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<blockquote data-quote="coyote6" data-source="post: 4995194" data-attributes="member: 1225"><p>In Exalted, the way you use it is this: at the start of the fight, whoever won initiative goes on 0; the rest of the people go on 1-6. You put markers on the wheel to represent those people. Then, as people take actions, you move them ahead a number of slots equal to the speed of their action (i.e., how many ticks their action takes). You can also have a counter for the "current tick", like the dealer chip from a set of poker chips. </p><p></p><p>Example: A won init, so he goes on 0; B goes on 2, C goes on 4. A takes his action at 0, and it's speed 5 -- so you move his token 5 spots, to slot 5. Advance the counter to 1; nobody goes. Advance to 2, and B goes; his action is speed 4, so he goes to slot 6. C's up next at 4; his action is speed 5, so you advance him five spaces around the wheel, which puts him at slot 2. And you just keep going 'round the wheel.</p><p></p><p>It doesn't help you track how many ticks a fight has taken, at all. To do that, I'd want a wheel with slots 0-9 (or 1-10, if you start at tick 1), and you'd just tick off a mark every time you go 'round.</p><p></p><p>But if everyone can do something every second, it might not work.</p></blockquote><p></p>
[QUOTE="coyote6, post: 4995194, member: 1225"] In Exalted, the way you use it is this: at the start of the fight, whoever won initiative goes on 0; the rest of the people go on 1-6. You put markers on the wheel to represent those people. Then, as people take actions, you move them ahead a number of slots equal to the speed of their action (i.e., how many ticks their action takes). You can also have a counter for the "current tick", like the dealer chip from a set of poker chips. Example: A won init, so he goes on 0; B goes on 2, C goes on 4. A takes his action at 0, and it's speed 5 -- so you move his token 5 spots, to slot 5. Advance the counter to 1; nobody goes. Advance to 2, and B goes; his action is speed 4, so he goes to slot 6. C's up next at 4; his action is speed 5, so you advance him five spaces around the wheel, which puts him at slot 2. And you just keep going 'round the wheel. It doesn't help you track how many ticks a fight has taken, at all. To do that, I'd want a wheel with slots 0-9 (or 1-10, if you start at tick 1), and you'd just tick off a mark every time you go 'round. But if everyone can do something every second, it might not work. [/QUOTE]
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