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GURPS Shadowrun [IC] Under the Dragon's Tooth
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<blockquote data-quote="GreenKarl" data-source="post: 6896823" data-attributes="member: 6801242"><p><span style="font-size: 12px">ADVENTURE #1: QUEEN EUPHORIA</span></p><p><span style="font-size: 12px"></span><span style="color: #3E3E3E">December 12</span>th<span style="color: #3E3E3E">, 2053 in the Seattle Metroplex.</span></p><p><span style="color: #3E3E3E"></span></p><p>[ATTACH]76865[/ATTACH]</p><p> </p><p>[sblock=THE RUNNERS]</p><p><strong>Jaeger</strong> – Elf Face/Dog Shaman (played by <em>Jago</em>)</p><p><strong>Juno</strong> – Human Street Samurai (played by <em>Shayuri</em>)</p><p><strong>Tharg</strong> – Troll Physical Adapt (played by <em>Deuce Traveler</em>) </p><p><strong>Beowulf</strong> – Orc Dragonslayer Shaman (played by <em>HowHeavyThisAxe</em>) </p><p><strong>Master-Blaster</strong> – Human Combat Decker (NPC)</p><p>[/sblock]</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?488524-GURPS-Shadowrun-OOC-Re-launch" target="_blank">OOC Thread</a></p><p><a href="http://www.enworld.org/forum/showthread.php?488615-GURPS-Shadowrun-Rogue-s-Gallery" target="_blank">Rogue's Gallery</a></p><p> </p><p>[sblock=House Rules/Setting Rules]Assumptions and Expectations for this setting… </p><ul> <li data-xf-list-type="ul"><strong>Arcane Magic vs. Cyberpunk Technology</strong>: In a world were both magic and cyberware exists, they don’t coexists peacefully. Those who rely on magic have a harder time with technology, especially invasive technology that they implant into the bodies. Technology also tends to not accept a lot of magic.</li> <li data-xf-list-type="ul"><strong>Fractured Power</strong>: The Sixth World is one of fractured power. It it’s filled with nations, sovereign corporations, criminal syndicates, powerful individuals of myriad of origins, dragons, and secret magical groups. All of them want what any powerful entity wants: more power. But of the last few years these struggles have not only been bloody and often unprofitable, but some have been very embarrassing.</li> <li data-xf-list-type="ul"><strong>Corporate Espionage and Conspiracies</strong>: The world of Shadowrun is not a peaceful world of the future but one fraught with hidden and obvious dangers around every corner and behind ever smile.</li> <li data-xf-list-type="ul"> <strong>“Denialable” Accesses</strong>: In this caldron of struggling powers, espionage and conspires there is a need for access that cannot be tied back to these entity; maybe because of embarrassment, exposer, hidden dangers, public scorn, competition, etc. These access, often nonpersons (SIN-less), free-agent criminals, called Shadowrunners. They can be hired and discard with little evidence linking them back to the source.</li> <li data-xf-list-type="ul"><strong>Eldritch Horror</strong>: in the early editions of the game there was an idea introduced that with the rise of magic, some dark evil forces from deep in Astral Space where rising out of the darkness to threaten the world. Except some of this to come up in a lot of the adventures I run in this world.</li> </ul><p></p><p>Goggle Doc site for <a href="https://drive.google.com/drive/folders/0B9z-XawxdszeQzFzbVJvbnlBWWc" target="_blank">GURPS Shadowrun</a> conversion. </p><p> </p><p>The Game starts in the morning of December 12th, 2053 in the Seattle Metroplex. </p><p><strong>Basic Assumptions</strong>: TL9, Western Culture Familiarity, Cityspeak (English)</p><p><strong>Base Rules</strong>: GURPS 4[SUP]th[/SUP] ed. (B), GURPS Marital Arts (MA), Ultra-Tech (UT), High Tech (HT), Low-Tech (LT), Magic (M), Thaumatology (TA), Powers (P) and Matrix rules from Pyramid #3/21 Cyberpunk (P/CP). Some additional items from Action! 1 & 2 (A!1 and A!2), Dungeon Fantasy 11 – Power Ups (DF11) </p><p><strong>Fate</strong>: All character begins each game session with 2 Fate Points. Fate Points allow the character to re-roll any one Skill <strong>or</strong> Attribute roll during a game. The Advantage Luck is reworked to grant +3 Fate Points (for a total of 5), Extraordinary Luck grants another +3 (8) and Ridiculous Luck grants another +4 (12 total!!). </p><p><strong>Initiative</strong>: for the 1[SUP]st[/SUP] round of combat, roll 1d6 + your Base Speed for order (keep fractions, minus load, etc.) </p><p><strong>Cinematic Rules</strong>: Extra Effort in Combat (B357), TV Action Violence (B417), some ideas from MA. </p><p><strong>Magic</strong>: All Spells are purchases as “No Spell Requirements”. You must meet the Magery level, IQ or DX levels, etc. All spells now require Magery 1. Only Fatigue Point and Time are reduced from Magic Rituals (M8-9), one must still speak a few works and make a gesture or two no matter their level of skill. Also most ranged attack spells do not require Innate Attack. See Magic for a full explanation. </p><p><strong>Multiplicative Modifiers </strong>(P102): for whatever reason, my brain just works with numbers better this way then standard GURPS modifying system. </p><p><strong>Wealth</strong> (B25-6): To make Wealth matter after character creation, your Wealth level determines the ‘base’ level you can sell looted items to your contacts (Dead Broke 0%, Poor 10%, Struggling 20%, Middle 30%, Comfortable 40%, Wealthy 50%, Very Wealthy 60%). </p><p><strong>Skill Specializations</strong>: Drive (B188), Hazardous Materials (B198 plus Magical Waste), Mechanic (B207 and Vehicle types include Drones), Melee Weapons (B208 but no Force weapons), Pilot (B214 but no counter-gravity), Shipbuilding (B220 but no Starships), Submarine (B223), Survival (B223).</p><ul> <li data-xf-list-type="ul">Armoury includes Body Armor, Heavy Arms, Melee Weapons, Missiles, Small Arms, Vehicle Armor.</li> <li data-xf-list-type="ul">Beam Weapon includes Laser Rifle.</li> <li data-xf-list-type="ul">Current Affairs includes Corporations, Policlubs, Simsense, Sports, Travel, and Trid.</li> <li data-xf-list-type="ul">Electronic Operations includes Communication, Electronic Warfare, Scientific, Security, Simsense, Sensors, Sonar, Surveillance, and Trid.</li> <li data-xf-list-type="ul">Engineer includes Artillery, Biotechnology, Combat, Drone, Electrical, Cybernetics, Materials, Mircotechnology, Mining, Nanotechnology, Small Arms, and Vehicle (type-Automobile, Ships, etc.)</li> <li data-xf-list-type="ul">Gunner includes Assault Cannon, Cannons, Machine Gun, and Missile/Rocket Launcher.</li> <li data-xf-list-type="ul">Guns include Grenade Launcher, LAW, LMG, Pistol, Rifle, Shotgun, SMG and Taser.</li> <li data-xf-list-type="ul">Hidden Lore includes Corp Conspiracies, End-Of-The World Groups, Magical Crimes, Magical Group Conspiracies, Magical Foci, Magical Theory, Magical Writing, Matrix, Metaplanes, Paracritters, Policlub Conspiracies, and Spirits Lore</li> <li data-xf-list-type="ul">Savoir Fair Corporate, Dojo, Government, Mafia, Military, Police, Policlub, Tir/Elven, Triad, Yakuza</li> <li data-xf-list-type="ul">Weird Science includes anything you might want plus Magical.</li> </ul><p></p><p>Cultural Familiarities (of the World):</p><ul> <li data-xf-list-type="ul">Western (covers Jewish, Christian, and post-Christian cultures of Europe, Israel, and Western Europe)</li> <li data-xf-list-type="ul">Native American (First American cultures like Sioux, Navajo, etc., as well as the reinvented Aztlan)</li> <li data-xf-list-type="ul">Elven (covers the newly-"discovered" elven culture)</li> <li data-xf-list-type="ul">Middle Eastern (covers the Muslim world in Africa, Middle East and Asia)</li> <li data-xf-list-type="ul">African (sub-Saharan Africa, Central Africa and South Africa)</li> <li data-xf-list-type="ul">East Asian (covers "oriental" cultures such as China, Japan, Korea, etc.)</li> <li data-xf-list-type="ul">South-East Asian (India, Bangladesh, Thailand, etc.)</li> <li data-xf-list-type="ul">Pacific Islander (Philippines, Fiji, Hawaii, etc.)</li> <li data-xf-list-type="ul">Australian (Aborigines)</li> <li data-xf-list-type="ul">Arctic (Inuit, Siberian, etc.)</li> <li data-xf-list-type="ul">Papuan (New Guinea)</li> <li data-xf-list-type="ul">Central Asian ("Steppe" cultures like Mongolians)</li> <li data-xf-list-type="ul">Amazonian (Native peoples living in the Amazon Basin)</li> </ul><p></p><p>Most Common Cultural Familiarity (of Seattle):</p><ul> <li data-xf-list-type="ul">Western (covers Jewish, Christian, and post-Christian cultures of Europe, Israel, and Western Europe)</li> <li data-xf-list-type="ul">Native American (First American cultures like Sioux, Navajo, etc., as well as the reinvented Aztlan)</li> <li data-xf-list-type="ul">East Asian (covers "oriental" cultures such as China, Japan, Korea, Philippines, etc.)</li> <li data-xf-list-type="ul">Elven (covers the newly-"discovered" elven culture)</li> </ul><p></p><p><strong>Languages</strong>: all most common of human languages are still spoken somewhere by someone, plus add Sperethiel (Elven), Or'zet (Orkish), and Aztlaner Spanish (a mix of modern Spanish and Aztec ‘lingo’).</p><p> </p><p><strong>Lingos</strong>: these specialized jargons and sub-languages are treated as Perks; one point conveys the same level of fluency as the speaker's Spoken level in the source language. Note that lingos are offshoots of their source languages and should be noted as such: for example, Cityspeak (Japanese) is not the same thing as Cityspeak (English). Someone who could only speak English trying to converse with someone whom only spoke Cityspeak (English) would suffer a -1 to 2 Comprehension levels between them (a Native speaker would be considered Accented at best and probably broken when speaking to each other).</p><p> </p><p><strong>SESSIONS/FATE POINTS/XP</strong></p><ul> <li data-xf-list-type="ul">For a PBP game we can’t really use the regular rules for Luck, etc. about every hour so a ‘session’ is generally going to run on average 1 month of real-time. A session might end early but I will try not to run them more than 1 month long.</li> <li data-xf-list-type="ul">Fate points (luck) reset at the end of each session.</li> <li data-xf-list-type="ul">XP awards will be at the end of each session generally 2-4 points each session end. Players can spend these points as soon as they gain them.</li> <li data-xf-list-type="ul">At the end of each adventure I will also award some additional XP (not sure how much yet, let’s see how the game goes).</li> </ul><p>[/sblock]</p><p> </p><p>[sblock=News and Rumors in Seattle]At present Seattle is in the middle of cold rainy storm that blew out of the north a few days ago. </p><p>A string of murders has been happening over the last week or so in Touristville (the 'safe' part of the downtown Redmond Barrens where a number of wage-slaves like to go to pretend they are 'street' and tough, but don't really want to be in danger). At present four corp middle management drones have had their throats cut and different vital organs removed from their bodies. Lone Star has made no official comment other than they are investigation but the rumors (that the news is more than happy to reports) is an Organ Donner racket. </p><p>There was a fire in the Azetechnology Downtown building. While a company spokesmen confirmed the first he said that it was minor and cause no significate damage. Magically aware witness say that they saw something huge and black rise up out of the skyscraper but the company has denied this as burn-out chip user ravings and completely false. </p><p>The Governor's Race next year is really heating up between Marilyn Schultz and a new comer Mitchel Brackhaven. Experts think it is going to get ugly. One of the major issues is Brackhaven's promise to replace the Lone Star police contract with Knight Errant. </p><p>A new dragon by the name of Geyswain who recently purchased a business by the name of <em>Lachlann Reality</em> in Tacoma and is busy purchasing land on the cheap in the Puyallup Barrens. </p><p>In celebrity news, the singer Euphoria is set to releasing and a new album (the first in 3 years) and Marla Mercurial is singing at a sold out concert in the King Dome II next week[/sblock]</p><p> </p><p>You woke to the sound of your com chirping away in the darkness. Your head was pouncing and your mouth felt like something between cotton and sandpaper. You have a dim memory of a bartender with metal teeth who called himself The Earl and served you neon-sake lattes into the wee hours of the night. You think to yourself that next time you paint the town, you’ll practice some restraint. Hah!!!</p><p> </p><p>Palming the answer button, an AR image pops up in your view of a human male in an expensive suit. His black hair is slicked back and his green cybereyes glow faintly in the dark. </p><p> </p><p>“Greetings chummer” he says “I got your number from a fixer friend of yours and I’ve got a job that I think fits you and some others…if you’re interested…”</p><p> </p><p>[gm]Each of you receives a call from the Fixer above. He calls himself Whitecastle and he is looking for a small team to meet with his ‘Johnson’ (boss). After each runner agrees he adds the following…[/gm]</p><p> </p><p>“Your contact will meet you at Pier 36 in Tacoma at eleven am this morning. Don’t be late and be sure everyone is there, out in the open… street causal. Nothing heavy. You should have some time afterwards to pick up your regular gear. The Johnson doesn’t want to risk an appearance in an unsecured area I’m afraid. You know how it works…”</p><p> </p><p>After a short pause he adds “The comp should be good considering the fee they paid me upfront to locate a group. A total of four* if you are wondering. Not sure if any of the others have worked with you before but you all have a solid rep.”</p><p> </p><p>[gm]*NPC Decker. He/she will show up at the Pier. </p><p> </p><p>It is between 5 and 6am when the Fixer contacted each of you. You can describe as little or as much as you wish to one what you are going to do to prepare for the meeting, what gear you want to take, how you want (or plan) to get there, etc. How are you going to approach? Where would you like to wait? The area is surrounded by a chain-link fence but the gatehouse is empty and the gate is unlocked. The pier itself is a fairly open dock with a large barge parked in front. Towards the city are a number of large warehouses and some equipment shacks. There is a large loading crane parks over on the next pier and some dockworkers around it. There are some light posts and a number of pallets stacked within the loading area.</p><p> </p><p>If you check Lone Star rates the neighborhood at an A Security Rating, meaning they have a solid presence there and fairly good (2d6 minutes on average) response time to 911 type calls/PanicButton™. This also means that for any equipment or item that has a LC of 3 or less can get you in trouble without a license. Obvious armor, visible assault rifles, etc. can also get a call by an ‘observant’ SINer.[/gm] </p><p> </p><p>The fog is thick down here on the docks and the rain from last night makes the area a damp wet chill that reaches down to the bone. There are few civs in the area, mostly dock workers at the next pier over, but you can barely make them out in the mist. Maybe the sun will breakout later today, but the weatherman was not too hopeful. </p><p> </p><p>Jaeger was the first of you too arrive, followed shortly Jaeger. You both had barely made introduces to each other when the troll Tharg arrived. As you were speaking, Master-Blaster arrived and told you he was a decker and then Beowulf made his appearance. Only basic information was exchanged by all, and you compared notes on the fixer Whitecastle (which wasn’t much). </p><p> </p><p>Right at eleven the sound of a deep bike’s engine rumbles towards the pier and a large human male riding a big Harley Scorpion urban combat bike swung onto the pier and slowly started riding towards you. The razorboy looks to be Latin and is decked out in black syntheleathers. The razorboy’s eyes roam the area taking in everything around him but the man seems like a pro. He parks the Scorpion a few meters away and gives the each of you the once over with metallic cybereyes. </p><p> </p><p>After a few seconds of this silent standoff you see his mouth moving but he is making no sound as he appeared to be talking into a subvocal mic or implant phone. After a short conversation he folds his arms and says “It will just be a moment chummers.”</p><p> </p><p>Less than a minute later a night blue Toyota Elite with opaque, tinted windows pulls into the street along the docks. It cruises silent up the pier, stopping behind the Latin’s idling Scorpion. The drive gets out and walks around to the rear door closes to you and opens it. A sharply dressed human male steps out of the limo and starts walking towards you.</p><p> </p><p>None of you have seen the Johnson before but he is like a hundred other corp posers – smooth, perfectly style hair, a clear complexion and implant perfect teeth. </p><p> </p><p>“Gentlemen and lady, shall we talk business?” the man smiles broadly, but you get the distinct impression he would rather be anywhere but here right now. </p><p> </p><p>“You may know the simsense starlet Euphoria will be making some public appearances in a few days to promote a <strong><em>Strice-Foods</em></strong>™ product called <strong><em>Amber Gel</em></strong>. The interests I represent would prefer not to see such a talented and popular young lady promote such a subpar product. Therefore, something must be done to prevent this tragedy. That’s where you, um, chummers, come into the pictures. We’d like you to escort Euphoria away from public view for a few days and entertain her long enough that she misses her scheduled appearances. </p><p> </p><p>“Of course, we are all great fans of Euphoria, and so we would not want to see her get hurt in any way. Treat her like royalty. All you do is, um, kidnap, um detain, her and hold her for three days. I’m prepared to pay you up to 10,000 nuyen each. Half when you get Euphoria and the other half after she misses her last appearance. What do you all say?”</p><p> </p><p>Jaeger and the Johnson haggle a bit, while Juno throws in her two cents, when he man smiles and claps his hands. “How about this… 1,000 nuyen upfront, 5,000 nuyen when you have kidnapped… ah detained the young Euphoria and another 6,000 nuyen when the job is completed and you release the young lady safely and unharmed to some safe location? More than fair don’t you think?”</p><p> </p><p> </p><p>[gm]When you arrive in the area it does seems pretty deserted but you noted more than a few Lone Star police cars cruising the area (not the pier itself, the streets outside). </p><p> </p><p>Also describe yourself as you arrive. What are you obviously wearing? Go ahead and also re-introduce yourselves to each other. It does not have to be in the order I listed above but act as if it was <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>Then the Johnson shows up with his job offer, Jaeger and him negotiate and he made his updated offer. Jaeger can try and use Merchant again but at -2 (opposed and his roll is not at any penalty). You could get more but you could also lose what he is offering depending on how it rolls out.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6896823, member: 6801242"] [SIZE=3]ADVENTURE #1: QUEEN EUPHORIA [/SIZE][COLOR=#3E3E3E]December 12[/COLOR]th[COLOR=#3E3E3E], 2053 in the Seattle Metroplex. [/COLOR] [ATTACH=CONFIG]76865._xfImport[/ATTACH] [sblock=THE RUNNERS] [B]Jaeger[/B] – Elf Face/Dog Shaman (played by [I]Jago[/I]) [B]Juno[/B] – Human Street Samurai (played by [I]Shayuri[/I]) [B]Tharg[/B] – Troll Physical Adapt (played by [I]Deuce Traveler[/I]) [B]Beowulf[/B] – Orc Dragonslayer Shaman (played by [I]HowHeavyThisAxe[/I]) [B]Master-Blaster[/B] – Human Combat Decker (NPC) [/sblock] [URL="http://www.enworld.org/forum/showthread.php?488524-GURPS-Shadowrun-OOC-Re-launch"]OOC Thread[/URL] [URL="http://www.enworld.org/forum/showthread.php?488615-GURPS-Shadowrun-Rogue-s-Gallery"]Rogue's Gallery[/URL] [sblock=House Rules/Setting Rules]Assumptions and Expectations for this setting… [LIST] [*][B]Arcane Magic vs. Cyberpunk Technology[/B]: In a world were both magic and cyberware exists, they don’t coexists peacefully. Those who rely on magic have a harder time with technology, especially invasive technology that they implant into the bodies. Technology also tends to not accept a lot of magic. [*][B]Fractured Power[/B]: The Sixth World is one of fractured power. It it’s filled with nations, sovereign corporations, criminal syndicates, powerful individuals of myriad of origins, dragons, and secret magical groups. All of them want what any powerful entity wants: more power. But of the last few years these struggles have not only been bloody and often unprofitable, but some have been very embarrassing. [*][B]Corporate Espionage and Conspiracies[/B]: The world of Shadowrun is not a peaceful world of the future but one fraught with hidden and obvious dangers around every corner and behind ever smile. [*] [B]“Denialable” Accesses[/B]: In this caldron of struggling powers, espionage and conspires there is a need for access that cannot be tied back to these entity; maybe because of embarrassment, exposer, hidden dangers, public scorn, competition, etc. These access, often nonpersons (SIN-less), free-agent criminals, called Shadowrunners. They can be hired and discard with little evidence linking them back to the source. [*][B]Eldritch Horror[/B]: in the early editions of the game there was an idea introduced that with the rise of magic, some dark evil forces from deep in Astral Space where rising out of the darkness to threaten the world. Except some of this to come up in a lot of the adventures I run in this world. [/LIST] Goggle Doc site for [URL="https://drive.google.com/drive/folders/0B9z-XawxdszeQzFzbVJvbnlBWWc"]GURPS Shadowrun[/URL] conversion. The Game starts in the morning of December 12th, 2053 in the Seattle Metroplex. [B]Basic Assumptions[/B]: TL9, Western Culture Familiarity, Cityspeak (English) [B]Base Rules[/B]: GURPS 4[SUP]th[/SUP] ed. (B), GURPS Marital Arts (MA), Ultra-Tech (UT), High Tech (HT), Low-Tech (LT), Magic (M), Thaumatology (TA), Powers (P) and Matrix rules from Pyramid #3/21 Cyberpunk (P/CP). Some additional items from Action! 1 & 2 (A!1 and A!2), Dungeon Fantasy 11 – Power Ups (DF11) [B]Fate[/B]: All character begins each game session with 2 Fate Points. Fate Points allow the character to re-roll any one Skill [B]or[/B] Attribute roll during a game. The Advantage Luck is reworked to grant +3 Fate Points (for a total of 5), Extraordinary Luck grants another +3 (8) and Ridiculous Luck grants another +4 (12 total!!). [B]Initiative[/B]: for the 1[SUP]st[/SUP] round of combat, roll 1d6 + your Base Speed for order (keep fractions, minus load, etc.) [B]Cinematic Rules[/B]: Extra Effort in Combat (B357), TV Action Violence (B417), some ideas from MA. [B]Magic[/B]: All Spells are purchases as “No Spell Requirements”. You must meet the Magery level, IQ or DX levels, etc. All spells now require Magery 1. Only Fatigue Point and Time are reduced from Magic Rituals (M8-9), one must still speak a few works and make a gesture or two no matter their level of skill. Also most ranged attack spells do not require Innate Attack. See Magic for a full explanation. [B]Multiplicative Modifiers [/B](P102): for whatever reason, my brain just works with numbers better this way then standard GURPS modifying system. [B]Wealth[/B] (B25-6): To make Wealth matter after character creation, your Wealth level determines the ‘base’ level you can sell looted items to your contacts (Dead Broke 0%, Poor 10%, Struggling 20%, Middle 30%, Comfortable 40%, Wealthy 50%, Very Wealthy 60%). [B]Skill Specializations[/B]: Drive (B188), Hazardous Materials (B198 plus Magical Waste), Mechanic (B207 and Vehicle types include Drones), Melee Weapons (B208 but no Force weapons), Pilot (B214 but no counter-gravity), Shipbuilding (B220 but no Starships), Submarine (B223), Survival (B223). [LIST] [*]Armoury includes Body Armor, Heavy Arms, Melee Weapons, Missiles, Small Arms, Vehicle Armor. [*]Beam Weapon includes Laser Rifle. [*]Current Affairs includes Corporations, Policlubs, Simsense, Sports, Travel, and Trid. [*]Electronic Operations includes Communication, Electronic Warfare, Scientific, Security, Simsense, Sensors, Sonar, Surveillance, and Trid. [*]Engineer includes Artillery, Biotechnology, Combat, Drone, Electrical, Cybernetics, Materials, Mircotechnology, Mining, Nanotechnology, Small Arms, and Vehicle (type-Automobile, Ships, etc.) [*]Gunner includes Assault Cannon, Cannons, Machine Gun, and Missile/Rocket Launcher. [*]Guns include Grenade Launcher, LAW, LMG, Pistol, Rifle, Shotgun, SMG and Taser. [*]Hidden Lore includes Corp Conspiracies, End-Of-The World Groups, Magical Crimes, Magical Group Conspiracies, Magical Foci, Magical Theory, Magical Writing, Matrix, Metaplanes, Paracritters, Policlub Conspiracies, and Spirits Lore [*]Savoir Fair Corporate, Dojo, Government, Mafia, Military, Police, Policlub, Tir/Elven, Triad, Yakuza [*]Weird Science includes anything you might want plus Magical. [/LIST] Cultural Familiarities (of the World): [LIST] [*]Western (covers Jewish, Christian, and post-Christian cultures of Europe, Israel, and Western Europe) [*]Native American (First American cultures like Sioux, Navajo, etc., as well as the reinvented Aztlan) [*]Elven (covers the newly-"discovered" elven culture) [*]Middle Eastern (covers the Muslim world in Africa, Middle East and Asia) [*]African (sub-Saharan Africa, Central Africa and South Africa) [*]East Asian (covers "oriental" cultures such as China, Japan, Korea, etc.) [*]South-East Asian (India, Bangladesh, Thailand, etc.) [*]Pacific Islander (Philippines, Fiji, Hawaii, etc.) [*]Australian (Aborigines) [*]Arctic (Inuit, Siberian, etc.) [*]Papuan (New Guinea) [*]Central Asian ("Steppe" cultures like Mongolians) [*]Amazonian (Native peoples living in the Amazon Basin) [/LIST] Most Common Cultural Familiarity (of Seattle): [LIST] [*]Western (covers Jewish, Christian, and post-Christian cultures of Europe, Israel, and Western Europe) [*]Native American (First American cultures like Sioux, Navajo, etc., as well as the reinvented Aztlan) [*]East Asian (covers "oriental" cultures such as China, Japan, Korea, Philippines, etc.) [*]Elven (covers the newly-"discovered" elven culture) [/LIST] [B]Languages[/B]: all most common of human languages are still spoken somewhere by someone, plus add Sperethiel (Elven), Or'zet (Orkish), and Aztlaner Spanish (a mix of modern Spanish and Aztec ‘lingo’). [B]Lingos[/B]: these specialized jargons and sub-languages are treated as Perks; one point conveys the same level of fluency as the speaker's Spoken level in the source language. Note that lingos are offshoots of their source languages and should be noted as such: for example, Cityspeak (Japanese) is not the same thing as Cityspeak (English). Someone who could only speak English trying to converse with someone whom only spoke Cityspeak (English) would suffer a -1 to 2 Comprehension levels between them (a Native speaker would be considered Accented at best and probably broken when speaking to each other). [B]SESSIONS/FATE POINTS/XP[/B] [LIST] [*]For a PBP game we can’t really use the regular rules for Luck, etc. about every hour so a ‘session’ is generally going to run on average 1 month of real-time. A session might end early but I will try not to run them more than 1 month long. [*]Fate points (luck) reset at the end of each session. [*]XP awards will be at the end of each session generally 2-4 points each session end. Players can spend these points as soon as they gain them. [*]At the end of each adventure I will also award some additional XP (not sure how much yet, let’s see how the game goes). [/LIST] [/sblock] [sblock=News and Rumors in Seattle]At present Seattle is in the middle of cold rainy storm that blew out of the north a few days ago. A string of murders has been happening over the last week or so in Touristville (the 'safe' part of the downtown Redmond Barrens where a number of wage-slaves like to go to pretend they are 'street' and tough, but don't really want to be in danger). At present four corp middle management drones have had their throats cut and different vital organs removed from their bodies. Lone Star has made no official comment other than they are investigation but the rumors (that the news is more than happy to reports) is an Organ Donner racket. There was a fire in the Azetechnology Downtown building. While a company spokesmen confirmed the first he said that it was minor and cause no significate damage. Magically aware witness say that they saw something huge and black rise up out of the skyscraper but the company has denied this as burn-out chip user ravings and completely false. The Governor's Race next year is really heating up between Marilyn Schultz and a new comer Mitchel Brackhaven. Experts think it is going to get ugly. One of the major issues is Brackhaven's promise to replace the Lone Star police contract with Knight Errant. A new dragon by the name of Geyswain who recently purchased a business by the name of [I]Lachlann Reality[/I] in Tacoma and is busy purchasing land on the cheap in the Puyallup Barrens. In celebrity news, the singer Euphoria is set to releasing and a new album (the first in 3 years) and Marla Mercurial is singing at a sold out concert in the King Dome II next week[/sblock] You woke to the sound of your com chirping away in the darkness. Your head was pouncing and your mouth felt like something between cotton and sandpaper. You have a dim memory of a bartender with metal teeth who called himself The Earl and served you neon-sake lattes into the wee hours of the night. You think to yourself that next time you paint the town, you’ll practice some restraint. Hah!!! Palming the answer button, an AR image pops up in your view of a human male in an expensive suit. His black hair is slicked back and his green cybereyes glow faintly in the dark. “Greetings chummer” he says “I got your number from a fixer friend of yours and I’ve got a job that I think fits you and some others…if you’re interested…” [gm]Each of you receives a call from the Fixer above. He calls himself Whitecastle and he is looking for a small team to meet with his ‘Johnson’ (boss). After each runner agrees he adds the following…[/gm] “Your contact will meet you at Pier 36 in Tacoma at eleven am this morning. Don’t be late and be sure everyone is there, out in the open… street causal. Nothing heavy. You should have some time afterwards to pick up your regular gear. The Johnson doesn’t want to risk an appearance in an unsecured area I’m afraid. You know how it works…” After a short pause he adds “The comp should be good considering the fee they paid me upfront to locate a group. A total of four* if you are wondering. Not sure if any of the others have worked with you before but you all have a solid rep.” [gm]*NPC Decker. He/she will show up at the Pier. It is between 5 and 6am when the Fixer contacted each of you. You can describe as little or as much as you wish to one what you are going to do to prepare for the meeting, what gear you want to take, how you want (or plan) to get there, etc. How are you going to approach? Where would you like to wait? The area is surrounded by a chain-link fence but the gatehouse is empty and the gate is unlocked. The pier itself is a fairly open dock with a large barge parked in front. Towards the city are a number of large warehouses and some equipment shacks. There is a large loading crane parks over on the next pier and some dockworkers around it. There are some light posts and a number of pallets stacked within the loading area. If you check Lone Star rates the neighborhood at an A Security Rating, meaning they have a solid presence there and fairly good (2d6 minutes on average) response time to 911 type calls/PanicButton™. This also means that for any equipment or item that has a LC of 3 or less can get you in trouble without a license. Obvious armor, visible assault rifles, etc. can also get a call by an ‘observant’ SINer.[/gm] The fog is thick down here on the docks and the rain from last night makes the area a damp wet chill that reaches down to the bone. There are few civs in the area, mostly dock workers at the next pier over, but you can barely make them out in the mist. Maybe the sun will breakout later today, but the weatherman was not too hopeful. Jaeger was the first of you too arrive, followed shortly Jaeger. You both had barely made introduces to each other when the troll Tharg arrived. As you were speaking, Master-Blaster arrived and told you he was a decker and then Beowulf made his appearance. Only basic information was exchanged by all, and you compared notes on the fixer Whitecastle (which wasn’t much). Right at eleven the sound of a deep bike’s engine rumbles towards the pier and a large human male riding a big Harley Scorpion urban combat bike swung onto the pier and slowly started riding towards you. The razorboy looks to be Latin and is decked out in black syntheleathers. The razorboy’s eyes roam the area taking in everything around him but the man seems like a pro. He parks the Scorpion a few meters away and gives the each of you the once over with metallic cybereyes. After a few seconds of this silent standoff you see his mouth moving but he is making no sound as he appeared to be talking into a subvocal mic or implant phone. After a short conversation he folds his arms and says “It will just be a moment chummers.” Less than a minute later a night blue Toyota Elite with opaque, tinted windows pulls into the street along the docks. It cruises silent up the pier, stopping behind the Latin’s idling Scorpion. The drive gets out and walks around to the rear door closes to you and opens it. A sharply dressed human male steps out of the limo and starts walking towards you. None of you have seen the Johnson before but he is like a hundred other corp posers – smooth, perfectly style hair, a clear complexion and implant perfect teeth. “Gentlemen and lady, shall we talk business?” the man smiles broadly, but you get the distinct impression he would rather be anywhere but here right now. “You may know the simsense starlet Euphoria will be making some public appearances in a few days to promote a [B][I]Strice-Foods[/I][/B]™ product called [B][I]Amber Gel[/I][/B]. The interests I represent would prefer not to see such a talented and popular young lady promote such a subpar product. Therefore, something must be done to prevent this tragedy. That’s where you, um, chummers, come into the pictures. We’d like you to escort Euphoria away from public view for a few days and entertain her long enough that she misses her scheduled appearances. “Of course, we are all great fans of Euphoria, and so we would not want to see her get hurt in any way. Treat her like royalty. All you do is, um, kidnap, um detain, her and hold her for three days. I’m prepared to pay you up to 10,000 nuyen each. Half when you get Euphoria and the other half after she misses her last appearance. What do you all say?” Jaeger and the Johnson haggle a bit, while Juno throws in her two cents, when he man smiles and claps his hands. “How about this… 1,000 nuyen upfront, 5,000 nuyen when you have kidnapped… ah detained the young Euphoria and another 6,000 nuyen when the job is completed and you release the young lady safely and unharmed to some safe location? More than fair don’t you think?” [gm]When you arrive in the area it does seems pretty deserted but you noted more than a few Lone Star police cars cruising the area (not the pier itself, the streets outside). Also describe yourself as you arrive. What are you obviously wearing? Go ahead and also re-introduce yourselves to each other. It does not have to be in the order I listed above but act as if it was :) Then the Johnson shows up with his job offer, Jaeger and him negotiate and he made his updated offer. Jaeger can try and use Merchant again but at -2 (opposed and his roll is not at any penalty). You could get more but you could also lose what he is offering depending on how it rolls out.[/gm] [/QUOTE]
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GURPS Shadowrun [IC] Under the Dragon's Tooth
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