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Half Formed Thought On Martial Control
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<blockquote data-quote="Quickleaf" data-source="post: 9158632" data-attributes="member: 20323"><p>I was teasing Tony. He often does the same to me, selectively quoting my messages, like actually what just happened in this thread where he responded to the later part and not the earlier part of what I posted. It was not meant maliciously - just a little fun turnabout & hopefully a gently sarcastic way to help reflect how my responses were being selectively replied to.</p><p></p><p>I'll also add that I was not undermining your premise, nor did I encourage scrapping the idea, which you asserted. I was offering legitimate design challenges, but if you want this to be a (+) thread, I can retract my posts. I can respect that. Just let me know?</p><p></p><p>Anyhow, to understand your objective, I think it would be helpful to clarify how deep into emulating 4e you wish to go. For instance, the forced movement in 4e, IME, contributed to increased combat handling time. I did not like that about our 4e games. If that wasn't an issue for you - or you enjoyed that aspect - then that opens up a lot more design space for you. Whereas if you're trying to limit increasing combat time, then that's also good to know, because that would suggest a different or more limited approach than 4e. IOW, it's hard to offer ideas that would be relevant/useful/what you're looking for, without having a better sense of where that dial falls for you.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9158632, member: 20323"] I was teasing Tony. He often does the same to me, selectively quoting my messages, like actually what just happened in this thread where he responded to the later part and not the earlier part of what I posted. It was not meant maliciously - just a little fun turnabout & hopefully a gently sarcastic way to help reflect how my responses were being selectively replied to. I'll also add that I was not undermining your premise, nor did I encourage scrapping the idea, which you asserted. I was offering legitimate design challenges, but if you want this to be a (+) thread, I can retract my posts. I can respect that. Just let me know? Anyhow, to understand your objective, I think it would be helpful to clarify how deep into emulating 4e you wish to go. For instance, the forced movement in 4e, IME, contributed to increased combat handling time. I did not like that about our 4e games. If that wasn't an issue for you - or you enjoyed that aspect - then that opens up a lot more design space for you. Whereas if you're trying to limit increasing combat time, then that's also good to know, because that would suggest a different or more limited approach than 4e. IOW, it's hard to offer ideas that would be relevant/useful/what you're looking for, without having a better sense of where that dial falls for you. [/QUOTE]
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