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Half-Elves, yes? Why not Half-Dwarves?
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<blockquote data-quote="wherwrthal" data-source="post: 4621745" data-attributes="member: 60728"><p>Let's see if I can help out.</p><p></p><p>Mül (Half-Dwarf)</p><p></p><p>RACIAL TRAITS</p><p>Average Height: 5'6"-6"2" (This reflects the original premise that muls are taller than both their parents)</p><p>Average Weight: 160 – 230 lb.</p><p>Ability Scores: +2 Strength, +2 Constitution</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p></p><p>Languages: Common, Dwarven</p><p>Skill Bonuses: +2 Endurance, +2 Athletics</p><p>Dual Heritage: You can take feats that have either dwarf or human as a prerequisite (as well as those specifically for müls,) as long as you meet any other requirements.</p><p>Indomitable Defense: When you use your second wind, you gain an additional +2 bonus to all defenses until the start of your next turn.</p><p>Shrug It Off: You can use Shrug It Off as an encounter power. (This is good. It shows that Muls are tough to bring down, but isn't overpowered since it's only once per encounter.)</p><p>Stubborn as a Mül: When making a death saving throw, if you roll a 19 or a 20 you may spend a healing surge (page 295). In addition, anytime you spend a healing surge because you rolled 19 or higher on a death saving throw, you gain a number of additional hp equal to your Constitution Modifier. (Constitution Score is a little too high. It almost brings you back up to half your hit points at first level after being considered disabled/almost dead. Lower it to Con Mod and it could be one of the race's abilities.It's also comparable to the Dwarf's Stand Your Ground and the Warforged anti-death thing where they can take 10 on a death saving throw.)</p><p></p><p>Shrug It Off Mul Racial Power</p><p>Your enemies attempt to wear you down is laughable.</p><p>Encounter</p><p>Free Action Personal</p><p>Trigger: You are hit by a save end attack.</p><p>Effect: Reroll your saving throw against a condition. You must take the second roll, even if it's lower. (This doesn't provide you with a bonus, but gives you a chance like the halfing, or elf to reroll.)</p><p></p><p></p><p>Racial Feats: (Need help balancing feat prerequisites!)</p><p></p><p>STONE TACKLE</p><p>Heroic Tier</p><p>Prerequisite: Mül</p><p>Benefit: When you successfully bull rush an opponent, they are knocked prone at the end of the push.</p><p></p><p>LIKE A ROCK</p><p>Paragon Tier</p><p>Prerequisite: Mül</p><p>Benefit: You gain resist all 1.</p><p></p><p>RELENTLESS WILL</p><p>Paragon Tier</p><p>Prerequisite: Mül</p><p>Benefit: When you use your Shrug it Off Racial ability, you gain a bonus to the save equal to your con modifier. This supersedes the normal +2 bonus.</p><p></p><p>DEFIANT UNTO DEATH</p><p>Epic Tier</p><p>Prerequisite: Mül</p><p>Benefit: You must fail four death saves instead of three to die.</p></blockquote><p></p>
[QUOTE="wherwrthal, post: 4621745, member: 60728"] Let's see if I can help out. Mül (Half-Dwarf) RACIAL TRAITS Average Height: 5'6"-6"2" (This reflects the original premise that muls are taller than both their parents) Average Weight: 160 – 230 lb. Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Dwarven Skill Bonuses: +2 Endurance, +2 Athletics Dual Heritage: You can take feats that have either dwarf or human as a prerequisite (as well as those specifically for müls,) as long as you meet any other requirements. Indomitable Defense: When you use your second wind, you gain an additional +2 bonus to all defenses until the start of your next turn. Shrug It Off: You can use Shrug It Off as an encounter power. (This is good. It shows that Muls are tough to bring down, but isn't overpowered since it's only once per encounter.) Stubborn as a Mül: When making a death saving throw, if you roll a 19 or a 20 you may spend a healing surge (page 295). In addition, anytime you spend a healing surge because you rolled 19 or higher on a death saving throw, you gain a number of additional hp equal to your Constitution Modifier. (Constitution Score is a little too high. It almost brings you back up to half your hit points at first level after being considered disabled/almost dead. Lower it to Con Mod and it could be one of the race's abilities.It's also comparable to the Dwarf's Stand Your Ground and the Warforged anti-death thing where they can take 10 on a death saving throw.) Shrug It Off Mul Racial Power Your enemies attempt to wear you down is laughable. Encounter Free Action Personal Trigger: You are hit by a save end attack. Effect: Reroll your saving throw against a condition. You must take the second roll, even if it's lower. (This doesn't provide you with a bonus, but gives you a chance like the halfing, or elf to reroll.) Racial Feats: (Need help balancing feat prerequisites!) STONE TACKLE Heroic Tier Prerequisite: Mül Benefit: When you successfully bull rush an opponent, they are knocked prone at the end of the push. LIKE A ROCK Paragon Tier Prerequisite: Mül Benefit: You gain resist all 1. RELENTLESS WILL Paragon Tier Prerequisite: Mül Benefit: When you use your Shrug it Off Racial ability, you gain a bonus to the save equal to your con modifier. This supersedes the normal +2 bonus. DEFIANT UNTO DEATH Epic Tier Prerequisite: Mül Benefit: You must fail four death saves instead of three to die. [/QUOTE]
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