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Gygax IP To Be Made Available For Video Games
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<blockquote data-quote="Xavian Starsider" data-source="post: 7743115" data-attributes="member: 6790169"><p>If that's your experience than great. But I feel that ttrpgs offer many things even the best video games are a long ways off from replicating. In a tabletop campaign your character can have a personal history, goals and ideals that actually matter in the world.I'm video games, you are usually cast as the key player in an epic storyline. But that story isn't personal to you. It was designed without knowledge of what you might bring to the character. Your backstory is in your headcanon only. Your objectives may not be achievable unless your only objectives are those the game designers gave you on a serving platter. </p><p></p><p>And no matter how large of a map an open world game has, the map of a tabletop game extends further. No matter how many monster modelss, types of magic items and wondrous mounts a video game can reproduce, a gamemaster can produce more.</p><p></p><p>And deaths matter. You don't just respawn back in town with half your gold or revert to your last saved game. You have to play smart, work as a team, and deal with the consequences of failure.</p><p></p><p>I enjoy playing these games but they cannot truly replace the joy of playing in an evolving dynamic world that is affected by choices video games could never foresee, where story and interaction is not reduced to a dialog tree with three responses possible.</p></blockquote><p></p>
[QUOTE="Xavian Starsider, post: 7743115, member: 6790169"] If that's your experience than great. But I feel that ttrpgs offer many things even the best video games are a long ways off from replicating. In a tabletop campaign your character can have a personal history, goals and ideals that actually matter in the world.I'm video games, you are usually cast as the key player in an epic storyline. But that story isn't personal to you. It was designed without knowledge of what you might bring to the character. Your backstory is in your headcanon only. Your objectives may not be achievable unless your only objectives are those the game designers gave you on a serving platter. And no matter how large of a map an open world game has, the map of a tabletop game extends further. No matter how many monster modelss, types of magic items and wondrous mounts a video game can reproduce, a gamemaster can produce more. And deaths matter. You don't just respawn back in town with half your gold or revert to your last saved game. You have to play smart, work as a team, and deal with the consequences of failure. I enjoy playing these games but they cannot truly replace the joy of playing in an evolving dynamic world that is affected by choices video games could never foresee, where story and interaction is not reduced to a dialog tree with three responses possible. [/QUOTE]
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