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<blockquote data-quote="DanmarLOK" data-source="post: 5097167" data-attributes="member: 71480"><p>I remove +1/2 level from attacks and defenses across the board on both sides. This has several good results for me. it reduces the disparity in growth by 1/2 and negates the need for special math fixes to any significant extent. I can use monsters outside that 'narrow band' since the PC's can hit higher level monsters now with some reasonable chance of success. And lower level monsters can hit the PC's with some reasonable chance of success. Anything that broadens the usability range of any one monster against the PC's is a very good thing for me personally. </p><p></p><p>Because both sides have identical amounts reduced from both attack and defenses it doesn't change the percentages narrow range. A character that needed to roll a 7 to hit a creature before the change still needs a 7 to hit the creature after the change. </p><p></p><p>Not saying it's for everyone but it's worked very well for me. I don't have to worry about level much. I tossed a level 10 hill giant runt with assorted level 1-2 goblins at a group of level 4 PC's and it played out very well. At level 6 I'm still able to use level 2 slaver minions against the group and it's not a complete blowout. (other than everyone has AOE's now...) </p><p></p><p>I use the standard experience budgets and haven't run into any issues with battle complexities. I typically do level +2-4 now and I did the same thing before and haven't noticed any significant issues. </p><p></p><p>As far as experience goes, I tossed that out the window and they level up every 2 or 3 sessions at appropriate plot points.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 5097167, member: 71480"] I remove +1/2 level from attacks and defenses across the board on both sides. This has several good results for me. it reduces the disparity in growth by 1/2 and negates the need for special math fixes to any significant extent. I can use monsters outside that 'narrow band' since the PC's can hit higher level monsters now with some reasonable chance of success. And lower level monsters can hit the PC's with some reasonable chance of success. Anything that broadens the usability range of any one monster against the PC's is a very good thing for me personally. Because both sides have identical amounts reduced from both attack and defenses it doesn't change the percentages narrow range. A character that needed to roll a 7 to hit a creature before the change still needs a 7 to hit the creature after the change. Not saying it's for everyone but it's worked very well for me. I don't have to worry about level much. I tossed a level 10 hill giant runt with assorted level 1-2 goblins at a group of level 4 PC's and it played out very well. At level 6 I'm still able to use level 2 slaver minions against the group and it's not a complete blowout. (other than everyone has AOE's now...) I use the standard experience budgets and haven't run into any issues with battle complexities. I typically do level +2-4 now and I did the same thing before and haven't noticed any significant issues. As far as experience goes, I tossed that out the window and they level up every 2 or 3 sessions at appropriate plot points. [/QUOTE]
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