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Half-gloom?
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<blockquote data-quote="Servitor of Wrath" data-source="post: 2946700" data-attributes="member: 40272"><p><strong>No, but I can make one pretty quickly.</strong></p><p></p><p>Half-Gloom Creature</p><p></p><p>Half-Gloom is an inherited template that can be applied to any living creature besides a gloom or ooze.</p><p></p><p>Appearance: A half-gloom appears as a hairless,dark-skinned version of the base creature with eyes that seem to blend into its face. Its mouth is almst always stretched into a toothy grin. Half-glooms that waer clothing typically dress as if attending a funeral.</p><p></p><p>Size: Size is unchanged.</p><p></p><p>Type: Animals become magical beasts, but type is otherwise unchanged.</p><p></p><p>HD: Increase racial HD to d8.</p><p></p><p>Speed: Unchanged.</p><p></p><p>AC: A half-gloom gains a +6 insight bonus to AC.</p><p></p><p>Attacks: Unchanged.</p><p></p><p>Space/Reach: Unchanged.</p><p></p><p>SA: A half-gloom gains the fear gaze and sneak attack abilities in addition to its normal special attacks.</p><p></p><p>SQ: A half-gloom gains blindsight 30 ft, partial quiescence, spell-like abilities, spell resistance, and DR 5/epic in addition to its normal special qualities.</p><p></p><p>Abilities: Str +10, Dex +14, Con +8, Int +8, Wis +8, Cha +10</p><p></p><p>Skills: A half-gloom gains a +10 racial bonus to Move Silently checks (see partial quiescence).</p><p></p><p>Environment: Same as the base creature.</p><p></p><p>Organization: Solitary</p><p></p><p>CR: +6</p><p></p><p>Alignment: Often lawful evil, or same as the base creature.</p><p></p><p>LA: +9</p><p></p><p>Fear Gaze (Su): Once per day per point of Charisma bonus (mimimum 1/day), a half-gloom may force a creature meeting the half-gloom's gaze to succeed at a Will save (DC is Charisma-based) or suffer the effects of a <em>fear</em> spell at 20th caster level.</p><p></p><p>Partial Quiescence (Su): A half-gloom's movements and sounds are dampened by magical silence, granting the half-gloom a +10 racial bonus on Move Silently checks. This effect does not extend beyond the half-gloom itself. The half-gloom can lower this effect at will.</p><p></p><p>Sneak Attack (Ex): A half-gloom is able to sneak attack as a 13th-level rogue, dealing 7d6 extra damage.</p><p></p><p>Spell-like Abilities (Caster level 20th): 3/day--shadow walk; 1/day--true strike.</p><p></p><p>Spell Resistance: The half-gloom gains spell resistance equal to its HD+5.</p></blockquote><p></p>
[QUOTE="Servitor of Wrath, post: 2946700, member: 40272"] [b]No, but I can make one pretty quickly.[/b] Half-Gloom Creature Half-Gloom is an inherited template that can be applied to any living creature besides a gloom or ooze. Appearance: A half-gloom appears as a hairless,dark-skinned version of the base creature with eyes that seem to blend into its face. Its mouth is almst always stretched into a toothy grin. Half-glooms that waer clothing typically dress as if attending a funeral. Size: Size is unchanged. Type: Animals become magical beasts, but type is otherwise unchanged. HD: Increase racial HD to d8. Speed: Unchanged. AC: A half-gloom gains a +6 insight bonus to AC. Attacks: Unchanged. Space/Reach: Unchanged. SA: A half-gloom gains the fear gaze and sneak attack abilities in addition to its normal special attacks. SQ: A half-gloom gains blindsight 30 ft, partial quiescence, spell-like abilities, spell resistance, and DR 5/epic in addition to its normal special qualities. Abilities: Str +10, Dex +14, Con +8, Int +8, Wis +8, Cha +10 Skills: A half-gloom gains a +10 racial bonus to Move Silently checks (see partial quiescence). Environment: Same as the base creature. Organization: Solitary CR: +6 Alignment: Often lawful evil, or same as the base creature. LA: +9 Fear Gaze (Su): Once per day per point of Charisma bonus (mimimum 1/day), a half-gloom may force a creature meeting the half-gloom's gaze to succeed at a Will save (DC is Charisma-based) or suffer the effects of a [I]fear[/I] spell at 20th caster level. Partial Quiescence (Su): A half-gloom's movements and sounds are dampened by magical silence, granting the half-gloom a +10 racial bonus on Move Silently checks. This effect does not extend beyond the half-gloom itself. The half-gloom can lower this effect at will. Sneak Attack (Ex): A half-gloom is able to sneak attack as a 13th-level rogue, dealing 7d6 extra damage. Spell-like Abilities (Caster level 20th): 3/day--shadow walk; 1/day--true strike. Spell Resistance: The half-gloom gains spell resistance equal to its HD+5. [/QUOTE]
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