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Hacking GUMSHOE for a skill challenge
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<blockquote data-quote="Quickleaf" data-source="post: 6136391" data-attributes="member: 20323"><p>Oh, the Grigs are more background. I do have them written up as minions but they're a non-threat. I have them as just above semi-intelligent (Int 5) with extremely limited vocabulary and the mentality of young children. If PCs really go after questioning Grigs, it'll probably lead to some ridiculous pantomime on my part.</p><p></p><p></p><p>Oops, the tracks are supposed to be human boot prints from the mages heading to their rendezvous point to cast linked portal to teleport back to Suleistarn.</p><p></p><p>I'm thinking of keeping the obvious clue of antagonism between Wild Hunt and mages as a backup in case the players are totally off base.</p><p></p><p></p><p>Good idea.</p><p></p><p></p><p>Yeah, the PCs are pretty suspicious of Suleistarn. An emissary of Suleistarn they met in the first adventure gave the king a gift - the Green Orb of Dragonkind - and shortly thereafter a red dragon attacked the castle demanding the orb; in the chaos the emissary fled on horseback. Also in a past campaign the "witch-finders of Suleistarn" were like bogeymen that were only alluded to but never encountered.</p><p></p><p>As far as when do the PCs encounter the soldiers, I think the order of which scenes they investigate is up to them. My thinking is the soldiers camp is already there when the PCs arrive.</p><p></p><p></p><p>Yeah, this exactly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>This I like! Maybe the arm can have some feature identifying it as coming from a Suleistarni, like a ring or tattoo or something...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6136391, member: 20323"] Oh, the Grigs are more background. I do have them written up as minions but they're a non-threat. I have them as just above semi-intelligent (Int 5) with extremely limited vocabulary and the mentality of young children. If PCs really go after questioning Grigs, it'll probably lead to some ridiculous pantomime on my part. Oops, the tracks are supposed to be human boot prints from the mages heading to their rendezvous point to cast linked portal to teleport back to Suleistarn. I'm thinking of keeping the obvious clue of antagonism between Wild Hunt and mages as a backup in case the players are totally off base. Good idea. Yeah, the PCs are pretty suspicious of Suleistarn. An emissary of Suleistarn they met in the first adventure gave the king a gift - the Green Orb of Dragonkind - and shortly thereafter a red dragon attacked the castle demanding the orb; in the chaos the emissary fled on horseback. Also in a past campaign the "witch-finders of Suleistarn" were like bogeymen that were only alluded to but never encountered. As far as when do the PCs encounter the soldiers, I think the order of which scenes they investigate is up to them. My thinking is the soldiers camp is already there when the PCs arrive. Yeah, this exactly :) This I like! Maybe the arm can have some feature identifying it as coming from a Suleistarni, like a ring or tattoo or something... [/QUOTE]
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