Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mystery Man" data-source="post: 2496813" data-attributes="member: 13273"><p>Chapter III : The Bloodstone Mines</p><p></p><p>General Description</p><p></p><p><strong>Hewn Stone Floors</strong> Rough and uneven, hewn floors are usually covered with loose stones, gravel, dirt, or other debris. A DC 10 <a href="http://www.d20srd.org/srd/skills/balance.htm" target="_blank">Balance</a> check is required to <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#run" target="_blank">run</a> or <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge" target="_blank">charge</a> across such a floor. Failure means the character can still act, but can’t run or charge in this round.</p><p></p><p> <strong>Cave-Ins And Collapses (Cr 8)</strong></p><p></p><p> Cave-ins and collapsing tunnels are extremely dangerous. Not only do dungeon explorers face the danger of being crushed by tons of falling rock, even if they survive they may be buried beneath a pile of rubble or cut off from the only known exit. A cave-in buries anyone in the middle of the collapsing area, and then sliding debris damages anyone in the periphery of the collapse. A typical corridor subject to a cave-in might have a bury zone with a 15-foot radius and a 10-foot-radius slide zone extending beyond the bury zone. A weakened ceiling can be spotted with a DC 20 <a href="http://www.d20srd.org/srd/skills/knowledge.htm" target="_blank">Knowledge</a> (architecture and engineering) or DC 20 <a href="http://www.d20srd.org/srd/skills/craft.htm" target="_blank">Craft</a> (stonemasonry) check. Remember that <a href="http://www.d20srd.org/srd/skills/craft.htm" target="_blank">Craft</a> checks can be made untrained as Intelligence checks. A dwarf can make such a check if he simply passes within 10 feet of a weakened ceiling.</p><p></p><p> A weakened ceiling may collapse when subjected to a major impact or concussion. A character can cause a cave-in by destroying half the pillars holding the ceiling up.</p><p></p><p> Characters in the bury zone of a cave-in take 8d6 points of damage, or half that amount if they make a DC 15 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage at all if they make a DC 15 Reflex save. Characters in the slide zone who fail their saves are buried.</p><p></p><p> Characters take 1d6 points of <a href="http://www.d20srd.org/srd/combat/injuryandDeath.htm#nonlethalDamage" target="_blank">nonlethal damage</a> per minute while buried. If such a character falls <a href="http://www.d20srd.org/srd/conditionSummary.htm#unconscious" target="_blank">unconscious</a>, he must make a DC 15 Constitution check. If it fails, he takes 1d6 points of lethal damage each minute thereafter until freed or <a href="http://www.d20srd.org/srd/conditionSummary.htm#dead" target="_blank">dead</a>.</p><p></p><p> Characters who aren’t buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs one ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. You may allow a buried character to free himself with a DC 25 Strength check.</p></blockquote><p></p>
[QUOTE="Mystery Man, post: 2496813, member: 13273"] Chapter III : The Bloodstone Mines General Description [b]Hewn Stone Floors[/b] Rough and uneven, hewn floors are usually covered with loose stones, gravel, dirt, or other debris. A DC 10 [url="http://www.d20srd.org/srd/skills/balance.htm"]Balance[/url] check is required to [url="http://www.d20srd.org/srd/combat/actionsInCombat.htm#run"]run[/url] or [url="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge"]charge[/url] across such a floor. Failure means the character can still act, but can’t run or charge in this round. [b]Cave-Ins And Collapses (Cr 8)[/b] Cave-ins and collapsing tunnels are extremely dangerous. Not only do dungeon explorers face the danger of being crushed by tons of falling rock, even if they survive they may be buried beneath a pile of rubble or cut off from the only known exit. A cave-in buries anyone in the middle of the collapsing area, and then sliding debris damages anyone in the periphery of the collapse. A typical corridor subject to a cave-in might have a bury zone with a 15-foot radius and a 10-foot-radius slide zone extending beyond the bury zone. A weakened ceiling can be spotted with a DC 20 [url="http://www.d20srd.org/srd/skills/knowledge.htm"]Knowledge[/url] (architecture and engineering) or DC 20 [url="http://www.d20srd.org/srd/skills/craft.htm"]Craft[/url] (stonemasonry) check. Remember that [url="http://www.d20srd.org/srd/skills/craft.htm"]Craft[/url] checks can be made untrained as Intelligence checks. A dwarf can make such a check if he simply passes within 10 feet of a weakened ceiling. A weakened ceiling may collapse when subjected to a major impact or concussion. A character can cause a cave-in by destroying half the pillars holding the ceiling up. Characters in the bury zone of a cave-in take 8d6 points of damage, or half that amount if they make a DC 15 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage at all if they make a DC 15 Reflex save. Characters in the slide zone who fail their saves are buried. Characters take 1d6 points of [url="http://www.d20srd.org/srd/combat/injuryandDeath.htm#nonlethalDamage"]nonlethal damage[/url] per minute while buried. If such a character falls [url="http://www.d20srd.org/srd/conditionSummary.htm#unconscious"]unconscious[/url], he must make a DC 15 Constitution check. If it fails, he takes 1d6 points of lethal damage each minute thereafter until freed or [url="http://www.d20srd.org/srd/conditionSummary.htm#dead"]dead[/url]. Characters who aren’t buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs one ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. You may allow a buried character to free himself with a DC 25 Strength check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
Top