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<blockquote data-quote="eamon" data-source="post: 5097296" data-attributes="member: 51942"><p>Any system that reduces scaling by level will dramatically affect the viability of low or over-level opponents. That means that the DMG/MM encounter building guidelines mostly go out of the window. For instance, many low level critters may end up being much more difficult than expected (lots of extra actions but no to-hit penalty), and few high-level opponents easier (not that such encounters are particularly wise anyhow...)</p><p></p><p>Any system that changes primary/secondary stat advancement seriously impacts a variety of class features and other abilities. While this might not be a huge problem, it does mean that the relative balance between classes/builds at higher levels will change, and (assuming you use low-level stats) over-all high level power will drop.</p><p></p><p>Now, neither of these issues is particularly serious <em>per se</em>. However, they're also not necessarily particularly good; and they do lead to another problem that is quite real to me anyhow: compatibility with the base system. I think it's definitely worth something to be able to take off the shelf encounters or to discuss your PC builds and encounter experiences with others. And while I'm frustrated at WotC's occasionally poor design choices, I'm <em>positive</em> their play-testing - and that of other early adopters online - is better than nothing, which is the playtesting you'll get if you make radical choices and use a balance that's totally different from the base scenario.</p></blockquote><p></p>
[QUOTE="eamon, post: 5097296, member: 51942"] Any system that reduces scaling by level will dramatically affect the viability of low or over-level opponents. That means that the DMG/MM encounter building guidelines mostly go out of the window. For instance, many low level critters may end up being much more difficult than expected (lots of extra actions but no to-hit penalty), and few high-level opponents easier (not that such encounters are particularly wise anyhow...) Any system that changes primary/secondary stat advancement seriously impacts a variety of class features and other abilities. While this might not be a huge problem, it does mean that the relative balance between classes/builds at higher levels will change, and (assuming you use low-level stats) over-all high level power will drop. Now, neither of these issues is particularly serious [I]per se[/I]. However, they're also not necessarily particularly good; and they do lead to another problem that is quite real to me anyhow: compatibility with the base system. I think it's definitely worth something to be able to take off the shelf encounters or to discuss your PC builds and encounter experiences with others. And while I'm frustrated at WotC's occasionally poor design choices, I'm [I]positive[/I] their play-testing - and that of other early adopters online - is better than nothing, which is the playtesting you'll get if you make radical choices and use a balance that's totally different from the base scenario. [/QUOTE]
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