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GURPS Shadowrun [IC] Under the Dragon's Tooth
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<blockquote data-quote="GreenKarl" data-source="post: 6904584" data-attributes="member: 6801242"><p>The team heads out of the dock areas and piles into Juno's comet. It appears Master-Blaster will have to sit in the troll's lap as he is the smallest. He grumbles about it but otherwise accepts his lot, thinking he should have purchased that bike he was thinking about getting instead of installing the newest booster to his deck... ah well.</p><p></p><p>The team first heads over to the Redmond Barrens and Woodinville to check out the flat the Johnson had rented for them and stow any gear they might want to keep here. </p><p></p><p>The place was called the <em><strong>Royal Meadows</strong></em> and when you get there you un-surprised by the fact that there are indeed no meadows and there is nothing 'royal' about the soot-covered building towering over you. Set on the edge of the Barrens, the building could easily pass for a slum tenements. It is 18 stories of steel framework and concrete cinderblock polished up with plastic windows, rusted iron sculptures and at least three decades of pollution and grime. A steady stream of low-end wage-slaves and street people pour in and out of the main doors. </p><p></p><p>The lobby area is everything you expected and less. A wide hallway leads to a nexus of elevators. Moving down the hall you see a sign reading "MANAGER" over a window set into the wall. Behind the heavy plastic window you see a Dwarf reading a PDA. Security amounts to an Ork fast asleep at his station down by the elevators.</p><p></p><p>Not trusting the elevators, you trudge up the eight flights of stairs, disturbing various forms of vermin, insect and otherwise, as you go.</p><p></p><p>You slot the keycard into the maglock on the door of apartment 812. The lock buzzes noisily and you hear a heavy bolt slide. As the door opens, you expect the worst and you're right. Whatever corp runs this place sure knows how to cut corners. The four-room flat has a living area, two bedrooms and a bathroom. The bathroom is the size of a coffin and Tharg is pretty sure he would get stuck if he tried to squeeze into the shower stall. The bedrooms each have two doubles pushed so close they could be one mattress. The living room boasts out-of-date furniture made of low-grade plastic. Just off the living area is a closet sized kitchenette with a couple of cupboards, a microwave, a sink and a refrigerator. The air in the apartment is stale and thick. The insects in residence seem to eye you speculatively as through trying to decide whether to fight for their turf. They don't. Yet.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6904584, member: 6801242"] The team heads out of the dock areas and piles into Juno's comet. It appears Master-Blaster will have to sit in the troll's lap as he is the smallest. He grumbles about it but otherwise accepts his lot, thinking he should have purchased that bike he was thinking about getting instead of installing the newest booster to his deck... ah well. The team first heads over to the Redmond Barrens and Woodinville to check out the flat the Johnson had rented for them and stow any gear they might want to keep here. The place was called the [I][B]Royal Meadows[/B][/I] and when you get there you un-surprised by the fact that there are indeed no meadows and there is nothing 'royal' about the soot-covered building towering over you. Set on the edge of the Barrens, the building could easily pass for a slum tenements. It is 18 stories of steel framework and concrete cinderblock polished up with plastic windows, rusted iron sculptures and at least three decades of pollution and grime. A steady stream of low-end wage-slaves and street people pour in and out of the main doors. The lobby area is everything you expected and less. A wide hallway leads to a nexus of elevators. Moving down the hall you see a sign reading "MANAGER" over a window set into the wall. Behind the heavy plastic window you see a Dwarf reading a PDA. Security amounts to an Ork fast asleep at his station down by the elevators. Not trusting the elevators, you trudge up the eight flights of stairs, disturbing various forms of vermin, insect and otherwise, as you go. You slot the keycard into the maglock on the door of apartment 812. The lock buzzes noisily and you hear a heavy bolt slide. As the door opens, you expect the worst and you're right. Whatever corp runs this place sure knows how to cut corners. The four-room flat has a living area, two bedrooms and a bathroom. The bathroom is the size of a coffin and Tharg is pretty sure he would get stuck if he tried to squeeze into the shower stall. The bedrooms each have two doubles pushed so close they could be one mattress. The living room boasts out-of-date furniture made of low-grade plastic. Just off the living area is a closet sized kitchenette with a couple of cupboards, a microwave, a sink and a refrigerator. The air in the apartment is stale and thick. The insects in residence seem to eye you speculatively as through trying to decide whether to fight for their turf. They don't. Yet. [/QUOTE]
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