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H1: Keep on the Shadowfell
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<blockquote data-quote="samursus" data-source="post: 4290321" data-attributes="member: 64280"><p>For my group of 6 players, I decided I am going to try running Kobold Hall (KH) first then H1(KOTS). </p><p></p><p>I calculated the levels and number of Magic Items in KH and KotS, and found them a bit short for 6 PC's running from levels 1-3 (for 6 pc's add one [level +2] Magic item to treasure parcels). I also asked the PC's for a wish list (also in DMG I believe) and altered some of the Magic Items in KOTS and KH to reflect their choices. </p><p></p><p>The only thing I am not sure of, is if the challenge of the encounters as is will be sufficient to actually challenge the party. I think because of the newness, this will be okay, but it will be easy to add monsters on the fly if its going too easy for them. </p><p></p><p>I calculated all the XP from the 2 adventures and figured out they should be level 4 by the end, which is where I want them to be for H2. If they are not, the extra Dungeon encounters will be there for me to use.</p><p></p><p>If you want to avoid some paper work here are the magic items by level:</p><p></p><p>6pcs X 3rd level=</p><p></p><p>7</p><p>6x2</p><p>5x4</p><p>4x4</p><p>3x3</p><p>2</p><p></p><p>and here are the Magic Items in the 2 adventures (all are +1 unless noted otherwise)</p><p></p><p>[sblock=Magic Item list followed by level]</p><ul> <li data-xf-list-type="ul">Life Drinker 5 (KH)</li> <li data-xf-list-type="ul">Bloodcut Hide 4</li> <li data-xf-list-type="ul">Amulet Health 3</li> <li data-xf-list-type="ul">Staff Warmage 3 (KH)</li> <li data-xf-list-type="ul">Dwarven Chainmail 2</li> <li data-xf-list-type="ul">Symbol Battle 5</li> <li data-xf-list-type="ul">Bag of Holding 5</li> <li data-xf-list-type="ul">+2 Dagger 6</li> <li data-xf-list-type="ul">Blackiron Scale 4</li> <li data-xf-list-type="ul">Aecris Longsword 5</li> <li data-xf-list-type="ul">Shield of Protection 3</li> <li data-xf-list-type="ul">Magic Wand 1</li> <li data-xf-list-type="ul">Vicious Shortsword 2</li> <li data-xf-list-type="ul">Safewing Amulet 3</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="samursus, post: 4290321, member: 64280"] For my group of 6 players, I decided I am going to try running Kobold Hall (KH) first then H1(KOTS). I calculated the levels and number of Magic Items in KH and KotS, and found them a bit short for 6 PC's running from levels 1-3 (for 6 pc's add one [level +2] Magic item to treasure parcels). I also asked the PC's for a wish list (also in DMG I believe) and altered some of the Magic Items in KOTS and KH to reflect their choices. The only thing I am not sure of, is if the challenge of the encounters as is will be sufficient to actually challenge the party. I think because of the newness, this will be okay, but it will be easy to add monsters on the fly if its going too easy for them. I calculated all the XP from the 2 adventures and figured out they should be level 4 by the end, which is where I want them to be for H2. If they are not, the extra Dungeon encounters will be there for me to use. If you want to avoid some paper work here are the magic items by level: 6pcs X 3rd level= 7 6x2 5x4 4x4 3x3 2 and here are the Magic Items in the 2 adventures (all are +1 unless noted otherwise) [sblock=Magic Item list followed by level] [list] [*]Life Drinker 5 (KH) [*]Bloodcut Hide 4 [*]Amulet Health 3 [*]Staff Warmage 3 (KH) [*]Dwarven Chainmail 2 [*]Symbol Battle 5 [*]Bag of Holding 5 [*]+2 Dagger 6 [*]Blackiron Scale 4 [*]Aecris Longsword 5 [*]Shield of Protection 3 [*]Magic Wand 1 [*]Vicious Shortsword 2 [*]Safewing Amulet 3 [/list] [/sblock] [/QUOTE]
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