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<blockquote data-quote="S'mon" data-source="post: 2385847" data-attributes="member: 463"><p>Possible spoiler: if you don't want to know anything about this product, don't read this thread. I won't reveal any big 'secrets' though.</p><p></p><p>I haven't looked through the planes yet, except the rest dimensions. There are 51 planes, in 3 softbound books, plus the b&w looseleaf maps and illustrations on plain non-glossy paper. My initial impression when the postie handed me that big heavy parcel and I ripped the packing cardboard off with shaking hands to reveal the glory within, was that HoMP possesses that indefinable something I can only describe as 'coolness'. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The cover is beautiful (IMO). The general setting uses a generally Celtic and Fey type feel which might not fit some campaigns, I know I'll be doing some tweaking. </p><p></p><p>(Mild spoiler - players don't read <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p></p><p>So far I've just read the intro & the 2 'rest areas'.</p><p></p><p>The Intro</p><p></p><p>The setup is grandiose, involving struggles between rival gods - this is definitely an 'epic' adventure, not just in length. The basic premise looks good to me; it would fit best in a vaguely Celtic or Greek type pantheon setting, not so well with remote abstract gods devoid of human emotions - the gods here are motivated by lust, love, and other very human emotions.</p><p></p><p>There is a lot of boxed text, here & everywhere - only it's not boxed, it just uses a different font (arial I think), which looks a bit ugly IMO. The players' intro is a total railroad (you were hired by X, went to Y, did Z & A, then B & C happened, then...", but this is of course necessary or else there's no scenario. I recommend ensuring all the players are keen for running this scenario, paraphrase the intro text a bit if you think they'll find the tone annoying, and it should be fine. As an intro it's suitably dramatic, anyway, given that the PCs have just survived a direct hostile encounter with a fairly major deity...</p><p></p><p>The Rest Areas</p><p></p><p>These contain fey creatures and IMO are interesting and well-done, if slightly twee in that mock-Gaelic way; I've seen much much worse though. </p><p></p><p>Lots of boxed text again here - I have to say that IMO Gary's prose would benefit from the ministrations of a stern editor. He constantly breaches most of the cardinal rules of RPG writing, eg he's always telling the players what their PCs are doing in the boxed text - from eating a carrot to performing a full search of the locale! It's also far too long. When I tried to run Necropolis the players were screaming at me to stop reading it out. If/when I run HoMP I'll be going heavy on the blue pencil. OTOH they are certainly flavourful & interesting to read; even though they are far too long, I much prefer them to the dryasdust writing in WoTC scenarios. Also unlike Necropolis, it's black text on white, in a decent font size, so it's easy to read & edit.</p><p></p><p>More later...</p></blockquote><p></p>
[QUOTE="S'mon, post: 2385847, member: 463"] Possible spoiler: if you don't want to know anything about this product, don't read this thread. I won't reveal any big 'secrets' though. I haven't looked through the planes yet, except the rest dimensions. There are 51 planes, in 3 softbound books, plus the b&w looseleaf maps and illustrations on plain non-glossy paper. My initial impression when the postie handed me that big heavy parcel and I ripped the packing cardboard off with shaking hands to reveal the glory within, was that HoMP possesses that indefinable something I can only describe as 'coolness'. :) The cover is beautiful (IMO). The general setting uses a generally Celtic and Fey type feel which might not fit some campaigns, I know I'll be doing some tweaking. (Mild spoiler - players don't read :)) So far I've just read the intro & the 2 'rest areas'. The Intro The setup is grandiose, involving struggles between rival gods - this is definitely an 'epic' adventure, not just in length. The basic premise looks good to me; it would fit best in a vaguely Celtic or Greek type pantheon setting, not so well with remote abstract gods devoid of human emotions - the gods here are motivated by lust, love, and other very human emotions. There is a lot of boxed text, here & everywhere - only it's not boxed, it just uses a different font (arial I think), which looks a bit ugly IMO. The players' intro is a total railroad (you were hired by X, went to Y, did Z & A, then B & C happened, then...", but this is of course necessary or else there's no scenario. I recommend ensuring all the players are keen for running this scenario, paraphrase the intro text a bit if you think they'll find the tone annoying, and it should be fine. As an intro it's suitably dramatic, anyway, given that the PCs have just survived a direct hostile encounter with a fairly major deity... The Rest Areas These contain fey creatures and IMO are interesting and well-done, if slightly twee in that mock-Gaelic way; I've seen much much worse though. Lots of boxed text again here - I have to say that IMO Gary's prose would benefit from the ministrations of a stern editor. He constantly breaches most of the cardinal rules of RPG writing, eg he's always telling the players what their PCs are doing in the boxed text - from eating a carrot to performing a full search of the locale! It's also far too long. When I tried to run Necropolis the players were screaming at me to stop reading it out. If/when I run HoMP I'll be going heavy on the blue pencil. OTOH they are certainly flavourful & interesting to read; even though they are far too long, I much prefer them to the dryasdust writing in WoTC scenarios. Also unlike Necropolis, it's black text on white, in a decent font size, so it's easy to read & edit. More later... [/QUOTE]
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