Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GWM, SS, CEx: updated!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7245992" data-attributes="member: 71699"><p>Agreed. The with/without GWF cases both have 20 Strength. (Two ASIs on Strength, one on the feat.) The SS/CEx case has 18 Dexterity (One ASI on Dexterity, two on feats.) The Dueling case is the same.</p><p></p><p>Your post brings up another good way to measure "<em>how strong</em>". Taking into consideration the extra point of damage and the extra 5% to hit, one ASI on the relevant ability is worth <strong>~120</strong> damage over an adventuring day. So we clearly want GWM to be worth more than 120 (because it lacks those other things that you point out the ability does.) How much more? How does "<em>100% more!</em>" grab you?</p><p></p><p></p><p>The problem that this tweak is designed to solve is to avoid ranged characters being as good in melee as melee characters. Each group might have different tastes. For me, I like to be able to say that "<em>Melee weapons, are best in melee.</em>" Or I ask questions, like "<em>How good are melee weapons at range?</em>"</p><p></p><p>I think of the overall design as forming around "<strong>pillars</strong>". One pillar is that melee weapons should be <em>strongly differentiated</em> from ranged weapons. That encourages different strategies and gives DMs the tools to mix up scenarios. It means that if a melee foe can reach a ranged character, they can discomfort them. All that ranged safety, up-time and focus fire comes at a cost. Of course, pillars are protected, but they can be (judiciously) sold out. One ASI is just too low a price.</p><p></p><p>In conjunction with Sharpshooter, the Crossbow Expert bonus attack adds ~300 damage/day (10/turn!) With "<em>Once per turn</em>" it adds ~200. And it does other stuff. What's not to like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Balancing is multidimensional. Stronger Crossbow Expert means disfavoured Bow use. Weaker Crossbow Expert makes Bow viable. Overall the game is more interesting if more weapons are relevant.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7245992, member: 71699"] Agreed. The with/without GWF cases both have 20 Strength. (Two ASIs on Strength, one on the feat.) The SS/CEx case has 18 Dexterity (One ASI on Dexterity, two on feats.) The Dueling case is the same. Your post brings up another good way to measure "[I]how strong[/I]". Taking into consideration the extra point of damage and the extra 5% to hit, one ASI on the relevant ability is worth [B]~120[/B] damage over an adventuring day. So we clearly want GWM to be worth more than 120 (because it lacks those other things that you point out the ability does.) How much more? How does "[I]100% more![/I]" grab you? The problem that this tweak is designed to solve is to avoid ranged characters being as good in melee as melee characters. Each group might have different tastes. For me, I like to be able to say that "[I]Melee weapons, are best in melee.[/I]" Or I ask questions, like "[I]How good are melee weapons at range?[/I]" I think of the overall design as forming around "[B]pillars[/B]". One pillar is that melee weapons should be [I]strongly differentiated[/I] from ranged weapons. That encourages different strategies and gives DMs the tools to mix up scenarios. It means that if a melee foe can reach a ranged character, they can discomfort them. All that ranged safety, up-time and focus fire comes at a cost. Of course, pillars are protected, but they can be (judiciously) sold out. One ASI is just too low a price. In conjunction with Sharpshooter, the Crossbow Expert bonus attack adds ~300 damage/day (10/turn!) With "[I]Once per turn[/I]" it adds ~200. And it does other stuff. What's not to like ;) Balancing is multidimensional. Stronger Crossbow Expert means disfavoured Bow use. Weaker Crossbow Expert makes Bow viable. Overall the game is more interesting if more weapons are relevant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GWM, SS, CEx: updated!
Top