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H2 Thunderspire Labyrinth
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<blockquote data-quote="Connorsrpg" data-source="post: 4549736" data-attributes="member: 19265"><p>Currently playing this now and the players love it. We may never leave this place, especially with the expansions from Dungeon.</p><p></p><p>As far as treasure goes, offer better rewards for all those quests people in the Seven Pillared Hall offer. Gendar the Drow is a good place for rare MIs.</p><p></p><p>I too wish there were a LOT more minions and more variety within a creature type. (Gnolls for eg don;t even have minions - I have written up four more gnolls). I always swap some creatures, especially to add minions - you need them for your wizard and other multiple target attacks.</p><p></p><p>The PCs returned to the 7PH in the midst of a skirmish. The dwarves of the Deepgem comapny were blaming the duergar for the slaughter of one of their mining teams (and missing boar). This allowed the PCs to befriend the dwarves. There are just so many adventure hooks within that place.</p><p></p><p>Had a new PC arrive too. He just happened to be a survivor from Riverbend and looking for his fellow villages. The PCs don;t have to be led by the nose - there are other ways (some in module) to encourage each bit of the adventure - especially if they seek new treasures. Simply have an NPC like Grendar mention that he knows a gnoll has such an item. That should be enough to get them to seek out the gnolls.</p><p></p><p>Good review BTW. Cheer, C</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 4549736, member: 19265"] Currently playing this now and the players love it. We may never leave this place, especially with the expansions from Dungeon. As far as treasure goes, offer better rewards for all those quests people in the Seven Pillared Hall offer. Gendar the Drow is a good place for rare MIs. I too wish there were a LOT more minions and more variety within a creature type. (Gnolls for eg don;t even have minions - I have written up four more gnolls). I always swap some creatures, especially to add minions - you need them for your wizard and other multiple target attacks. The PCs returned to the 7PH in the midst of a skirmish. The dwarves of the Deepgem comapny were blaming the duergar for the slaughter of one of their mining teams (and missing boar). This allowed the PCs to befriend the dwarves. There are just so many adventure hooks within that place. Had a new PC arrive too. He just happened to be a survivor from Riverbend and looking for his fellow villages. The PCs don;t have to be led by the nose - there are other ways (some in module) to encourage each bit of the adventure - especially if they seek new treasures. Simply have an NPC like Grendar mention that he knows a gnoll has such an item. That should be enough to get them to seek out the gnolls. Good review BTW. Cheer, C [/QUOTE]
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