Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Hacking GUMSHOE for a skill challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6135048" data-attributes="member: 20323"><p>I am making an investigative skill challenge for my group's next adventure. The village Dunneebrook is reported to have been sacked by the Wild Hunt and the PCs can go there to search for clues.</p><p></p><p>In Robin Laws' GUMSHOE system "core clues" are automatically acquired so long as the PC uses an appropriate skill to discover them - no role is needed. There are also "secondary clues" which can provide extra information or benefit - these can be acquired by spending points from a point pool (which represent some kind of investigative resource). The GUMSHOE system was meant to address the problem of "the clue that the players missed" grinding gaming sessions to a halt.</p><p></p><p>I like this approach and want to translate it to my skill challenge.</p><p></p><p>My idea is to set up areas of investigation within the sacked village - using a skill in a plausible way automatically gets that area's "core clue". Additional clues are possible in many areas but getting them involves some kind of risk (i.e. a skill check with consequences for failure). A failed check might mean a Red Herring, a hard to interpret clue which casts doubt on the "core clue", a hazard in the area like a collapsing roof, a scavenger monster attacking, the PC falling and getting separated from the party, etc.</p><p></p><p>Does this sound like a feasible adaptation of GUMSHOE for 4e? Does this model makes the overall victory / defeat in the skill challenge moot? Any bright ideas for how to make this skill challenge awesome?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6135048, member: 20323"] I am making an investigative skill challenge for my group's next adventure. The village Dunneebrook is reported to have been sacked by the Wild Hunt and the PCs can go there to search for clues. In Robin Laws' GUMSHOE system "core clues" are automatically acquired so long as the PC uses an appropriate skill to discover them - no role is needed. There are also "secondary clues" which can provide extra information or benefit - these can be acquired by spending points from a point pool (which represent some kind of investigative resource). The GUMSHOE system was meant to address the problem of "the clue that the players missed" grinding gaming sessions to a halt. I like this approach and want to translate it to my skill challenge. My idea is to set up areas of investigation within the sacked village - using a skill in a plausible way automatically gets that area's "core clue". Additional clues are possible in many areas but getting them involves some kind of risk (i.e. a skill check with consequences for failure). A failed check might mean a Red Herring, a hard to interpret clue which casts doubt on the "core clue", a hazard in the area like a collapsing roof, a scavenger monster attacking, the PC falling and getting separated from the party, etc. Does this sound like a feasible adaptation of GUMSHOE for 4e? Does this model makes the overall victory / defeat in the skill challenge moot? Any bright ideas for how to make this skill challenge awesome? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hacking GUMSHOE for a skill challenge
Top