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Gygax on Realism in Game Design
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<blockquote data-quote="Neonchameleon" data-source="post: 6009493" data-attributes="member: 87792"><p>4e is <em>very</em> different to the original game. The game 4e is close to is one I can't trace back much past 1984 and the Dragonlance Saga. What 4e has in common with Gygax era D&D is a desire to be a specific game - but a different one from the one Gygax and Arneson created. 2e and the various 3.Xs were all written in an attempt to be D&D by people who hadn't created it and in various ways didn't understand it.</p><p> </p><p>Which means we have absolutely no idea what Gygax would have made of 4e. My guess is "Interesting game. Not one I want to play much." Which is very different to his opinions on 2e and 3.0/3.5 which (especially for 3.X) are very different to his versions of D&D but trying to look as if they aren't.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6009493, member: 87792"] 4e is [I]very[/I] different to the original game. The game 4e is close to is one I can't trace back much past 1984 and the Dragonlance Saga. What 4e has in common with Gygax era D&D is a desire to be a specific game - but a different one from the one Gygax and Arneson created. 2e and the various 3.Xs were all written in an attempt to be D&D by people who hadn't created it and in various ways didn't understand it. Which means we have absolutely no idea what Gygax would have made of 4e. My guess is "Interesting game. Not one I want to play much." Which is very different to his opinions on 2e and 3.0/3.5 which (especially for 3.X) are very different to his versions of D&D but trying to look as if they aren't. [/QUOTE]
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