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<blockquote data-quote="Jago" data-source="post: 6895470" data-attributes="member: 6855130"><p><strong>Fredrick Messer "Jaeger" Wulf</strong></p><p></p><p>[align=center]https://pbs.twimg.com/media/CMFUss5VEAEPZPi.jpg[/align]</p><p></p><p></p><p>Real Name: Fredrick Messer Wulf</p><p>Runner Name: “Jaeger”</p><p>TL: 9, Western Cultural Familiarity</p><p>Native Tongue – German, </p><p>Learned Languages – Cityspeak English (Native & Literate) [6], Cityspeak Japanese (Accented & Literate) [4]</p><p></p><p>Archetype: Face (Dog Shaman); Race: Elf; Age: 39; Sex: M</p><p></p><p>ST: 11 [10], DX 12 [40], IQ 14 [80], HT 11 [10]</p><p>HP: 10 [0]</p><p>FP: 11 [0]</p><p>Base Speed: 5.75 [0]</p><p>Move: 6 [5]</p><p>Perc: 15- [5]</p><p>BL: 24 lbs.</p><p>Sw/Thr: 1d+1/1d-1, Will: 14- [0]</p><p></p><p>[sblock=Background & Story]</p><p>The Shaman known only as Jaeger is distinguished from most mercs by two things: his penchant for asking those he works with about a German waif of an elf with hair the color of ground coffee and eyes like his, and the fact that he has a reputation for going above and beyond for his fellow Runners, no matter the cost or risk.</p><p></p><p>He wasn’t always a Runner. Before, Fredrick Wulf was a content worker at Horizon Group.: a respectable reporter with a degree from the University of Hamburg. He had a small place in Los Angeles, took care of his younger sister, Meike, and had overcome the strife and bigotry they had encountered back in Munchen. When Horizon asked for more of his time, he was happy to give it, for he remembered that back in Germany nobody wanted them. When he was asked to lie to help ease public opinion on sensitive topics, he did so because he recalled how painful the truth could be, like how his parents had died from the second Outbreak and no Doctor in all of Bavaria would treat them because they had Einlif for children.</p><p></p><p>Fredrick rose above this and rode the track to success within a Corp. He was a true story of just how much good the Corps did for the world: born with nothing but working to attain it all. That is, until the longer stays at the Office meant coming home to an empty house, Meike nowhere in sight. Finding BTLs in her drawer. Endless arguments followed by prolonged periods of silence between the siblings. Then one day, she never came back.</p><p></p><p>He waited for a week. Two. By the third, he couldn't contain himself and began to hunt. He was in a scrap with Simsense dealers, but Horizon paid for his hospital bill. They also provided the wage for his first gun. The next time, the Dealers confessed that they didn't know where Meike was, resulting in a polite thanks via means of a 9mm bullet.</p><p></p><p>The search consumed him, blaming himself for driving Meike away. He missed work. His friends said he was acting odd. Neighbors noticed he was up at strange hours. He never looked rested. Nobody had seen his sister, and the search cost him everything else. The Horizon job was gone. His home was taken from him. He wandered the streets of Los Angeles until eventually opportunity came knocking from the Shadows.</p><p></p><p>Someone remembered seeing him on a Horizon channel. Knew he had an in. They promised they knew where Meike was, for a fee: To get a small group of people into Horizon’s HQ for some information. Smallest thing in the world. So he did. He distracted guards, he used expired security clearances, and he got that team into a Corporate building. They thanked him for his time. They even paid him. Their information sent him to San Francisco. So he traveled, leaving everything else behind. </p><p></p><p>He did more of these “Shadowruns”, sacrificing body and soul to get the Nuyen and information to find Meike, and so it was that he attracted Dog to his life. Dog saw the plight of this distraught brother, the desperation born of kinship. The Spirit resonated with this hunt in the name of undoing the damage Fredrick had wrought upon the bond of siblings. Dog approached Jaeger, and offered his aid. He offered the nose of the greatest tracker and the secrets of The Awakened. He offered magic in exchange for the quality Dog saw most in Jaeger: Loyalty.</p><p></p><p>Fredrick accepted. Invigorated by the Spirit, he began to learn the secrets of magic and used them to follow the trail. The Runs became more dangerous, the payouts higher, and the information of much better quality as the Deutsch Shaman wielded his natural charisma alongside the powers of Dog. With such advantages, he thought he would find his sister in no time.</p><p></p><p>He was always one step behind, however. A fellow Runner said Meike was in so-and-so district, and the residents would say she already left. He’d get word that she had a job at a Stuffer Shack, only to find she had stormed out the week before. Eventually, he found out she had gone North. To Seattle.</p><p></p><p>Pulling a few strings and some favors owed to him, Jaeger managed to set himself up in the city with a few contacts: people he could go to for money, a place to live, and more information. Dog agreed with this persistence, and went along with Fredrick’s chase.</p><p></p><p>With his best suit, a loaded pistol, a focus of Dog, several new identities, and a lead to follow, Jaeger arrived in Seattle. He set up shop quickly and got to know people, know the city. Learned who he could trust, and who to avoid. He even fell in with a group of regular Runners in the city. But his true purpose had not changed, not since he began his hunt seven years ago.</p><p></p><p>Find Meike.[/sblock]</p><p></p><p>[sblock=Advantages, Disadvantages, & Quirks]</p><p>Advantages:</p><p>Attractive Appearance [4]</p><p>Charisma 2 [10]</p><p>Contact (Shadowrun from back in LA; Effective Skill 18-; Somewhat Reliable) [3]</p><p>Contact (Fixer in Seattle; Effective Skill 15-; Somewhat Reliable) [2]</p><p>Contact (Tailsmonger; Effective Skill 12-; Somewhat Reliable) [1]</p><p>Extended Lifespan [2]</p><p>Honest Face [1]</p><p>Longevity [2]</p><p>Magery 2 [30]</p><p>Mentor Spirit (Dog) [15]</p><p>Night Vision 6 [6]</p><p>Smooth Operation 1 [15].</p><p></p><p>Disadvantages:</p><p>Chummy [-5]</p><p>Dread (SeaWater) [-10]</p><p>Impulsiveness (12) [-5]</p><p>Insomniac [-10]</p><p>Obsession (Find My Sister) [-5]</p><p>Sense of Duty (fellow runners, family, companions) [-5]</p><p>SINer (ADL) [-10]</p><p>Social Stigma (SINer) [-5]</p><p>Stubbornness [-5]</p><p>Unusual Features (Elf, ears, etc.) [-2]</p><p></p><p>Quirks:</p><p>Light Smoker [-1]</p><p>Always flavors most dialogs with German in some way or another [-1]</p><p>Incorrigible Flirt [-1]</p><p>Absolutely Refuses to deal with Humanis or anyone associated with them [-1]</p><p>Always meets people’s eyes in conversation [-1][/sblock]</p><p></p><p>[sblock=Skills & Spells]</p><p>Combat Skills:</p><p>Boxing (A) 14- [8]</p><p>Knife (E) 14- [4]</p><p>Pistol (E) 16- [12]</p><p>Judo (H) 12- [4]</p><p></p><p>Skills: </p><p>Acting (A) 16 - [4]</p><p>Area Knowledge (Los Angeles) (E) 15 - [2]</p><p>Area Knowledge (Seattle) (E) 15 - [2]</p><p>Carousing (E) 13 - [2]</p><p>Computer Operations (E) 15 - [2]</p><p>Current Affairs (Corporate) (E) 15 - [2]</p><p>Detect Lies (H) 14 - [2]</p><p>Diplomacy (H) 16 - [8]</p><p>Fast-Talk (A) 17 - [8]</p><p>First-Aid (E) 15 - [2]</p><p>Intimidation (A) 15 - [2]</p><p>Leadership (A) 17 - [1]</p><p>Merchant (A) 14 - [2]</p><p>Research (A) 14 - [2]</p><p>Savoir-Faire (Corporation) (E) 16 - [2]</p><p>Savoir-Faire (Gangs) (E) 16 - [2]</p><p>Savoir-Faire (Media) (E) 16 - [2]</p><p>Savoir-Faire (Police) 16 - [2]</p><p>Stealth (A) 13 - [2]</p><p>Streetwise¹ (A) 16 - [4]</p><p>Thaumaturgy (VH) 14 - [8]</p><p></p><p>Petty Magical Spells:</p><p>Mage Sight (A) 15 - [1] </p><p></p><p>Magical Spells:</p><p>Banish Spirits (VH) 13 (15- with Spirits of Men) - [1]</p><p>Divination (VH) 16 - [2]</p><p>History (VH) 15 - [1]</p><p>Glass Wall (VH) 13 - [1]</p><p>Invisibility (VH) 15 - [4]</p><p>Minor Healing (VH) 15 - [4]</p><p>Recover Energy (VH) 15 - [4]</p><p>See Invisible (VH) 15 - [1]</p><p>Summon Spirits (VH) 13 (15 with Spirits of Men) - [4]</p><p>Watchdog (VH) 15 - [1]</p><p>Wizard’s Eye (VH) 15 - [1][/sblock]</p><p></p><p>[sblock=Weapons] </p><p>Colt Manhunter - Damage 3d pi+; Acc 2; ½ D/Max 180/2,000; ROF 3; Shots 20+1 (3); Bulk -2; Recoil 3[/sblock]</p><p></p><p></p><p>[sblock=Point Breakdown]</p><p>140 Stats</p><p>+10 Secondary</p><p>+91 Advantages</p><p>-67 Disadvantages & Quirks</p><p>+91 Skills</p><p>+1 Petty Spells</p><p>+24 Spells</p><p>+10 Languages</p><p>300 Total[/sblock]</p><p></p><p></p><p></p><p>[sblock=Equipment]</p><p>Total Base Cost: 4,829.08¥</p><p>Total Weight: 23.1lbs (round to the nearest) </p><p></p><p>*Average-cut, Lower-Class Armored Clothing [Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3</p><p>Cost 650¥, Wt. 4lbs</p><p></p><p>*Lined Coat [Worn; torso, groin, limbs], Medium Tailored Armor (DR12/4)</p><p>Cost 800¥, Wt. 6lbs</p><p></p><p>*Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat</p><p>Cost 30¥, Wt. neg.</p><p></p><p>*Colt Manhunter (SR Sheets) [Undercover Holster] with Accessory Rails (UT150)</p><p>Cost 640¥, Wt. 2.7lbs. </p><p></p><p>*20-round Magazine [Pistol]</p><p>Free, Wt. 0.7lbs with ammo</p><p></p><p>*2x 20-round Magazines [LBV]</p><p>Cost 60¥, Wt. 1.4lbs with ammo</p><p></p><p>*61x 10mCLP heavy pistol Rounds [Magazines]</p><p>Cost 17.08¥</p><p></p><p>*Load-Bearing Vest (HT54) [Torso]</p><p>Cost 30¥, Wt. 2lbs</p><p></p><p>*Belt (HT68) [Torso]</p><p>Cost 10¥, Wt. neg.</p><p></p><p>*Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out</p><p>Cost 125¥, Wt. 1lb.</p><p></p><p>*Leather Gloves (B284) [Hands], DR 2*</p><p>Cost 30¥, Wt. neg. </p><p></p><p>*Personal Basics (B288) [Clothing]</p><p>Cost 5¥, Wt. 1lb</p><p></p><p>*Multi-Tool (HT26) [Belt]</p><p>Cost 50¥, Wt. 0.5lbs</p><p></p><p>*Waist Pack (HT54) [Sling]; Carries 10lbs</p><p>Cost 10¥, Wt. 0.5lbs.</p><p></p><p>*Night Shade Video Glasses (UT60) [Head]; Night Vision 8, up to x2 magnification</p><p>Cost 250¥, Wt. 0.1lb</p><p></p><p>*Basic Communicator [Wrist]</p><p>- Tiny Computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22)</p><p>- Tiny Radio Communicator (1-mile) w/ GPS Receiver (UT74); Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4</p><p>- Video Glass (with HUD) and Light VR Glove; Cost 50¥, Wt. 0.1lb (UT24&54)</p><p>Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2 </p><p></p><p>*First-Aid Kit (UT198) with Bandage Spray Can (UT197); Heals 1 HP and +2 to First Aid</p><p>Cost 65¥, Wt. 2.5lbs </p><p></p><p>*Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried]</p><p>Cost 10¥, Wt. 0.25lbs, B/24hr.</p><p></p><p>*5x A Batteries (UT19) [LBV]</p><p>Cost 5¥, Wt. 0.0005lbs each (0.0025lbs)</p><p></p><p>*2x B Batteries (UT19) [LBV]</p><p>Cost 6¥, Wt. 0.05lbs each (0.1lbs)</p><p></p><p>*10x Glow Sticks (UT74) [LBV]; Last 1 day, Half Neon Green, Half Red</p><p>Cost 20¥, Wt. 0.1lbs each (1lb)</p><p></p><p>*2x Thimble Flare Grenades (UT146- Flare UT153) [LBV]</p><p>Cost 10¥, Wt. 0.06lbs each (0.12lbs)</p><p></p><p>*Nasal Filter Plugs (UT188) [LBV]; Four-Hour Filters vs. Inhaled Toxins</p><p>Cost 100¥, Wt. neg. </p><p></p><p></p><p></p><p>EXTRAS [Living Space/Home]</p><p>*3 months Lower-Class Lifestyle</p><p>Cost 2,100¥</p><p></p><p>*200x Rounds of heavy pistol ammo</p><p>Cost 56¥</p><p></p><p>Remaining Cash: 3,070.92¥[/sblock]</p></blockquote><p></p>
[QUOTE="Jago, post: 6895470, member: 6855130"] [b]Fredrick Messer "Jaeger" Wulf[/b] [align=center]https://pbs.twimg.com/media/CMFUss5VEAEPZPi.jpg[/align] Real Name: Fredrick Messer Wulf Runner Name: “Jaeger” TL: 9, Western Cultural Familiarity Native Tongue – German, Learned Languages – Cityspeak English (Native & Literate) [6], Cityspeak Japanese (Accented & Literate) [4] Archetype: Face (Dog Shaman); Race: Elf; Age: 39; Sex: M ST: 11 [10], DX 12 [40], IQ 14 [80], HT 11 [10] HP: 10 [0] FP: 11 [0] Base Speed: 5.75 [0] Move: 6 [5] Perc: 15- [5] BL: 24 lbs. Sw/Thr: 1d+1/1d-1, Will: 14- [0] [sblock=Background & Story] The Shaman known only as Jaeger is distinguished from most mercs by two things: his penchant for asking those he works with about a German waif of an elf with hair the color of ground coffee and eyes like his, and the fact that he has a reputation for going above and beyond for his fellow Runners, no matter the cost or risk. He wasn’t always a Runner. Before, Fredrick Wulf was a content worker at Horizon Group.: a respectable reporter with a degree from the University of Hamburg. He had a small place in Los Angeles, took care of his younger sister, Meike, and had overcome the strife and bigotry they had encountered back in Munchen. When Horizon asked for more of his time, he was happy to give it, for he remembered that back in Germany nobody wanted them. When he was asked to lie to help ease public opinion on sensitive topics, he did so because he recalled how painful the truth could be, like how his parents had died from the second Outbreak and no Doctor in all of Bavaria would treat them because they had Einlif for children. Fredrick rose above this and rode the track to success within a Corp. He was a true story of just how much good the Corps did for the world: born with nothing but working to attain it all. That is, until the longer stays at the Office meant coming home to an empty house, Meike nowhere in sight. Finding BTLs in her drawer. Endless arguments followed by prolonged periods of silence between the siblings. Then one day, she never came back. He waited for a week. Two. By the third, he couldn't contain himself and began to hunt. He was in a scrap with Simsense dealers, but Horizon paid for his hospital bill. They also provided the wage for his first gun. The next time, the Dealers confessed that they didn't know where Meike was, resulting in a polite thanks via means of a 9mm bullet. The search consumed him, blaming himself for driving Meike away. He missed work. His friends said he was acting odd. Neighbors noticed he was up at strange hours. He never looked rested. Nobody had seen his sister, and the search cost him everything else. The Horizon job was gone. His home was taken from him. He wandered the streets of Los Angeles until eventually opportunity came knocking from the Shadows. Someone remembered seeing him on a Horizon channel. Knew he had an in. They promised they knew where Meike was, for a fee: To get a small group of people into Horizon’s HQ for some information. Smallest thing in the world. So he did. He distracted guards, he used expired security clearances, and he got that team into a Corporate building. They thanked him for his time. They even paid him. Their information sent him to San Francisco. So he traveled, leaving everything else behind. He did more of these “Shadowruns”, sacrificing body and soul to get the Nuyen and information to find Meike, and so it was that he attracted Dog to his life. Dog saw the plight of this distraught brother, the desperation born of kinship. The Spirit resonated with this hunt in the name of undoing the damage Fredrick had wrought upon the bond of siblings. Dog approached Jaeger, and offered his aid. He offered the nose of the greatest tracker and the secrets of The Awakened. He offered magic in exchange for the quality Dog saw most in Jaeger: Loyalty. Fredrick accepted. Invigorated by the Spirit, he began to learn the secrets of magic and used them to follow the trail. The Runs became more dangerous, the payouts higher, and the information of much better quality as the Deutsch Shaman wielded his natural charisma alongside the powers of Dog. With such advantages, he thought he would find his sister in no time. He was always one step behind, however. A fellow Runner said Meike was in so-and-so district, and the residents would say she already left. He’d get word that she had a job at a Stuffer Shack, only to find she had stormed out the week before. Eventually, he found out she had gone North. To Seattle. Pulling a few strings and some favors owed to him, Jaeger managed to set himself up in the city with a few contacts: people he could go to for money, a place to live, and more information. Dog agreed with this persistence, and went along with Fredrick’s chase. With his best suit, a loaded pistol, a focus of Dog, several new identities, and a lead to follow, Jaeger arrived in Seattle. He set up shop quickly and got to know people, know the city. Learned who he could trust, and who to avoid. He even fell in with a group of regular Runners in the city. But his true purpose had not changed, not since he began his hunt seven years ago. Find Meike.[/sblock] [sblock=Advantages, Disadvantages, & Quirks] Advantages: Attractive Appearance [4] Charisma 2 [10] Contact (Shadowrun from back in LA; Effective Skill 18-; Somewhat Reliable) [3] Contact (Fixer in Seattle; Effective Skill 15-; Somewhat Reliable) [2] Contact (Tailsmonger; Effective Skill 12-; Somewhat Reliable) [1] Extended Lifespan [2] Honest Face [1] Longevity [2] Magery 2 [30] Mentor Spirit (Dog) [15] Night Vision 6 [6] Smooth Operation 1 [15]. Disadvantages: Chummy [-5] Dread (SeaWater) [-10] Impulsiveness (12) [-5] Insomniac [-10] Obsession (Find My Sister) [-5] Sense of Duty (fellow runners, family, companions) [-5] SINer (ADL) [-10] Social Stigma (SINer) [-5] Stubbornness [-5] Unusual Features (Elf, ears, etc.) [-2] Quirks: Light Smoker [-1] Always flavors most dialogs with German in some way or another [-1] Incorrigible Flirt [-1] Absolutely Refuses to deal with Humanis or anyone associated with them [-1] Always meets people’s eyes in conversation [-1][/sblock] [sblock=Skills & Spells] Combat Skills: Boxing (A) 14- [8] Knife (E) 14- [4] Pistol (E) 16- [12] Judo (H) 12- [4] Skills: Acting (A) 16 - [4] Area Knowledge (Los Angeles) (E) 15 - [2] Area Knowledge (Seattle) (E) 15 - [2] Carousing (E) 13 - [2] Computer Operations (E) 15 - [2] Current Affairs (Corporate) (E) 15 - [2] Detect Lies (H) 14 - [2] Diplomacy (H) 16 - [8] Fast-Talk (A) 17 - [8] First-Aid (E) 15 - [2] Intimidation (A) 15 - [2] Leadership (A) 17 - [1] Merchant (A) 14 - [2] Research (A) 14 - [2] Savoir-Faire (Corporation) (E) 16 - [2] Savoir-Faire (Gangs) (E) 16 - [2] Savoir-Faire (Media) (E) 16 - [2] Savoir-Faire (Police) 16 - [2] Stealth (A) 13 - [2] Streetwise¹ (A) 16 - [4] Thaumaturgy (VH) 14 - [8] Petty Magical Spells: Mage Sight (A) 15 - [1] Magical Spells: Banish Spirits (VH) 13 (15- with Spirits of Men) - [1] Divination (VH) 16 - [2] History (VH) 15 - [1] Glass Wall (VH) 13 - [1] Invisibility (VH) 15 - [4] Minor Healing (VH) 15 - [4] Recover Energy (VH) 15 - [4] See Invisible (VH) 15 - [1] Summon Spirits (VH) 13 (15 with Spirits of Men) - [4] Watchdog (VH) 15 - [1] Wizard’s Eye (VH) 15 - [1][/sblock] [sblock=Weapons] Colt Manhunter - Damage 3d pi+; Acc 2; ½ D/Max 180/2,000; ROF 3; Shots 20+1 (3); Bulk -2; Recoil 3[/sblock] [sblock=Point Breakdown] 140 Stats +10 Secondary +91 Advantages -67 Disadvantages & Quirks +91 Skills +1 Petty Spells +24 Spells +10 Languages 300 Total[/sblock] [sblock=Equipment] Total Base Cost: 4,829.08¥ Total Weight: 23.1lbs (round to the nearest) *Average-cut, Lower-Class Armored Clothing [Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3 Cost 650¥, Wt. 4lbs *Lined Coat [Worn; torso, groin, limbs], Medium Tailored Armor (DR12/4) Cost 800¥, Wt. 6lbs *Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat Cost 30¥, Wt. neg. *Colt Manhunter (SR Sheets) [Undercover Holster] with Accessory Rails (UT150) Cost 640¥, Wt. 2.7lbs. *20-round Magazine [Pistol] Free, Wt. 0.7lbs with ammo *2x 20-round Magazines [LBV] Cost 60¥, Wt. 1.4lbs with ammo *61x 10mCLP heavy pistol Rounds [Magazines] Cost 17.08¥ *Load-Bearing Vest (HT54) [Torso] Cost 30¥, Wt. 2lbs *Belt (HT68) [Torso] Cost 10¥, Wt. neg. *Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out Cost 125¥, Wt. 1lb. *Leather Gloves (B284) [Hands], DR 2* Cost 30¥, Wt. neg. *Personal Basics (B288) [Clothing] Cost 5¥, Wt. 1lb *Multi-Tool (HT26) [Belt] Cost 50¥, Wt. 0.5lbs *Waist Pack (HT54) [Sling]; Carries 10lbs Cost 10¥, Wt. 0.5lbs. *Night Shade Video Glasses (UT60) [Head]; Night Vision 8, up to x2 magnification Cost 250¥, Wt. 0.1lb *Basic Communicator [Wrist] - Tiny Computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22) - Tiny Radio Communicator (1-mile) w/ GPS Receiver (UT74); Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4 - Video Glass (with HUD) and Light VR Glove; Cost 50¥, Wt. 0.1lb (UT24&54) Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2 *First-Aid Kit (UT198) with Bandage Spray Can (UT197); Heals 1 HP and +2 to First Aid Cost 65¥, Wt. 2.5lbs *Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried] Cost 10¥, Wt. 0.25lbs, B/24hr. *5x A Batteries (UT19) [LBV] Cost 5¥, Wt. 0.0005lbs each (0.0025lbs) *2x B Batteries (UT19) [LBV] Cost 6¥, Wt. 0.05lbs each (0.1lbs) *10x Glow Sticks (UT74) [LBV]; Last 1 day, Half Neon Green, Half Red Cost 20¥, Wt. 0.1lbs each (1lb) *2x Thimble Flare Grenades (UT146- Flare UT153) [LBV] Cost 10¥, Wt. 0.06lbs each (0.12lbs) *Nasal Filter Plugs (UT188) [LBV]; Four-Hour Filters vs. Inhaled Toxins Cost 100¥, Wt. neg. EXTRAS [Living Space/Home] *3 months Lower-Class Lifestyle Cost 2,100¥ *200x Rounds of heavy pistol ammo Cost 56¥ Remaining Cash: 3,070.92¥[/sblock] [/QUOTE]
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GURPS Shadowrun [Rogue's Gallery]
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