Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Gygax on Realism in Game Design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6010006" data-attributes="member: 42582"><p>I tend to agree, but would add/qualify in a couple of respects.</p><p></p><p>First, I think hit points <em>might</em> be a special case, where the default can support <em>either</em> meat or metagame (but then some other things that push one way or another, like "death's door" rules or martial healing, might have to be flagged as optional).</p><p></p><p>Second, I think there is a limit to how flexible the system can be and still be a good system. Some design choices have to be made and their consequences worn, I think.</p><p></p><p>How many counterexamples do people have to post?</p><p></p><p>I play 4e as a light narrativist ("story now") game. [MENTION=16586]Campbell[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] seem to play similarly. [MENTION=6688937]Ratskinner[/MENTION] seems to have a different take on narrativist play from mine, but I think can play in that style using 4e. [MENTION=27160]Balesir[/MENTION] plays it as light gamist ("step on up") game - mostly about showing off build + skill with that build. [MENTION=386]LostSoul[/MENTION] plays a houseruled 4e as a somewhat more Gygaxian gamist system (eg strategic resource management is important in LostSoul's game). [MENTION=463]S'mon[/MENTION] plays a more simulationist 4e. Then there are other 4e players on these boards like [MENTION=22779]Hussar[/MENTION], [MENTION=87792]Neonchameleon[/MENTION], [MENTION=82106]AbdulAlhazred[/MENTION] and others whose style seems a little different again (maybe high concept sim? If I've mischaracterised anyone's style I apologise, but I'm trying my best to work from my memory of posts and threads).</p><p></p><p>Even within my play group, there is one player - of the paladin - who plays almost the whole time in 1st person and actor stance, while another - the player of the wizard-invoker - who has said that one thing he likes about 4e is that it makes it easy for him to <em>play</em> his character rather than <em>be</em> his character. So the game can be played from mulitple player approaches too.</p><p></p><p>None of that contradicts your claim that <em>you</em> couldn't make 4e fit your style. But there is more than one style that is not yours!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6010006, member: 42582"] I tend to agree, but would add/qualify in a couple of respects. First, I think hit points [I]might[/I] be a special case, where the default can support [I]either[/I] meat or metagame (but then some other things that push one way or another, like "death's door" rules or martial healing, might have to be flagged as optional). Second, I think there is a limit to how flexible the system can be and still be a good system. Some design choices have to be made and their consequences worn, I think. How many counterexamples do people have to post? I play 4e as a light narrativist ("story now") game. [MENTION=16586]Campbell[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] seem to play similarly. [MENTION=6688937]Ratskinner[/MENTION] seems to have a different take on narrativist play from mine, but I think can play in that style using 4e. [MENTION=27160]Balesir[/MENTION] plays it as light gamist ("step on up") game - mostly about showing off build + skill with that build. [MENTION=386]LostSoul[/MENTION] plays a houseruled 4e as a somewhat more Gygaxian gamist system (eg strategic resource management is important in LostSoul's game). [MENTION=463]S'mon[/MENTION] plays a more simulationist 4e. Then there are other 4e players on these boards like [MENTION=22779]Hussar[/MENTION], [MENTION=87792]Neonchameleon[/MENTION], [MENTION=82106]AbdulAlhazred[/MENTION] and others whose style seems a little different again (maybe high concept sim? If I've mischaracterised anyone's style I apologise, but I'm trying my best to work from my memory of posts and threads). Even within my play group, there is one player - of the paladin - who plays almost the whole time in 1st person and actor stance, while another - the player of the wizard-invoker - who has said that one thing he likes about 4e is that it makes it easy for him to [I]play[/I] his character rather than [I]be[/I] his character. So the game can be played from mulitple player approaches too. None of that contradicts your claim that [I]you[/I] couldn't make 4e fit your style. But there is more than one style that is not yours! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gygax on Realism in Game Design
Top