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Halflings & Gnomes: More Pathfinder 2nd Edition Races; Plus Ability Boosts & Flaws Explained
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<blockquote data-quote="Charlaquin" data-source="post: 7742344" data-attributes="member: 6779196"><p>Interesting. I felt that 4e halflings and gnomes had very distinct visual identities - you could always tell one from a human or an elf at a glance, with or without a size reference. Though I suppose it could be a little trickier to tell with Halflings, and in both cases proportions were not the indicator. So I’ll revise my statement: Halflings and Gnomes need to be easily discernible from humans and elves with or without a size reference. Proportions are one way to achieve this, but not the only way.</p><p></p><p></p><p>That’s understandable. Personally this doesn’t bug me. It’s just not a place where my suspension of disbelief is strained, unless the proportions are <em>real</em> messed up like in 5e. But big heads aren’t generally a problem for me.. But everyone has different thresholds for such things, and I can see why this would bother some folks.</p><p></p><p></p><p>She was 3e’s iconic rogue. I liked her design, but she might as well be a human in a huge amount of the art for her. The artists either had to put an oversized object in the picture with her, or just kind of hope that you already knew she was a halfling. I’ll agree that proportions aren’t the only way, or even the best way to achieve a clear visual identity for small races, but it is a common way to do it, and I don’t see a problem with that.</p><p></p><p>Peraonally, I’m partial to halflings having big hairy feet and no shoes. I remember thinking it was cool how Khajit and Argonians couldn’t equip footwear in Morrowind, and I always thought that would be a neat feature to give Halflings use in a D&D or Tolkien-esque game that had a sectional armor system.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7742344, member: 6779196"] Interesting. I felt that 4e halflings and gnomes had very distinct visual identities - you could always tell one from a human or an elf at a glance, with or without a size reference. Though I suppose it could be a little trickier to tell with Halflings, and in both cases proportions were not the indicator. So I’ll revise my statement: Halflings and Gnomes need to be easily discernible from humans and elves with or without a size reference. Proportions are one way to achieve this, but not the only way. That’s understandable. Personally this doesn’t bug me. It’s just not a place where my suspension of disbelief is strained, unless the proportions are [i]real[/i] messed up like in 5e. But big heads aren’t generally a problem for me.. But everyone has different thresholds for such things, and I can see why this would bother some folks. She was 3e’s iconic rogue. I liked her design, but she might as well be a human in a huge amount of the art for her. The artists either had to put an oversized object in the picture with her, or just kind of hope that you already knew she was a halfling. I’ll agree that proportions aren’t the only way, or even the best way to achieve a clear visual identity for small races, but it is a common way to do it, and I don’t see a problem with that. Peraonally, I’m partial to halflings having big hairy feet and no shoes. I remember thinking it was cool how Khajit and Argonians couldn’t equip footwear in Morrowind, and I always thought that would be a neat feature to give Halflings use in a D&D or Tolkien-esque game that had a sectional armor system. [/QUOTE]
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