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<blockquote data-quote="Wombat" data-source="post: 1720751" data-attributes="member: 8447"><p>I have always been fascinated by reactions to crossgender roleplaying. </p><p></p><p>Since I first picked up those Three Little Books so many years ago, I have been the GM for most games I have been in. As such, I run a <em>lot </em> of NPCs. Due to necessity, I began playing female as well as male NPCs. The first couple were horrible -- bad parodies of archtypes or women I knew (the Julia-Child-as-hobbit was a disaster, even though it could have been good). But over time I started patterning both male and female characters off of good characters from books and movies I had read and seen; from there I lept into true individuals.</p><p></p><p>Nowadays when I actually get to play in games (as opposed to GM) I play female characters about half of the time. Probably my favourite character ever was a female, Julia Peregrina of House Merenita (huzzah for <em>Ars Magica</em>!). Some of my females have had a sex life, some it did not come into play (about the same amount as my male characters). Some have been played "girly", some "mannish", but more have been individuals, based more on a core concept that felt more correct as a woman than as a man. The point is to be truly individual. Sure, there are stereotypes, and stereotypes develop for reasons, but remember that stereotypes tend to be boring and two-dimensional, no matter what the gender, and thus every stereotype needs some fleshing out. Breaking beyond stereotypes is often difficult, but a lot of fun as it gives you wide new ranges of characters to play. There is a world of difference, for example, between Offred, Natasha Rostova, and Joan of Arc. </p><p></p><p>I must admit, too, that one of the major reasons I have played female PCs in other people's games is because I like to balance the groups. My gaming groups have had women in them for many years; nowadays I tend to feel uncomfortable with any gaming group where there are no women at the table. But here is an interesting observation -- through many gaming groups, I have seen that women playing male characters are rarely noted, yet men playing women are often looked at askance. Now this may be due to players having seen too many men playing horrible female characters, or merely hearing about such playing in other people's games. </p><p></p><p>In the end, the important thing is to create a believable <em>character</em>, much more than to worry about gender until you have a firm idea of who you want to play. If the character feels more female than male, then go that way; if the other way, go there. If you are in the middle, take your choice, but think about what the changes will mean. Either way, have fun playing the character!</p></blockquote><p></p>
[QUOTE="Wombat, post: 1720751, member: 8447"] I have always been fascinated by reactions to crossgender roleplaying. Since I first picked up those Three Little Books so many years ago, I have been the GM for most games I have been in. As such, I run a [I]lot [/I] of NPCs. Due to necessity, I began playing female as well as male NPCs. The first couple were horrible -- bad parodies of archtypes or women I knew (the Julia-Child-as-hobbit was a disaster, even though it could have been good). But over time I started patterning both male and female characters off of good characters from books and movies I had read and seen; from there I lept into true individuals. Nowadays when I actually get to play in games (as opposed to GM) I play female characters about half of the time. Probably my favourite character ever was a female, Julia Peregrina of House Merenita (huzzah for [I]Ars Magica[/I]!). Some of my females have had a sex life, some it did not come into play (about the same amount as my male characters). Some have been played "girly", some "mannish", but more have been individuals, based more on a core concept that felt more correct as a woman than as a man. The point is to be truly individual. Sure, there are stereotypes, and stereotypes develop for reasons, but remember that stereotypes tend to be boring and two-dimensional, no matter what the gender, and thus every stereotype needs some fleshing out. Breaking beyond stereotypes is often difficult, but a lot of fun as it gives you wide new ranges of characters to play. There is a world of difference, for example, between Offred, Natasha Rostova, and Joan of Arc. I must admit, too, that one of the major reasons I have played female PCs in other people's games is because I like to balance the groups. My gaming groups have had women in them for many years; nowadays I tend to feel uncomfortable with any gaming group where there are no women at the table. But here is an interesting observation -- through many gaming groups, I have seen that women playing male characters are rarely noted, yet men playing women are often looked at askance. Now this may be due to players having seen too many men playing horrible female characters, or merely hearing about such playing in other people's games. In the end, the important thing is to create a believable [I]character[/I], much more than to worry about gender until you have a firm idea of who you want to play. If the character feels more female than male, then go that way; if the other way, go there. If you are in the middle, take your choice, but think about what the changes will mean. Either way, have fun playing the character! [/QUOTE]
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