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General Tabletop Discussion
D&D Older Editions
H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
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<blockquote data-quote="Mystery Man" data-source="post: 2481771" data-attributes="member: 13273"><p>Chapter I - Horror in the night section is a worg attack with a handful of Wereworgs. </p><p></p><p> Thinking about adding this template to goblin fighters - probably at least level 3, probably level 5. With the added CR, a few should at least put up a good fight against 16th level characters</p><p>From Andy Collins site:</p><p></p><p><strong><span style="font-family: 'Book Antiqua'"><span style="font-size: 15px">Creating a Wereworg</span></span></strong> <span style="font-family: 'Book Antiqua'">"Wereworg" is a lycanthropic template that can be added to any humanoid, though goblinoids are by far the most common.</span></p><p></p><p> <strong><span style="font-family: 'Book Antiqua'">Hit Dice:</span></strong><span style="font-family: 'Book Antiqua'"> As character plus 5d10.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Space/Reach: </span></strong><span style="font-family: 'Book Antiqua'">10/5</span></p><p><span style="font-family: 'Book Antiqua'"></span><strong><span style="font-family: 'Book Antiqua'">Speed:</span></strong><span style="font-family: 'Book Antiqua'"> As character or 50 ft., depending on form.</span></p><p><strong><span style="font-family: 'Book Antiqua'">AC:</span></strong><span style="font-family: 'Book Antiqua'"> Natural armor increases by +4 in all forms.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Attacks: </span></strong><span style="font-family: 'Book Antiqua'">As character or bite, depending on form. Add the base worg's base attack bonus (+4) to the creature's base attack.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Damage: </span></strong><span style="font-family: 'Book Antiqua'">As character or 1d6, depending on form.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Special Attacks: </span></strong><span style="font-family: 'Book Antiqua'">As character plus trip (as worg) in worg form. Gains lycanthropic empathy and curse of lycanthropy (see MM).</span></p><p><strong><span style="font-family: 'Book Antiqua'">Special Qualities: </span></strong><span style="font-family: 'Book Antiqua'">As character plus scent. Can shift into animal and bipedal hybrid form as standard action. Regains 1 hp/HD upon assuming new form. Gains DR 15/silver.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Saves: </span></strong><span style="font-family: 'Book Antiqua'">Add the worg's base saves (Fort +4, Ref +4, Will +1) to those of the character.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Abilities:</span></strong><span style="font-family: 'Book Antiqua'"> Gains Str +6, Dex +4, Con +4 in worg or hybrid form.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Skills:</span></strong><span style="font-family: 'Book Antiqua'"> A wereworg gains the following racial skill bonuses: Hide +4, Listen +8*, Move Silently +4, Search +4*, Spot +8*. It also has a +4 racial bonus to Wilderness Lore checks when tracking by scent. (These racial bonuses include the worg's normal racial bonuses.) *Increase by +4 in worg or hybrid form.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Feats:</span></strong><span style="font-family: 'Book Antiqua'"> Gains Alertness, Improved Initiative, and Iron Will.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Climate/Terrain: </span></strong><span style="font-family: 'Book Antiqua'">Any forest, hills, plains, and mountains.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Organization: </span></strong><span style="font-family: 'Book Antiqua'">Solitary, pair, or pack (6-11).</span></p><p><strong><span style="font-family: 'Book Antiqua'">Challenge Rating:</span></strong><span style="font-family: 'Book Antiqua'"> As character +4.</span></p><p><span style="font-family: 'Book Antiqua'"><strong>Treasure: </strong>Same as character.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Alignment: </span></strong><span style="font-family: 'Book Antiqua'">Always neutral evil.</span></p><p><strong><span style="font-family: 'Book Antiqua'">Advancement: </span></strong><span style="font-family: 'Book Antiqua'">By character class.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p></p><p> <span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p></p><p> What do you think of this template? Good as is or do any changes need to be made?</p></blockquote><p></p>
[QUOTE="Mystery Man, post: 2481771, member: 13273"] Chapter I - Horror in the night section is a worg attack with a handful of Wereworgs. Thinking about adding this template to goblin fighters - probably at least level 3, probably level 5. With the added CR, a few should at least put up a good fight against 16th level characters From Andy Collins site: [b][font=Book Antiqua][size=4]Creating a Wereworg[/size][/font][/b] [font=Book Antiqua]"Wereworg" is a lycanthropic template that can be added to any humanoid, though goblinoids are by far the most common.[/font] [b][font=Book Antiqua]Hit Dice:[/font][/b][font=Book Antiqua] As character plus 5d10.[/font] [b][font=Book Antiqua]Space/Reach: [/font][/b][font=Book Antiqua]10/5 [/font][b][font=Book Antiqua]Speed:[/font][/b][font=Book Antiqua] As character or 50 ft., depending on form.[/font] [b][font=Book Antiqua]AC:[/font][/b][font=Book Antiqua] Natural armor increases by +4 in all forms.[/font] [b][font=Book Antiqua]Attacks: [/font][/b][font=Book Antiqua]As character or bite, depending on form. Add the base worg's base attack bonus (+4) to the creature's base attack.[/font] [b][font=Book Antiqua]Damage: [/font][/b][font=Book Antiqua]As character or 1d6, depending on form.[/font] [b][font=Book Antiqua]Special Attacks: [/font][/b][font=Book Antiqua]As character plus trip (as worg) in worg form. Gains lycanthropic empathy and curse of lycanthropy (see MM).[/font] [b][font=Book Antiqua]Special Qualities: [/font][/b][font=Book Antiqua]As character plus scent. Can shift into animal and bipedal hybrid form as standard action. Regains 1 hp/HD upon assuming new form. Gains DR 15/silver.[/font] [b][font=Book Antiqua]Saves: [/font][/b][font=Book Antiqua]Add the worg's base saves (Fort +4, Ref +4, Will +1) to those of the character.[/font] [b][font=Book Antiqua]Abilities:[/font][/b][font=Book Antiqua] Gains Str +6, Dex +4, Con +4 in worg or hybrid form.[/font] [b][font=Book Antiqua]Skills:[/font][/b][font=Book Antiqua] A wereworg gains the following racial skill bonuses: Hide +4, Listen +8*, Move Silently +4, Search +4*, Spot +8*. It also has a +4 racial bonus to Wilderness Lore checks when tracking by scent. (These racial bonuses include the worg's normal racial bonuses.) *Increase by +4 in worg or hybrid form.[/font] [b][font=Book Antiqua]Feats:[/font][/b][font=Book Antiqua] Gains Alertness, Improved Initiative, and Iron Will.[/font] [b][font=Book Antiqua]Climate/Terrain: [/font][/b][font=Book Antiqua]Any forest, hills, plains, and mountains.[/font] [b][font=Book Antiqua]Organization: [/font][/b][font=Book Antiqua]Solitary, pair, or pack (6-11).[/font] [b][font=Book Antiqua]Challenge Rating:[/font][/b][font=Book Antiqua] As character +4. [b]Treasure: [/b]Same as character.[/font] [b][font=Book Antiqua]Alignment: [/font][/b][font=Book Antiqua]Always neutral evil.[/font] [b][font=Book Antiqua]Advancement: [/font][/b][font=Book Antiqua]By character class. [/font] [font=Book Antiqua] [/font] What do you think of this template? Good as is or do any changes need to be made? [/QUOTE]
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H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
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