Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mystery Man" data-source="post: 2489098" data-attributes="member: 13273"><p><strong>On to chapter 2!</strong></p><p></p><p>Chapter II: The Big Valley</p><p> </p><p>Blizzard!</p><p> </p><p>From the SRD on severe weather focusing on Blizzards:</p><p>[sblock]<strong><span style="font-size: 12px">Storms</span></strong> </p><p>The combined effects of precipitation (or dust) and wind that accompany all storms reduce visibility ranges by three quarters, imposing a -8 penalty on <a href="http://www.d20srd.org/srd/skills/spot.htm" target="_blank"><span style="color: #0000ff">Spot</span></a>, <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank"><span style="color: #0000ff">Search</span></a>, and <a href="http://www.d20srd.org/srd/skills/listen.htm" target="_blank"><span style="color: #0000ff">Listen</span></a> checks. Storms make ranged weapon attacks impossible, except for those using siege weapons, which have a -4 penalty on attack rolls. They automatically extinguish candles, torches, and similar unprotected flames. They cause protected flames, such as those of lanterns, to dance wildly and have a 50% chance to extinguish these lights. See <a href="http://www.d20srd.org/srd/weather.htm#tableWindEffects" target="_blank"><span style="color: #0000ff">Table: Wind Effects</span></a> for possible consequences to creatures caught outside without shelter during such a storm. Storms are divided into the following three types.</p><p></p><p><strong>Snow</strong></p><p></p><p>Falling snow has the same effects on visibility, ranged weapon attacks, and skill checks as rain, and it costs 2 squares of movement to enter a snow-covered square. A day of snowfall leaves 1d6 inches of snow on the ground.</p><p></p><p><strong>Heavy Snow</strong></p><p></p><p>Heavy snow has the same effects as normal snowfall, but also restricts visibility as fog does (see Fog, below). A day of heavy snow leaves 1d4 feet of snow on the ground, and it costs 4 squares of movement to enter a square covered with heavy snow. Heavy snow accompanied by strong or severe winds may result in snowdrifts 1d4×5 feet deep, especially in and around objects big enough to deflect the wind—a cabin or a large tent, for instance. There is a 10% chance that a heavy snowfall is accompanied by lightning (see Thunderstorm, below). Snow has the same effect on flames as moderate wind.</p><p></p><p><strong>Sleet</strong></p><p></p><p>Essentially frozen rain, sleet has the same effect as rain while falling (except that its chance to extinguish protected flames is 75%) and the same effect as snow once on the ground.</p><p></p><p><strong>Strong Wind</strong></p><p></p><p>Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a -2 penalty on ranged attack rolls and on <a href="http://www.d20srd.org/srd/skills/listen.htm" target="_blank"><span style="color: #0000ff">Listen</span></a> checks.</p><p></p><p><strong>Severe Wind</strong></p><p></p><p>In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and <a href="http://www.d20srd.org/srd/skills/listen.htm" target="_blank"><span style="color: #0000ff">Listen</span></a> checks are at a -4 penalty. This is the velocity of wind produced by a <a href="http://www.d20srd.org/srd/spells/gustofWind.htm" target="_blank"><span style="color: #0000ff">gust of wind</span></a> spell.[/sblock]</p><p> </p><p>If a PC does a spellcraft - DC 22 to recognize a control weather spell.</p><p>Spellcraft DC 25 to know to use control weather to make the storm subside (that's if they just don't try it themselves, I'm open to better ideas) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mystery Man, post: 2489098, member: 13273"] [b]On to chapter 2![/b] Chapter II: The Big Valley Blizzard! From the SRD on severe weather focusing on Blizzards: [sblock][b][size=3]Storms[/size][/b] The combined effects of precipitation (or dust) and wind that accompany all storms reduce visibility ranges by three quarters, imposing a -8 penalty on [url="http://www.d20srd.org/srd/skills/spot.htm"][color=#0000ff]Spot[/color][/url], [url="http://www.d20srd.org/srd/skills/search.htm"][color=#0000ff]Search[/color][/url], and [url="http://www.d20srd.org/srd/skills/listen.htm"][color=#0000ff]Listen[/color][/url] checks. Storms make ranged weapon attacks impossible, except for those using siege weapons, which have a -4 penalty on attack rolls. They automatically extinguish candles, torches, and similar unprotected flames. They cause protected flames, such as those of lanterns, to dance wildly and have a 50% chance to extinguish these lights. See [url="http://www.d20srd.org/srd/weather.htm#tableWindEffects"][color=#0000ff]Table: Wind Effects[/color][/url] for possible consequences to creatures caught outside without shelter during such a storm. Storms are divided into the following three types. [b]Snow[/b] Falling snow has the same effects on visibility, ranged weapon attacks, and skill checks as rain, and it costs 2 squares of movement to enter a snow-covered square. A day of snowfall leaves 1d6 inches of snow on the ground. [b]Heavy Snow[/b] Heavy snow has the same effects as normal snowfall, but also restricts visibility as fog does (see Fog, below). A day of heavy snow leaves 1d4 feet of snow on the ground, and it costs 4 squares of movement to enter a square covered with heavy snow. Heavy snow accompanied by strong or severe winds may result in snowdrifts 1d4×5 feet deep, especially in and around objects big enough to deflect the wind—a cabin or a large tent, for instance. There is a 10% chance that a heavy snowfall is accompanied by lightning (see Thunderstorm, below). Snow has the same effect on flames as moderate wind. [b]Sleet[/b] Essentially frozen rain, sleet has the same effect as rain while falling (except that its chance to extinguish protected flames is 75%) and the same effect as snow once on the ground. [b]Strong Wind[/b] Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a -2 penalty on ranged attack rolls and on [url="http://www.d20srd.org/srd/skills/listen.htm"][color=#0000ff]Listen[/color][/url] checks. [b]Severe Wind[/b] In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and [url="http://www.d20srd.org/srd/skills/listen.htm"][color=#0000ff]Listen[/color][/url] checks are at a -4 penalty. This is the velocity of wind produced by a [url="http://www.d20srd.org/srd/spells/gustofWind.htm"][color=#0000ff]gust of wind[/color][/url] spell.[/sblock] If a PC does a spellcraft - DC 22 to recognize a control weather spell. Spellcraft DC 25 to know to use control weather to make the storm subside (that's if they just don't try it themselves, I'm open to better ideas) :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
Top