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H2 Thunderspire Labyrinth
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<blockquote data-quote="Evilhalfling" data-source="post: 4550931" data-attributes="member: 16991"><p>I was warned on here that the plot was a little weak as it led from encounter to encounter, so I reworked it a bit. My overarching plot involves a massive new demand for slaves coming from a drow city (I will rework Vault of the drow if P2 does not work). The labyrinth is no below an active human city, where the Bloodfists are a human mercenary company that is responsible for keeping order. The Comapny just doesn't bother with prisons, finding it easier to sell anyone they arrest instead. They arrested a childhood friend of 2 PCs, leading to pretty good motivation for following the trail. It will end in the second dungeon. </p><p></p><p>Independently the Gnolls were responsible for the disappearance of a player that withdrew from the game. The party burnt down the gnolls forest, and the migrating tribe overran the ex-PC as he was trying to catch up with the group. The gnolls then disappeared, from the surface. Hints of gnolls in the seven pillared hall has them thirsting for revenge. I have planned diversions to other parts of the labyrinth to keep PCs from finding Gnolls too quickly. The connection between the last two stages is pretty strong, so it has been left as is. </p><p></p><p>The 3 man party cleared the Chamber of Eyes, lucking out in the boss fight when 4, DC 10 perception checks were failed by villains- they had enough trouble fighting each half of the encounter. The PCs collected enough evidence to prove the corruption, it just depends on how corrupt the bloodfists superiors are.</p><p></p><p>I must be the only one not using tiles, I used a drawn mat the first session, which is what we are used to. </p><p> All the fighting took place in the mapped portion of the lair during the second session. This is the first published adventure I have run in several editions, and it was jarring to keep having to cover and reveal different portions of a map rather than drawing it as it appeared. I will ask the group if they prefer the added levels of detail to the less awkward from scratch approach.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4550931, member: 16991"] I was warned on here that the plot was a little weak as it led from encounter to encounter, so I reworked it a bit. My overarching plot involves a massive new demand for slaves coming from a drow city (I will rework Vault of the drow if P2 does not work). The labyrinth is no below an active human city, where the Bloodfists are a human mercenary company that is responsible for keeping order. The Comapny just doesn't bother with prisons, finding it easier to sell anyone they arrest instead. They arrested a childhood friend of 2 PCs, leading to pretty good motivation for following the trail. It will end in the second dungeon. Independently the Gnolls were responsible for the disappearance of a player that withdrew from the game. The party burnt down the gnolls forest, and the migrating tribe overran the ex-PC as he was trying to catch up with the group. The gnolls then disappeared, from the surface. Hints of gnolls in the seven pillared hall has them thirsting for revenge. I have planned diversions to other parts of the labyrinth to keep PCs from finding Gnolls too quickly. The connection between the last two stages is pretty strong, so it has been left as is. The 3 man party cleared the Chamber of Eyes, lucking out in the boss fight when 4, DC 10 perception checks were failed by villains- they had enough trouble fighting each half of the encounter. The PCs collected enough evidence to prove the corruption, it just depends on how corrupt the bloodfists superiors are. I must be the only one not using tiles, I used a drawn mat the first session, which is what we are used to. All the fighting took place in the mapped portion of the lair during the second session. This is the first published adventure I have run in several editions, and it was jarring to keep having to cover and reveal different portions of a map rather than drawing it as it appeared. I will ask the group if they prefer the added levels of detail to the less awkward from scratch approach. [/QUOTE]
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