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H Series : Bloodtone module conversions
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<blockquote data-quote="Celebrim" data-source="post: 7057735" data-attributes="member: 4937"><p>H3 and H4 are not convertible, and you really shouldn't bother. H2 is convertible with a bit of difficulty, but you really wouldn't want to do a straight conversion. </p><p></p><p>The H series depends on various specific rules artifacts of the 1e AD&D era, and particularly that high level characters are nearly invincible. As such, straight conversions to third edition are nearly impossible. Consider that in the 1e AD&D era, it was reasonable to suggest that a 30th level character had god-like power. Also, a 30th level character might not be that much stronger at least in a single encounter than a 17th level character and even a 100th level character might not be that much more powerful than a 30th level one. The 17th level, 30th level, and 100th level character could reasonably adventure together. But in 3e, all the assumptions you could make about how things might play out at a given high level have to be thrown out the window. It's not even clear that there are particularly coherent rules for 3e D&D much beyond 20th level, but to the extent that there are a 17th level character certainly couldn't reasonably contribute alongside a 100th level character or even threaten anything that could threaten a 100th level character.</p><p></p><p>On top of that, H3 and H4 are not good well thought out modules, nor does H4 give you much help running it. H4 in particular is a bunch of very vague 'rooms' that each themselves imply a whole adventure, but which is not in any way detailed. They are things like, "Xth layer of the Abyss is home to some demon lord. Here are his stats. Write an adventure around going to kill him."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7057735, member: 4937"] H3 and H4 are not convertible, and you really shouldn't bother. H2 is convertible with a bit of difficulty, but you really wouldn't want to do a straight conversion. The H series depends on various specific rules artifacts of the 1e AD&D era, and particularly that high level characters are nearly invincible. As such, straight conversions to third edition are nearly impossible. Consider that in the 1e AD&D era, it was reasonable to suggest that a 30th level character had god-like power. Also, a 30th level character might not be that much stronger at least in a single encounter than a 17th level character and even a 100th level character might not be that much more powerful than a 30th level one. The 17th level, 30th level, and 100th level character could reasonably adventure together. But in 3e, all the assumptions you could make about how things might play out at a given high level have to be thrown out the window. It's not even clear that there are particularly coherent rules for 3e D&D much beyond 20th level, but to the extent that there are a 17th level character certainly couldn't reasonably contribute alongside a 100th level character or even threaten anything that could threaten a 100th level character. On top of that, H3 and H4 are not good well thought out modules, nor does H4 give you much help running it. H4 in particular is a bunch of very vague 'rooms' that each themselves imply a whole adventure, but which is not in any way detailed. They are things like, "Xth layer of the Abyss is home to some demon lord. Here are his stats. Write an adventure around going to kill him." [/QUOTE]
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