Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
H2 Thunderspire Labyrinth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bleedingedge" data-source="post: 4547948" data-attributes="member: 22581"><p>Having played H1 & H2, and just finished the prep for H3 (and having skimmed P1), all of the modules in this series are giving out anywhere from 1/3 to 1/2 of the treasure (both cash and magic) recommended by the DMG. I find it extremely disappointing that the modules drift so far from WotC's own rules for treasure generation. Sure you can fix it yourself but the point of spending money on a module is so that you don't have to spend your time doing those sorts of things.</p><p></p><p>The boss fights in H1 and H2 are also setup to have a very high chance of TPK if run to maximum efficiency by the GM. Especially H1 as at such low levels you don't have enough ways to trigger healing surges, and can get into situations where the party has plenty of surges left but no way to trigger them. At least in H2 the party has the potential to be able to use all of the surges they have (whether it's enough or not is another matter). Obviously class mix does come into play here but I think the average iconic party would get stomped by these encounters w/o the GM holding back.</p><p></p><p>Because of these two items I would say that the modules are extremely poorly balanced. This doesn't make them not worth running, it just means that as a DM you need to be aware of it and perform the appropriate modification(s).</p><p></p><p>The series also has some continuity holes; at the end of H1 the town is claiming they have no cash to pay the party (given what has happened there it shouldn't) yet one of the hooks in H2 is the town offering you 1000gp to go off and do something. Where did this 1000gp that they didn't have a day or two ago come from??? There are other such gaffes which are mildly annoying.</p><p></p><p>That said the setting of H2 is neat and certainly has a lot of hooks for other adventures. I was disappointed on reading through H3 to that rather than expanding on the region around the seven pillared hall it takes you to a new area entirely. So it looks like if you run the series all of those cool plot hooks in H2 are going to be abandoned.</p></blockquote><p></p>
[QUOTE="bleedingedge, post: 4547948, member: 22581"] Having played H1 & H2, and just finished the prep for H3 (and having skimmed P1), all of the modules in this series are giving out anywhere from 1/3 to 1/2 of the treasure (both cash and magic) recommended by the DMG. I find it extremely disappointing that the modules drift so far from WotC's own rules for treasure generation. Sure you can fix it yourself but the point of spending money on a module is so that you don't have to spend your time doing those sorts of things. The boss fights in H1 and H2 are also setup to have a very high chance of TPK if run to maximum efficiency by the GM. Especially H1 as at such low levels you don't have enough ways to trigger healing surges, and can get into situations where the party has plenty of surges left but no way to trigger them. At least in H2 the party has the potential to be able to use all of the surges they have (whether it's enough or not is another matter). Obviously class mix does come into play here but I think the average iconic party would get stomped by these encounters w/o the GM holding back. Because of these two items I would say that the modules are extremely poorly balanced. This doesn't make them not worth running, it just means that as a DM you need to be aware of it and perform the appropriate modification(s). The series also has some continuity holes; at the end of H1 the town is claiming they have no cash to pay the party (given what has happened there it shouldn't) yet one of the hooks in H2 is the town offering you 1000gp to go off and do something. Where did this 1000gp that they didn't have a day or two ago come from??? There are other such gaffes which are mildly annoying. That said the setting of H2 is neat and certainly has a lot of hooks for other adventures. I was disappointed on reading through H3 to that rather than expanding on the region around the seven pillared hall it takes you to a new area entirely. So it looks like if you run the series all of those cool plot hooks in H2 are going to be abandoned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
H2 Thunderspire Labyrinth
Top