draw: Make a ranged weapon attack with a light weapon as a bonus action. (No req to have used attack action, so can be done same turn as Dodge or Blur of Fire) Final feature (name tbd, basically bullet time). Similar to a limited haste spell, in the first round of combat? The Gods Love Fools: Some sort of extra defensive feature to encourage striding confidently through a field of chaotic fire, guns blazing. Thoughts? Just keep it generally positive toward the premise and constructive, pls. [/QUOTE]
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